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#308855 - 08/06/03 08:40 AM Re: MP game on.  
Joined: May 2001
Posts: 729
Fixer Offline
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Fixer  Offline
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Joined: May 2001
Posts: 729
Luton, England
Yes, a great time was had by all last night, once we ironed the kinks out. Even the Commanche cannon was working \:D

I should be around a 21:00 BST.


You Bend 'em

We Mend 'em
#308856 - 08/07/03 09:11 PM Re: MP game on.  
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Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Reporting in,
Fixer and Uffe joined me last night to continue our Taiwan campaign. We managed to clear the AB Illian from SAMs and regenerators. On the West coast I took a fast trip up to Ching Chuan... and put that one down to 0 efficiency.
Got some trouble starting the campaign when I had the reporting to the masterserver disabled with the adress 127.0.0.1. I know it sound strange, but if I had that set my mouse froze in the campaign screen, only way out was alt-tab and force XP to shut eech down. When I put the correct MS-adress back all went well.
Got the ususal CTD when Fixer and Uffe left, just like Tom Schorpp predicted.
In-game I got a hard-freeze once and Uffe reported one too -that's a hard one to explain.
Some evenings (trying to hold Tue, Wed, Thu, maybe Fri) I'll be hovering on ICQ around 22.00 SST (Swedish Summer Time. It's GMT + 2 hrs) looking for pilots. I prefer the 160w11-version with WUT-profile 151D added.

#308857 - 08/09/03 07:24 AM Re: MP game on.  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


I am testing the multiplayer w11, when it was reporting to the master server it seemed to crash once every few hours. So i have set it to an internal IP and I have had a w11 game running for 3 days and no crashes \:\) .

I have reset it so if everyone can hop in and test it lets see how long it will last.

IP is 142.173.18.43

and leave a chat message saying you were on

#308858 - 08/09/03 10:41 AM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Missed your server brain, did it crash ?

Uffe joined me over Taiwan last night for 2.5 hours playing w/o 'any' trouble. Uffe reported in that his chopper a couple of times activated the cannon and fired off some shells by itself
I remember that even in 151D my cannon got stuck in firing mode sometimes, but don't know why.

Edit: Sorry, didn't read your post thoroughly (sp?), your aint reporting to the MS.
Just tried to join with your IP set in Options, Multi... but no luck \:\(
I can see your game and gets the player-list, but it just hangs in the "connecting" screen.

#308859 - 08/09/03 06:36 PM Re: MP game on.  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


Doh, my bad. I had set my cpds=450 to 512 for testing .... i have switched it back give it a go again, its still running 12 hours later ;\)

#308860 - 08/09/03 07:59 PM Re: MP game on.  
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Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Hi, brain. I was in for a while. Made some damage at Damascus -it's key in this camp.
I took out the armour gen and I think I got the FM-gen too. Helo-gen is still there
Go for it

Edit: Tried to get in again, just to challenge the MP-code, but couldn't find your game \:\(
Guess I crashed you when I left, with the usual reason; some unknown entity that should be deleted. If so it's just like Schorpp says -the server-code really can't handle ppl leaving the game.
Really hope he got the time to cure this, the client-side seems to go like a charm after his hotfix.
Could someone skilled in MP-code give him a helping hand ???

#308861 - 08/10/03 07:17 PM Re: MP game on.  

**DONOTDELETE**
Unregistered
Anonymous
Unregistered


Yup the client exiting still crashes server \:\(
Dam.... oh well we are still at square one.

Master Server reporting causes crashes.
Clients exiting causes crashes.

Until these are fixed, multiplayer servers are fubared.
Well I guess unless you baby sit your server and save your campaign after every session ... before anyone quits that is.

Then whats the point of having a server?

#308862 - 08/10/03 07:42 PM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
I'd say square 1.5 \:D
Although it doesn't help much in getting a MP-session going for a long time, there's no false "client can't enumerate any groups, restart machine"-messages on the client-side anymore. Tom Schorpp found that bug and fixed it, but he says the server-code is a bigger deal to fix, so it will take some (long) time, unless more ppl knowing internet comms with Directplay gets involved and synchronized. We can only hope for the best.
And a last note - the MP-code isn't changed from the Razorworks code, so it isn't really fair to say that the Dev-guys spoiled it. Hosts have always crashed when clients left the game (my experience anyway). I have a habit of saving every 10 minutes or so, but it's not a game to put unwatched on a server for stable service (yet, I hope it will be).

#308863 - 08/12/03 03:01 AM Re: MP game on.  
Joined: Jul 2002
Posts: 2,581
Operator Offline
Senior Member
Operator  Offline
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Joined: Jul 2002
Posts: 2,581
Hey... are there any other servers runnign 24/7 out there?

#308864 - 08/12/03 07:42 AM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Nope, I think it's impossible to get a server going for an extended period, since there's a bug (or more than one ?) in the MP-code that most certainly will crash the host when a client leaves.
We'll just have to wait and see if the MP-coding guys can find it and clear it out. As I understand there's at least some trails they're following right now -so there's still hope

#308866 - 08/12/03 06:57 PM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
@Kimchoc1: I've tested to set the MS-adress to 192.168.x.x (my own local IP-adress in my LAN) and it works w/o any hick-ups AFAIK.
I don't think the MS will cause any game-crashes in itself, it's a bit of less skilled coding in the original source that causes the chrashes. The MS-reporting will rise the risk for crashes if pilots try to join w/o being aware of WUT-changes or that the displayed game is a pure test-session.
Think we as hosts will have to pick our pilots name with care, until more data can be transferred at connecting time. It 'should' be possible to transfer WUT-settings as an example.

I'm trying to use "Moje151D" for an open session with the 151D-WUT-profile and "Moje-test" for a pure test-session.
If I'll be flying standard-profile it will be as a client, not host.

If someone shows up, I'll try to host a MP-session tonight at 22.00 SweSummerTime (GMT +2 hrs, BST +1 hr)
If someone shows up on ICQ I'll start up eech and continue the Taiwan campaign with WUT-profile 151D

#308867 - 08/12/03 07:18 PM Re: MP game on.  
Joined: Jan 2001
Posts: 683
Jabberwock Offline
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Jabberwock  Offline
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Joined: Jan 2001
Posts: 683
Poznan, Poland
I think that a temporary solution would be for clients to download the server WUT along with other server data and to use it instead of the local WUT. That, and checking for ver number between the server and the clients would take care of exe incompatibilities.

#308869 - 08/13/03 04:14 PM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Parts of the ini-data is already overruled by the host. I know that the settings for chaff, flare & smoke effectiveness is the host-settings, no matter what the clients have. Think it's the same for the "fog of war".
I've been MP'ing with pilots from UK and Ger regulary for over a year (I think), started on 151D and then the new exe's.
In parallell I've been MP'ing with two Swedish friends and nearly idenitcal PC's and totally identical set-up's for eech (since I helped 'em both with the set-up after installation)
I haven't noticed any diff. between these two "types" of MP-sessions.
I think it's the same version for UK and Europe. The US-one is different, since the version on the CD is 141c and there's also "after-versions" of the CD, stripped from music.
Then there's a Russian, Polish and Japanese version of the game, don't know of any diff's regarding the Russain and Polish versions, it's just a setting in one of the source-code files telling the compiler which font to use. Don't know nothing about the Japanese version.
I'm confident that Werewolf and Schorpp will iron out the worst MP-bugs in the end and deliver a fair / good MP-code, but it will take a while and we'll just have to be patient

#308871 - 08/16/03 12:38 PM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Posting a report to make this thread even longer \:D
I've conitnued to host my Taiwan campaign Thu, and Fri. Uffe joined both days and on Fri a new Pilot came in, but I think he didn't notice that I was running WUT-151D, so the game crashed.
Anyway we're finished with the campaign. Last night we got the last MB and went for the remaining carrier on the North coast. It was a long flight for Uffe who had three Apache Longbows, avoiding engagement with SAMs over land. I was taking a tour out on the Sea with a single Comanche. Uffe managed to get in range of the carrier and fired 14 Hellfires at it. One Frigate was screening the carrier a bit so 13 hit. Hins wingies was gone by that time, he had one HF left and fired that too. That was the last hit in the game, Silny turned into a submarine :p and we got the final winning screen.
Next time I start a game, I think I'll go North, to Alaska.
See you there.

#308872 - 08/17/03 10:25 PM Re: MP game on.  
Joined: Jul 2002
Posts: 2,581
Operator Offline
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Operator  Offline
Senior Member

Joined: Jul 2002
Posts: 2,581
Hey Moje... what are the necessary things to get/download in order to join your server? I would like to come in...
Right now I have plain eech + eeah + 160w11... and nothing elese...

#308873 - 08/18/03 05:24 AM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
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Moje  Offline
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Joined: Apr 2001
Posts: 1,891
Sweden
Just the 151D-WUT-profile.
You set it in the eech.ini:
"wut=151_D.txt " and you'll find 151_D.txt at the DevZone or Gotcha's site.
http://eech.bollocks.net.nz/
http://home.planet.nl/~jette073/
and get intouch on ICQ before, my # is in the profile. That way we can choose a stock campaign, Alaska is a MOD you can find at the TARAWA site http://tarawa.free.fr/ or here: http://members.rogers.com/map-room/
IMO the Alaska campaigns is a bit more intense so less time spent flying autopilot waiting for something to happen

#308874 - 08/21/03 11:17 PM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
Member
Moje  Offline
Member

Joined: Apr 2001
Posts: 1,891
Sweden
Started up the Alaska Fortress campaign.
Uffe joined me and we made subs out of the two carriers and their supporting frigates on the south coast.
The reds are getting serious about our base Solomon, so we have to rush to it's aid next session.
Welcome to join with the 151_D.txt WUT-profile.
I'll try to remeember to post at http://www.tradeip.com/sites/tradeip/boards/mainlistingpage.asp?board=heli1&fromwhere=local
next time I go on-line.
I'll hover on ICQ for a while before starting up. Time around 22.00 Swedish Daylight saving time -it's GMT + 2 hrs.

#308875 - 08/21/03 11:32 PM Re: MP game on.  
Joined: Jul 2001
Posts: 1,973
pcriddle Offline
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pcriddle  Offline
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Joined: Jul 2001
Posts: 1,973
Newark, Notts. UK
Hey Moje, what exe are you using, I'm home until the 28th, got my stick, got my puter, got cable comms, need to install EE AH + CH but not sure what everyones using at the mo, so give us clue and I'll be up for a few flights before I have to go back to No COMMS LAND

Phil \:D \:D \:D


If you want sympathy look it up, it’s between sex and syphilis
#308876 - 08/22/03 12:37 AM Re: MP game on.  
Joined: Jul 2002
Posts: 2,581
Operator Offline
Senior Member
Operator  Offline
Senior Member

Joined: Jul 2002
Posts: 2,581
Got it! No just gotta install icq.

#308877 - 08/22/03 07:09 AM Re: MP game on.  
Joined: Apr 2001
Posts: 1,891
Moje Offline
Member
Moje  Offline
Member

Joined: Apr 2001
Posts: 1,891
Sweden
I'm currently running 160w11 + 151_D.txt as WUT-profile.
Don't forget to sett it in the eech.ini and check your stick & throttle -see my post about 160w11 joystick issues: http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=30;t=003292
Until a transfer of WUT-profile from host to client is fixed in-game, we have to do it the old way -meeting on ICQ, passing Ip and then fly.
I've been hosting with WUT-profile and masterserver report active, but sometimes a pilot will drop in w/o the WUT-profile and that gives a CTD.
As I wrote somewhere, if I'm hosting with the WUT-profile MS-reporting is off.
C U on ICQ

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