This is pretty amazing. I will be buying this. Finally a new Apache sim. When will it be released?
-Skater
Dunno. Timeline was set originally for a 12 to 18 month project with a feature list that had tail end items we could drop to help hit the duration (since we never said what they are, nobody will be the wiser and the plan was to add them via the auto-update system post release through a series of "block" updates).
We could speed things up by commissioning some of the remaining big art assets and getting paid to work on it full time. But as that's not going to happen, at the current rate we're aiming to start limited testing around Easter (that's what I told folks at SummerSim2010). After that, who knows. Depending on what turns up and if it plays the way we want it to and we get all the networking issues ironed out (we're using Raknet which is pretty solid at the API end) we'll talk about how to release it. There's two big milestone to hit before we're ready for any testing, the AI mob movement which I'm going to farm out to another programmer shortly and weapons employment.
We lost a lot of time at the start of the year with changes to the 3D engine. Just one of many things that tend to get in the way. Trust me, I really don't want to spend too long doing this, I want to play the finished game too.