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#3106482 - 10/03/10 10:48 AM Re: Bf109K-4 from III/JG 27 [Re: Pobs]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
Thank you Pobs. And, thank everyone for the compliments.
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#3107576 - 10/05/10 04:55 AM Re: Bf109K-4 from III/JG 27 [Re: iron mike]
Steven190 Offline
Member

Registered: 02/04/03
Posts: 920
Loc: Omaha
Great work I really like these.

I maybe behind our game, so I have a question about how do you get the different skins for the differnt aircraft to show up in game? Like the screen of them all on the runway. I probably missed a utility or something. I am using the OAW128e control panel and don't see were to use these aircraft.

This is were the MS-18 prefix for the skins come from, explaining why I can not find were to put this file of planes.

Any help is appreciated.
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#3108013 - 10/05/10 12:44 PM Re: Bf109K-4 from III/JG 27 [Re: Steven190]
iron mike Offline
Senior Member

Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
The MS number relates to EAW 128C/D and OAW. In EAW all the planes have assigned slot numbers anmd names. This plane the Bf109K is slot 18. So, when it is selected for an earlier version the selector and EAW know that plane is added.

In 128.e the slot system still works but it doesn't use the MS prefix. The skins go into specific plane sets and the OAW selector allows you to add and remove skins from within the set. Mr. Jelly is much better at explaining this for you. I'm still trying to finish the base plane set and haven't really done much in manipulation of the sets.

You control the number of planes through the hanger screen, and mission menu, choose a ground start and you will have planes lines up to take off.
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