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#3088566 - 09/06/10 10:02 PM OFP:DR & SoftTH??
The Nephilim Offline
3D GuRu
Senior Member

Registered: 01/26/02
Posts: 3544
Loc: 3rd Stone from the Sun !!
Hi, I am close to getting OFP:DR working. I am using 1.08SoftTH I will post the config after. I get the Menus working in Triple Screen but when I go to enter the 3D world I get 3 greyed out screens and I dont hear the mission running just the sound of wind?? ANyidea how to get this working??


By the_nephilim at 2010-09-06


I get the Greyed out screen when entering the 3D World:




By the_nephilim at 2010-09-06



;
; SoftTH 1.08 configuration file
; by Kegetys, http://www.kegetys.net
;

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'RGB16D'.
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings (Also disables GDI+ initialization)
deviceIDLeft=auto
deviceIDright=auto
secondaryWidth=auto
secondaryHeight=auto
secondaryRefresh=auto
secondaryFormat=RGB16D
borderSize=0
sideExtraWidth=auto
noHotkeys=0
noOSD=0

[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=3072
forceResolutionHeight=768
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto

; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
auto







0.000 SoftTH: SoftTH v1.08 by Kegetys (D3D9)
0.000 SoftTH: Module: C:\Program Files\Codemasters\OF Dragon Rising\OFDR.exe ("C:\Program Files\Codemasters\OF Dragon Rising\OFDR.exe" )
0.000 SoftTH: Loading configuration C:\Documents and Settings\Gerald.JLAF5150\SoftTH.cfg
0.000 SoftTH: Loading configuration C:\Program Files\Codemasters\OF Dragon Rising\SoftTH.cfg
0.000 SoftTH: Left monitor ID autodetected as 1
0.000 SoftTH: Right monitor ID autodetected as 2
0.016 SoftTH: Secondary resolution autodetected as 1024x768
0.016 SoftTH: sideExtraWidth autodetected as 0 (1024x768/1024x768)
0.016 SoftTH: Added auto resolution 1024x768 75Hz
0.016 SoftTH: loadConfig return
0.016 SoftTH: Activating Win32 hooks...
0.0000 STHook: Hooks: Attached
0.047 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
0.047 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.047 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.047 SoftTH: Direct3DCreate9 (ver 32)
0.063 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
0.063 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.063 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.641 SoftTH: Direct3DCreate9 (ver 32)
0.641 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
0.641 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.641 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.641 SoftTH: Direct3DCreate9 (ver 32)
0.657 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
0.657 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.657 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.688 SoftTH: Direct3DCreate9 (ver 32)
0.688 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
0.688 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.703 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.703 SoftTH: Direct3DCreate9 (ver 32)
0.703 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
0.703 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
0.703 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
7.094 SoftTH: Direct3DCreate9 (ver 32)
7.110 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
7.110 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
7.110 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
7.235 SoftTH: Added mode 2400x600 f16
7.235 SoftTH: Added mode 3072x768 f16
7.250 SoftTH: Added mode 3840x960 f16
7.282 SoftTH: Added mode 4800x1200 f16
7.313 SoftTH: Added mode 3072x768 f16
7.328 SoftTH: Direct3DCreate9 (ver 32)
7.360 SoftTH: Adapter 0: nv4_disp.dll, NVIDIA GeForce 7950 GT with SoftTH v1.08 by Kegetys (D3D9)
7.360 SoftTH: Adapter 1: nv4_disp.dll, NVIDIA GeForce 7950 GT
7.360 SoftTH: Adapter 2: nv4_disp.dll, NVIDIA GeForce 7950 GT
7.360 SoftTH:
7.360 SoftTH: CreateDevice 1024x768 75Hz 21bf 75df 4/0ms
7.360 SoftTH: Focus window: 'Dragon Rising'
7.360 SoftTH: Overriding resolution to 3072x768
7.360 SoftTH: Triplehead mode requested (3072x768 75Hz), enabling TH
7.360 SoftTH: Using application set antialiasing (level 4/0).
7.360 SoftTH: Validating settings
7.360 SoftTH: Added mode 2400x600 f16
7.360 SoftTH: Added mode 3072x768 f16
7.360 SoftTH: Added mode 3840x960 f16
7.360 SoftTH: Added mode 4800x1200 f16
7.360 SoftTH: Added mode 3072x768 f16
7.360 SoftTH: Multihead detected on right device
7.360 SoftTH: 1 backbuffer(s): 1024x768
7.360 SoftTH: SwapEffect 1, PP Flags 00000000, Behaviour Flags 00000044
7.360 SoftTH: Using multihead on right device
7.360 SoftTH: Creating window (pos 1024x0, size 1024x768)
7.938 SoftTH: Empty device reference count: 1
7.938 SoftTH: Creating additional device windows
7.938 SoftTH: Monitor left: -1024x0
7.938 SoftTH: Monitor right: 1024x0
7.953 SoftTH: Focus window: 3736762 'Dragon Rising'
7.953 SoftTH: Creating window (pos -1024x0, size 1024x768)
8.063 SoftTH: Creating device left..
8.110 SoftTH: initStuff, Reset main device
8.110 SoftTH:
8.110 SoftTH: Reset main device (1024x768) FOO
8.110 SoftTH: Releasing additional surfaces
8.110 SoftTH: copySurf: Releasing shaders & buffers...
8.110 SoftTH: Creating window (pos 1024x0, size 1024x768)
8.344 SoftTH: Reset OK
8.344 SoftTH: Reset return main device (1024x768) FOO
8.344 SoftTH: initStuff, Reset main device done (A)
8.360 SoftTH: GetBackBuffer..
8.360 SoftTH: Creating additional surfaces
8.360 SoftTH: Create new backbuffer... (3072x768, f21, ms4-0)
8.360 SoftTH: Creating depth buffer.. (3072x768, f75 ms4-0)
8.360 SoftTH: Creating tmpTex (2048x768, f21)...
8.360 SoftTH: Creating tmpTexSH (1024x768, f23)...
8.360 SoftTH: Creating tmpTexB (1024x768, f23)...
8.375 SoftTH: Triplehead: cr: 1024x768, sr: 1024x768
8.375 SoftTH: Video memory used: 156.46MB
8.375 SoftTH: InitStuff done
8.375 SoftTH: copySurf: Initializing
8.375 SoftTH: numRefsFreeDevice: 7
8.375 SoftTH: CreateDevice return (3072x768)
14.844 SoftTH: createQuad: Creating new buffer 0x0 - 2048x768 (0/8)
14.844 SoftTH: numRefsFreeDevice increased by 4
58.907 SoftTH: Saving screenshot SoftTH_5240625.tga...
83.7030 STHook: Hooks: Detached
83.766 SoftTH: ProxyDLL deinit (C:\Program Files\Codemasters\OF Dragon Rising\d3d9.dll)
83.766 SoftTH: RELEASE HOOK! <"C:\Program Files\Codemasters\OF Dragon Rising\OFDR.exe" >
83.766 SoftTH: ERROR: Mouse hook release failed
83.766 SoftTH: ProxyDLL Exit














Edited by The Nephilim (09/06/10 10:04 PM)
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#3090863 - 09/09/10 06:26 PM Re: OFP:DR & SoftTH?? [Re: The Nephilim]
The Nephilim Offline
3D GuRu
Senior Member

Registered: 01/26/02
Posts: 3544
Loc: 3rd Stone from the Sun !!
It appears that is is sort of working. I can play the Campaign and it works in Triple screen mode. it is ONLY when I goto Play the Single Mission in single player it does NOT work. I have NOT Tested MP??

It will need a FOV Fix as the men looked squashed vertically..
_________________________
Intel i5 2500k 4.50ghz / G.Skill RipJaws X 8gb / CM Hyper 212+ Heatsink & Fan / Asus P8Z68-V Gen3 Mobo / 2 Evga 480GTX SLI / RocketFish SC 7.1 / 3 - Sharp DLP XR-10XL's / 3 - 45" Screens w/Screen Goo / nVidia 3D vision / Win7 64bit OS / ThrustMaster Cougar HOTAS / Cougar MFD's / CM HAF 932 Full Tower / nVidia 3D Vision / Thrustmaster MFD's

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