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#3103130 - 09/28/10 02:30 PM What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) *****
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Hello,

I know that when I fly QMB I crash about 50% of the time. However, flying "iron man"/"dead is dead" in a campaign requires a very different mentality.

I recall a couple of campaign readme's that I saw a few years back. These listed "rules" to allow you to succeed. I'm not sure where to find these. However, I am planning to make a compilation.

What rules do you use?


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#3103137 - 09/28/10 02:39 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada

Survival during attacks:
1) Never make a head on pass at another fighter, unless the fighter is clearly not flying towards you
2) Never fly towards or engage anti-aircraft guns which are firing at you (however, attacks can be made on guns firing in other directions)
3) Never conduct a level bombing run directly over an anti-aircraft gun (unless absolutely certain that you are well out of effective range)
4) Never persist in an attack on a bomber 4a) if the gunner is firing at you 4b) unless you are attacking obliquely with a strong speed advantage
5) When attacking a target at high speed (either a diver or head-on pass), always break away at a fixed range - ignore assessing the effectiveness of your fire until the pass is over.
6) Assume you have a fighter on your tail immediately after attacking a bomber and never continue an attack if you are being fired upon by a fighter.

Air combat engagement rules:
1) Never enter a steep climb for more than five seconds, unless absolutely certain that there are no enemy fighters nearby
2) Never initiate an engagement unless you have numerical superiority or are engaging with surprise and at altitude (in which case never make more than one pass)
3) If forced to scramble against enemy fighters, break away from the combat area, at minimum altitude and maximum speed. When returning always assess numerical odds and be ready to bail out.

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#3103139 - 09/28/10 02:41 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
Daze Offline
Member

Registered: 05/02/04
Posts: 296
Loc: Florida
Full real and dead is dead. Otherwise I don't feel the pilot value. If I bail over enemy territory I flip a coin to see if i'm captured.
_________________________
"It is generally inadvisable to eject directly over the area you just bombed."

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#3103143 - 09/28/10 02:46 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
Dicta Boelcke:
1: Try to secure advantages before attacking. If possible keep the sun behind you.
2: Always carry through an attack when you started it.
3: Fire only at close range and only when your opponent is properly in your sights.
4: Allways keep your eye on your opponent and never let yourself be deceived by ruses.
5: In any form of attack it is essential to assail your opponent from behind.
6: If your opponent dives on you, do not try to evade his onslaught but fly to meet him.
7: When over the enemy's line never forget your own line of retreat.
8: For the Squadron: Attack on principle in groups of four or six. When the fight breaks up into a series of single combats take care that several do not go for one opponent.


Mannock's rules:
1. Pilots must dive to attack with zest, and must hold their fire until they get within one hundred yards of their target.
2. Achieve surprise by approaching from the East. (From the German side of the front.)
3. Utilise the sun's glare and clouds to achieve surprise.
4. Pilots must keep physically fit by exercise and the moderate use of stimulants.
5. Pilots must sight their guns and practise as much as possible as targets are normally fleeting.
6. Pilots must practise spotting machines in the air and recognising them at long range, and every aeroplane is to be treated as an enemy until it is certain it is not.
7. Pilots must learn where the enemy's blind spots are.
8. Scouts must be attacked from above and two-seaters from beneath their tails.
9. Pilots must practise quick turns, as this manoeuvre is more used than any other in a fight.
10. Pilots must practise judging distances in the air as these are very deceptive.
11. Decoys must be guarded against — a single enemy is often a decoy — therefore the air above should be searched before attacking.
12. If the day is sunny, machines should be turned with as little bank as possible, otherwise the sun glistening on the wings will give away their presence at a long range.
13. Pilots must keep turning in a dog fight and never fly straight except when firing.
14. Pilots must never, under any circumstances, dive away from an enemy, as he gives his opponent a non-deflection shot — bullets are faster than aeroplanes.
15. Pilots must keep their eye on their watches during patrols, and on the direction and strength of the wind.



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#3103146 - 09/28/10 02:48 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
Avimimus Offline
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 3199
Loc: Canada
From WWII:

Malan's "ten of my rules for air fighting"
1. Wait until you see the whites of his eyes. Fire short bursts of one to two seconds only when your sights are definitely "ON".
2. Whilst shooting think of nothing else, brace the whole of your body: have both hands on the stick: concentrate on your ring sight.
3. Always keep a sharp lookout. "Keep your finger out".
4. Height gives you the initiative.
5. Always turn and face the attack.
6. Make your decisions promptly. It is better to act quickly even though your tactics are not the best.
7. Never fly straight and level for more than 30 seconds in the combat area.
8. When diving to attack always leave a proportion of your formation above to act as a top guard.
9. INITIATIVE, AGGRESSION, AIR DISCIPLINE, and TEAMWORK are words that MEAN something in Air Fighting.
10. Go in quickly - Punch hard - Get out!

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#3104546 - 09/30/10 01:17 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Daze]
jeanba Offline
Member

Registered: 12/15/03
Posts: 515
I have a small trick to continue the campaignwhen my pilote is out of action :
I create a new campaign, starting at the next mission (ex : if I am killed in mission 5 of "mycampaign", I create a new campiagn called "mycampaignreplacement" starting at the 6the mission). Then I create a new pilot and start the newly created campaign :
That's it, a new pilot has arrived to replace the dead pilot.

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#3105447 - 10/01/10 05:07 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
LeadTurn_SD Offline
Member

Registered: 01/05/01
Posts: 454
Loc: Hilo, Hawaii USA
1. Select a rank high enough that you will at least be the flight leader.... the AI will often lead you to your doom if they lead. Then, as flight leader, apply the good "Rules" already listed in this thread.

2. "Turn to Kill, not to Engage"... I think this is a "Jet Age" quote, but it does often apply here, especially with multiple bandits. Basically, unless I know there is no chance of being "bounced" by an enemy wingman, I'm careful not to turn hard to engage a bandit; I try to keep my speed up.

3. "Know when it is time to go home".... I usually enable Instant Success in my campaigns so that, like in real life, you can abort a mission that is getting way too "hot", run for home, and cut your losses.

Best wishes.
_________________________
LeadTurn_SD
XO VMF-132 Shadow Demons
Specs: CPU: Intel i5 760 MEM: 8Gb, Video: AMD HD 6850, OS: Win 7 64 bit

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#3105591 - 10/01/10 08:32 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
Uriah Offline
Senior Member

Registered: 02/15/06
Posts: 3249
Loc: Kansas City, Missouri - USA
Dicta Uriah:
1. Stay above it all
2. Stay on your own side of the sand box
3. Only attack the weak and wounded
4. Get the hell outa there

I never follow my own dicta.
_________________________
Race you to the Mucky Duck!

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#3106890 - 10/04/10 04:51 AM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Uriah]
rollnloop. Online   content
Member

Registered: 06/24/04
Posts: 1831
Loc: France
My own dicta is short:

there are old pilots, there are bold pilots;

There is no old bold pilot.

I only finished one single campaign without any dying yet, almost made it a few times (dying at last or prior to last mission !), usually die midcourse or even earlier. Sometimes it's simply bad luck, most of the time it's from being too bold.

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#3109521 - 10/07/10 01:40 PM Re: What rules do you use to survive? ... (how not to get killed - Dicta for campaigners) [Re: Avimimus]
jeanba Offline
Member

Registered: 12/15/03
Posts: 515
There are three very simple rules to follow to survive any campaign, but I don't know them ...

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