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#3103137 - 09/28/10 02:39 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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Survival during attacks: 1) Never make a head on pass at another fighter, unless the fighter is clearly not flying towards you 2) Never fly towards or engage anti-aircraft guns which are firing at you (however, attacks can be made on guns firing in other directions) 3) Never conduct a level bombing run directly over an anti-aircraft gun (unless absolutely certain that you are well out of effective range) 4) Never persist in an attack on a bomber 4a) if the gunner is firing at you 4b) unless you are attacking obliquely with a strong speed advantage 5) When attacking a target at high speed (either a diver or head-on pass), always break away at a fixed range - ignore assessing the effectiveness of your fire until the pass is over. 6) Assume you have a fighter on your tail immediately after attacking a bomber and never continue an attack if you are being fired upon by a fighter.
Air combat engagement rules: 1) Never enter a steep climb for more than five seconds, unless absolutely certain that there are no enemy fighters nearby 2) Never initiate an engagement unless you have numerical superiority or are engaging with surprise and at altitude (in which case never make more than one pass) 3) If forced to scramble against enemy fighters, break away from the combat area, at minimum altitude and maximum speed. When returning always assess numerical odds and be ready to bail out.
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#3103139 - 09/28/10 02:41 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 05/02/04
Posts: 296
Loc: Florida
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Full real and dead is dead. Otherwise I don't feel the pilot value. If I bail over enemy territory I flip a coin to see if i'm captured.
_________________________
"It is generally inadvisable to eject directly over the area you just bombed."
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#3103143 - 09/28/10 02:46 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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Dicta Boelcke: 1: Try to secure advantages before attacking. If possible keep the sun behind you. 2: Always carry through an attack when you started it. 3: Fire only at close range and only when your opponent is properly in your sights. 4: Allways keep your eye on your opponent and never let yourself be deceived by ruses. 5: In any form of attack it is essential to assail your opponent from behind. 6: If your opponent dives on you, do not try to evade his onslaught but fly to meet him. 7: When over the enemy's line never forget your own line of retreat. 8: For the Squadron: Attack on principle in groups of four or six. When the fight breaks up into a series of single combats take care that several do not go for one opponent.
Mannock's rules: 1. Pilots must dive to attack with zest, and must hold their fire until they get within one hundred yards of their target. 2. Achieve surprise by approaching from the East. (From the German side of the front.) 3. Utilise the sun's glare and clouds to achieve surprise. 4. Pilots must keep physically fit by exercise and the moderate use of stimulants. 5. Pilots must sight their guns and practise as much as possible as targets are normally fleeting. 6. Pilots must practise spotting machines in the air and recognising them at long range, and every aeroplane is to be treated as an enemy until it is certain it is not. 7. Pilots must learn where the enemy's blind spots are. 8. Scouts must be attacked from above and two-seaters from beneath their tails. 9. Pilots must practise quick turns, as this manoeuvre is more used than any other in a fight. 10. Pilots must practise judging distances in the air as these are very deceptive. 11. Decoys must be guarded against — a single enemy is often a decoy — therefore the air above should be searched before attacking. 12. If the day is sunny, machines should be turned with as little bank as possible, otherwise the sun glistening on the wings will give away their presence at a long range. 13. Pilots must keep turning in a dog fight and never fly straight except when firing. 14. Pilots must never, under any circumstances, dive away from an enemy, as he gives his opponent a non-deflection shot — bullets are faster than aeroplanes. 15. Pilots must keep their eye on their watches during patrols, and on the direction and strength of the wind.
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#3103146 - 09/28/10 02:48 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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From WWII:
Malan's "ten of my rules for air fighting" 1. Wait until you see the whites of his eyes. Fire short bursts of one to two seconds only when your sights are definitely "ON". 2. Whilst shooting think of nothing else, brace the whole of your body: have both hands on the stick: concentrate on your ring sight. 3. Always keep a sharp lookout. "Keep your finger out". 4. Height gives you the initiative. 5. Always turn and face the attack. 6. Make your decisions promptly. It is better to act quickly even though your tactics are not the best. 7. Never fly straight and level for more than 30 seconds in the combat area. 8. When diving to attack always leave a proportion of your formation above to act as a top guard. 9. INITIATIVE, AGGRESSION, AIR DISCIPLINE, and TEAMWORK are words that MEAN something in Air Fighting. 10. Go in quickly - Punch hard - Get out!
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#3104546 - 09/30/10 01:17 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Daze]
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Member
Registered: 12/15/03
Posts: 515
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I have a small trick to continue the campaignwhen my pilote is out of action : I create a new campaign, starting at the next mission (ex : if I am killed in mission 5 of "mycampaign", I create a new campiagn called "mycampaignreplacement" starting at the 6the mission). Then I create a new pilot and start the newly created campaign : That's it, a new pilot has arrived to replace the dead pilot.
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#3105447 - 10/01/10 05:07 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 01/05/01
Posts: 454
Loc: Hilo, Hawaii USA
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1. Select a rank high enough that you will at least be the flight leader.... the AI will often lead you to your doom if they lead. Then, as flight leader, apply the good "Rules" already listed in this thread.
2. "Turn to Kill, not to Engage"... I think this is a "Jet Age" quote, but it does often apply here, especially with multiple bandits. Basically, unless I know there is no chance of being "bounced" by an enemy wingman, I'm careful not to turn hard to engage a bandit; I try to keep my speed up.
3. "Know when it is time to go home".... I usually enable Instant Success in my campaigns so that, like in real life, you can abort a mission that is getting way too "hot", run for home, and cut your losses.
Best wishes.
_________________________
LeadTurn_SD XO VMF-132 Shadow Demons Specs: CPU: Intel i5 760 MEM: 8Gb, Video: AMD HD 6850, OS: Win 7 64 bit
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#3105591 - 10/01/10 08:32 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Senior Member
Registered: 02/15/06
Posts: 3249
Loc: Kansas City, Missouri - USA
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Dicta Uriah: 1. Stay above it all 2. Stay on your own side of the sand box 3. Only attack the weak and wounded 4. Get the hell outa there
I never follow my own dicta.
_________________________
Race you to the Mucky Duck!
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#3106890 - 10/04/10 04:51 AM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Uriah]
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Member
Registered: 06/24/04
Posts: 1831
Loc: France
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My own dicta is short:
there are old pilots, there are bold pilots;
There is no old bold pilot.
I only finished one single campaign without any dying yet, almost made it a few times (dying at last or prior to last mission !), usually die midcourse or even earlier. Sometimes it's simply bad luck, most of the time it's from being too bold.
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#3109521 - 10/07/10 01:40 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 12/15/03
Posts: 515
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There are three very simple rules to follow to survive any campaign, but I don't know them ...
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#3133450 - 11/08/10 11:10 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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I almost forgot to add the classic two line dicta:
Destroy the enemy.
Land alive.
Anything that is beyond accomplishing this doesn't matter.
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#3133877 - 11/09/10 03:17 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 10/12/06
Posts: 1663
Loc: GER
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Experience gained while flying over Russia in a Bf-109:
- Leave bombers to the rest of the flight and provide (top) cover against fighters instead. Your engine is more precious than those of your squadmates and emergency landings suck. - If you're squad leader, do not waste your energy if your flight clearly outnumbers an opponent one. Stay high and command and watch out for more enemies. You won't get the kill anyways. - Cannon ammo is more precious than your wife, your cash, your aircraft and Göring's art collection combined. So save as much of it as you can! "Probe" the shot with MGs only, if you have to, and only fire your cannon if you'll get an absolutely positively safe hit. - You're in one of the best climbing aircraft of the war. Make use of it. - Be aggressive, but know your limits. The war will be long enough for more kills. - Focus on gaining air superiority instead of blindly sticking to objectives. - Respect seemingly outdated aircraft. - If you're attacking enemy bombers, do it near the front line and bug out if your engine has been hit. - CTRL+E is preferable to a heroic crash landing attempt. There's always a replacement aicraft out there for you. - If a wingman is under attack and you're in the vicinity, help him out. Loss of experience in your flight sucks. - Use of "F2" and "P" for checking your six is allowed. You're flying a simulator with a stick with half-arsed force-feedback, stare on a flat screen with a few thousand by a few thousand pixels and get sound from two to five speakers. Nowhere near the sensual feedback of the real deal, so don't make it harder than it already is.
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#3149713 - 12/04/10 08:34 AM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Junior Member
Registered: 02/26/10
Posts: 25
Loc: Philadelphia
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I saw two additional rules in the ReadMe to Amagi's Disaster on the Frontiers:
1. Never dive to attack an enemy aircraft if there are any bandits above you or at your altitude.
2. Don't make multiple attacks on ground targets.
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#3572163 - 05/13/12 12:52 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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Found another(USAS?):
Attacking Hostile Aircraft 3
The following “ten commandments” in aerial fighting are considered of vital importance. They may appear cowardly, but they are compiled from the experiences of the pilots that I have come into contact with on active service. (1) Do not lose formation. (2) Do not press an attack on a two-seater that fires at you before you are in perfect position. Break away and attack it or another hostile aircraft later with a chance of surprise. (3) Do not stay to manceuver with a two-seater. (4) Do not dive to break off a combat unless you are confident that your machine is a better “diver” than that of the enemy. (5) Do not unnecessarily attack a superior formation; you will get a better chance if you wait five minutes. (6) Do not attack without looking for the machine above you; he will almost certainly come on your tail unawares while you are attacking if you are not watching him. Look behind continually while on a dive. (7) Do not come down too low on the other side or you will have all the enemy on to you. (8) Do not go to sleep in the air for one instant of your patrol. Watch your tail. (9) Do not deliver a surprise attack at over 90 knots unless you wish to scare hostile aircraft off friendly machines' tails. Most machines are not easily enough controlled at that speed, and the firing period passes too rapidly. (10) Do not deliver a surprise attack at over 100 yards' range at the very most. These rules only apply to an offensive patrol. If the hostile machines must be moved, they must be moved at all costs.
3 Albert H. Munday, The Eyes of the Army and Navy: Practical Aviation (New York: Harper & Brothers, 1917) 187.
Edited by Avimimus (05/13/12 06:54 PM)
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#3572168 - 05/13/12 01:06 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 01/15/07
Posts: 1355
Loc: Indiana, USA
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I have one rule. It applies mostly to mud moving. One pass, haul a$$.
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#3573383 - 05/15/12 03:26 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 03/10/02
Posts: 324
Loc: Humenné, Slovak Republic
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For me the most important rule when flying DiD campaigns is: Do not be kill hungry and take survival as your priority. Not obeying this rule lead to many of my campaign deaths. Last one was when I was going for a fighter that I've hit and he was flying over my airfield into a wall of our FLAK - I managed to finish him off, but my own FLAK killed me - I was quite pissed off after 40 missions.
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#3573507 - 05/15/12 07:14 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 12/05/04
Posts: 612
Loc: Good ole' U. S. of A.
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I fly partial DiD. Instead of being totally hard-headed about it, I will hit re-fly if I feel my death was unrealistic and will not count the death. I hit re-fly under the following circumstances: 1. I'm hit by my own flak near a friendly airbase. My reason is that this would not be likely in real life. Friendly ack-ack and flak units would not engage an enemy in real life over the field if a friendly plane is in pursuit. They would stand down and lay off due to the risk of hitting the friendly. In the game they are too stupid and keep shooting no matter how close to the enemy you are. 2. I'm shot by a friendly that is shoulder shooting right behind me or he mid-airs me for the same reason. The reason is that in real life, this would be unlikely. Your wingman would stay close but not shoot when he could hit your aircraft and he definitely would not fly close enough to mid-air you. There may have been some real life situations in the war where this occurred but it probably did not happen often.
So being strict dead is dead is not always realistic. Have some sanity and therefore some exceptions.........
Edited by Fishingnut (05/15/12 07:15 PM)
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#3575951 - 05/20/12 05:26 AM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Fishingnut]
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Senior Member
Registered: 01/19/01
Posts: 3011
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Friendly ack-ack and flak units would not engage an enemy in real life over the field if a friendly plane is in pursuit. They would stand down and lay off due to the risk of hitting the friendly. During the New Year's battle over Y-29, friendly ack-ack was firing indiscriminately at anything in the air, friend and foe alike. A few days earlier they killed George Preddy, who just happened to be in hot pursuit of enemy fighters.
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#3576504 - 05/21/12 12:22 AM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Lagarto]
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Member
Registered: 12/05/04
Posts: 612
Loc: Good ole' U. S. of A.
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Friendly ack-ack and flak units would not engage an enemy in real life over the field if a friendly plane is in pursuit. They would stand down and lay off due to the risk of hitting the friendly. During the New Year's battle over Y-29, friendly ack-ack was firing indiscriminately at anything in the air, friend and foe alike. A few days earlier they killed George Preddy, who just happened to be in hot pursuit of enemy fighters. Well that's shows you how stupid it is to do that. And I bet after that it was stopped or toned down. Plus, you obviously didn't read where I said it was 'unlikely'. I never said it was impossible, never claimed it never happened one single time. The officers in charge of the anti-aircraft at that place should have been court martialed!! The gunners apparently were not well trained in silouette ID and for sure were not disciplined. I'll continue to refly in the case of friendly ground fire downing me, it's just stupid. It just didn't happen very often. Just because you know of one single instance, suddenly it was commonplace? It just wasn't, hit refly and be more on the realistic side. Or not, it's your campaign loss, not mine. We are all free to play as we want.
Edited by Fishingnut (05/21/12 12:28 AM)
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#3576554 - 05/21/12 05:24 AM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Senior Member
Registered: 01/19/01
Posts: 3011
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It's just something that came to my mind. No reason to get so excited  Take it easy, pal.
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#3577026 - 05/21/12 08:50 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Fishingnut]
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Lifer
Registered: 12/03/08
Posts: 20388
Loc: Corona, California
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Friendly ack-ack and flak units would not engage an enemy in real life over the field if a friendly plane is in pursuit. They would stand down and lay off due to the risk of hitting the friendly. During the New Year's battle over Y-29, friendly ack-ack was firing indiscriminately at anything in the air, friend and foe alike. A few days earlier they killed George Preddy, who just happened to be in hot pursuit of enemy fighters. Well that's shows you how stupid it is to do that. And I bet after that it was stopped or toned down. Plus, you obviously didn't read where I said it was 'unlikely'. I never said it was impossible, never claimed it never happened one single time. The officers in charge of the anti-aircraft at that place should have been court martialed!! The gunners apparently were not well trained in silouette ID and for sure were not disciplined. I'll continue to refly in the case of friendly ground fire downing me, it's just stupid. It just didn't happen very often. Just because you know of one single instance, suddenly it was commonplace? It just wasn't, hit refly and be more on the realistic side. Or not, it's your campaign loss, not mine. We are all free to play as we want. The Friendly AAA gunners shot the C-47's carrying the Paratroopers all to heck when they invaded Sicily. Source: http://www.americainwwii.com/articles/2010/friendly-fires-deadliest-day.htmlOne night in July 1943, US guns at Gela, Sicily, hurled fire at unseen planes overhead. The result was the war’s worst friendly fire incident.
By Robert F. Dorr
Troop transport planes carrying American paratroopers careened all over the sky, bursting into flames, disintegrating, spraying men in all directions. “It was horrible,” recalls Charles E. Pitzer, who was a captain and pilot of one of the planes.
Text removed
At the time, the shoot-down over Gela was the worst friendly-fire incident in US history. Three hundred eighteen American soldiers were killed or wounded. Twenty-three transport planes failed to return; others limped back to Tunisia badly damaged, one riddled with 1,000 holes; many landed with blood all over their floorboards. Brigadier General Charles L. Keerans, Jr., the 82nd Airborne’s assistant commander, was aboard a plane that was lost at sea.
The Germans shot up their own Airforce during Operation Bodenplatte. Operation Bodenplatte: http://en.wikipedia.org/wiki/Operation_BodenplatteSource: http://pwencycl.kgbudge.com/F/r/Friendly_Fire.htmFighters had to be careful about engaging enemy aircraft close to their own forces, whose antiaircraft gunners often fired on both aircraft with fine impartiality. Early in the war, many Allied aircraft had identifying insignia containing red circles; these were quickly changed so that they could not be mistaken for the distinctive Japanese hinomaru or Rising Sun disk. I think if you do some more research you will find that Friendly Fire incidents happened more frequently than you realize. Wheels
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#3577112 - 05/21/12 11:45 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 02/05/07
Posts: 120
Loc: United States
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Some very simple rules for staying alive. 1. Altitude is Life, Stay above the fight to keep the advantage. Sacrifice E with the greatest reluctance. 2. Keep your head on a swivel and stay alert for enemy aircraft, even when you think you and your opponent are the only ones in the air. 3. Fire only when the enemy fills your reticule (if in combat with another fighter, that means they are within 100 yards/meters) 4. Be stingy with your ammo, there is never enough. Get close and then closer before you shoot, and fire in short bursts. 5. Attack bombers with the greatest caution. They can shoot back. 6. Attack ALL fighters from the rear, they can't shoot back. My Golden Rule: "If your in a fair fight, you didn't plan it right." If you haven't read it yet, I would recommend In Pursuit, a Pilots Guide to Online Air CombatIt can be found here: http://pilotpress.wordpress.com/in-pursuit/
_________________________
RAF-65 is Currently Recruiting Pilots of all Skill Levels. Visit us at www.RAF-65.comRAF-65 is recruiting, join us and help win the war. www.RAF-65.com
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#3649238 - 09/22/12 08:36 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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The origins (read 'veracity') of the following document are debated - but it is still a useful Dicta... The other day a few of my friends on New Wings asked me if I would post up things of my Grandfather's Diary upon the fourms. I'll get around to that, but I will list some things he used as tactics ( personal ones ) he made and figured out throughout the first World War.
Brief history : He had a brother. They both joined the Kriegsmarine at ages 17 and 19 before going over to the Luftstreitkräfte at ages 19 and 21. My Grandfether, Wolfgang Klouse, was killed in action June 3, 1918. His brother, Wolfram Klouse was killed June 16, 1918. Months before the end of the war.
1.) " As ordered by the ( die ) Oberst, we are obligated not to fly lower than (6,000ft) above the No-Man's-Land, fearing the worst from the anti-areal fire and the guns of the shattered French below in the trenches. It is added to my knowledge of this when seeing a friend, Gefreiter Hauns van Schaldun take a bullet to his chest, presumed before diving the some 800 meter down as we crossed over back from routine patrol. "
2.) " Engaging is exciting and frightful expirence. I have been learned from the French to fire in bursts, some three to five segments before holding a few ( 1-2 seconds ) before continueing burst. Aim up and to the right some forty-five degrees to lead the bullets into the engine of the ( aircraft ). "
3.) " When in persuit, it is mandatory you cover your rear with a glance every three to eight seconds, for he may have a friend despirate to save him. Due to this, you keep a 25-45 meter distance from you if single-engine/seat, so if the pilot is struck dead, or pulls in any motion, you have approiate time to adjust or roll. If the aircraft is holding two men, you are to dive from above or under the aircraft. We were tought to aim for the gunner then the engine, but I believe this isn't right. I learn to dive and attack the engine as you go down, pull up harshly to their underbelly and fire into the engine from below to force them down. Staying alive is entirely up to the wellfare of the pilot and his expirence. "
4.) " Identification is vital when you are in clusters. A friendly Albatros ( D.Va presumed ) placed six ( 6 ) holes in the carcus of one ( a ) Pfalz D.IIIa this evening, one gazeing the pilot's shoulder. It is dangerous to fight these Newport( Neu ) aircraft, due to the similarity with the Pfalz's lower wing. Both standard color of silver and white. "
5.) " A grave fear both Wolfram and I possess is burning from high. When you begin to leak fuel, wave off the victor and decrease speed. If your engine begins to smoke, open the radiator fully before going down at a decent angle, depending on wing and tail damages and responses. If it begins to heavily somke, cut the eingine off and dive down, fifty to a hundred meters full radiator. When you get to 500 meter, you should throw you ( goggles ) over and embrace impact, flattening your back to your chair as you clear for open fields to land in. If none, dive down before pulling up harshly so your tail would catch whatever is in the way to lessen the chance of injury from a direct crash. Hold in tight to your aircraft and stay within, tuck your head to your lap to avoid wood flying through. A pistol in your pocket provides a quick way out if you lose a wing up high, or do not wish to take the land. "
These were written years between, but that is all I am giving for a while. You've gotta learn your own tactics to survive this bloody war too.
~ Oberst Wolfgang Klouse, Jagdstaffeln 16.
Edited by Avimimus (09/23/12 08:37 PM)
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#3649244 - 09/22/12 08:54 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Senior Member
Registered: 05/08/02
Posts: 4605
Loc: USA
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-Don't follow wounded Russians home. -When in Russia (or anywhere other than the ETO) keep a close watch on your engagement time and leave when you know you are supposed to. -Ditching in the desert usually does not work out. -Getting that last shot on a bomber is never worth it. -Don't follow the bad guy down to the deck/Never give up energy. -Keep your flight together, they are better than nothing. -Don't try to win the war yourself.
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#3649677 - 09/23/12 08:37 PM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Two-speed Five-Blade Fan
Senior Member
Registered: 11/19/01
Posts: 3199
Loc: Canada
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http://web.comhem.se/~u85627360/inpursuit.pdf
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#3651621 - 09/27/12 02:11 AM
Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners)
[Re: Avimimus]
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Member
Registered: 01/11/01
Posts: 2470
Loc: Concord, Ca U.S.A.
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What has been working for me is as follows:
First I always fly with the Luftwaffe, I always fly the FW190--and I always outfit my FW-190 with the MK108 30mm cannon--and I nearly always fly on 'The Western Front'; I call for reinforcements as early as is feasible; after loitering for a while I look at the map & lead my troops towards any enemy "pulk" that is withdrawing; if they're bombers I try to cut them off before they get to the coast; if they're fighters I approach at high speed from the rear with as much an altitude advantage as I can get. Invariably, catching the 'indians' as they withdraw usually means they are often low on munitions or suffering from damage already.
Edited by NickM (09/29/12 02:06 AM)
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