... I think what Fatty says above is really the issue. You are absolutely right...a scout shouldn't be in the middle of the tracers. But the AH-6 (as modeled in Arma2) doesn't have the sensors to be as helpful as I think you were hoping. The trade-off, at least as I perceive it, is to make a run-in at high speed, lay down a large amount of suppressive fire (w/ the mini-guns) and then egress. Maybe it was one of those times when the game engine smiles upon the brave, because I didn't really take much damage despite what you may have seen. But standing still and scouting could result in one well-placed bullet into the bubble and the pilot knocked out of play.
NIXER use to fly low - prob only about 10-20-meters off the deck and lay waste to all who should oppose - quickly "jink" and egressing through his entrance route - it was impressive - no extreme forward movement observed -
[sorta LIKE THIS] - we need that dude back ... no offence
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What I find amusing is that the previous mission, where you used the well-armored Apache to scout, as it was designed to do, resulted in you getting shot down. I'm not saying that's the wrong play for that particular platform, just amusing when you consider the balsa and tissue paper construction that is the MD-500 (compared to the Apache).
I found this amusing -

<---- me waiting for Mag to respond
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As for you being the Squad leader...you're right. I know the general ROE here is that the SL makes the call, period. Right or wrong, it's just different in the aviation community where the aircraft commander has the final say on what happens to his aircraft. So I apologize for not following the local ROE. I don't agree w/ the decision, but I understand that's not necessarily the point. And for what it's worth, that's why I posted the AAR in another thread. Just to give some perspective. I certainly plan to continue playing w/ a great group of people next Monday as long as I'm still welcome (and as long as they don't send me to the boat...which I'm hearing rumblings about).
The Squad Leader (at least the way I perceive it) is and Overarching Commander - that includes vehicles as well as personnel - that being said - you're right - the A/C Commander does have the final say in the Air Frame - but is given specific tasking by their Command and if that tasking isn't clear (I would imagine) the A/C Commander would clarify prior to the mission.
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Not trying to be controversial with you, just really want to know... that is the tactic for a scout, little bird now?
Just a quick follow up... I'm not an Army Scout pilot, so I don't know what their tactics are ... But generally, as a helo, your one major defense against small arms is energy, which usually comes from speed. Unless you have really well trained gunners, optically guided munitions are going to be defeated by energy and changing the three dimensional picture rapidly (jinking). You can usually pull that off in Arma2 as long as you have speed.
I would agree with this - if the helicopter was caught off guard -
... BIG IF - great tactic - otherwise combat helicopters (including scouts) tend to use the bob-up method
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