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#3089002 - 09/07/10 01:34 PM Re: Military Monday 6 September 2010 [Re: guod]
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Originally Posted By: guod

What a comedy of errors -- or a scene from Kelly's Heroes -- that was. Deadmeat couldn't get the icon to drive (the wheel) so I tried and had the same problem. I think there might be a bug in there somewhere, but the wheel would appear for a nanosec then go away. As I'm trying to click on the wheel, Deadmeat had a disco (I think) and dropped off. UTR and Fransky (I think) were patiently waiting for the thing to start rolling. I gave up and jumped into front passenger seat, then the truck took off...with an AI driver who must not have received his learners permit yet...and when I looked over to him he was leading the team (stripes icon). smile He was running into stumps. Backing up 5 feet, then driving right back into stumps. I tried to get him to turn, or get him out so I could try to drive again, and somehow finally got the wheel. By then the bus had left the station so we made a beeline for the wall, then it took me out of the drivers seat and put the AI driver back in! At that point Brennus (I think it was) said head for the wall on foot, so Fransky, UTR and I arrived late. I had a satchel and placed it at the tank.

I never thought about trying to chase the AI out of the command role via the menu. That may have worked, or not.

After what happened last night, then the fiasco with my screen freezing a couple of weeks ago (which didn't happen again after that night, btw). Maybe its working fine and I'm missing some key commands, but I'd better stick to being a ground grunt. Don't seem to have much luck with vehicles. smile


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#3089014 - 09/07/10 01:49 PM Re: Military Monday 6 September 2010 [Re: guod]
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Registered: 11/11/04
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Originally Posted By: guod
Originally Posted By: Enven
Issues I noticed: The tow-HMMMV had major driving issues - and the communication was sub-par regarding it. When you lose an entire team due to vehicular issues the momentum peters out quickly. I was checking my six for Bravo to assist in the assault. By the time they arrived to the village we were clearing out houses and getting zippered by Static MG's. Sum it up: Move fast, if the vehicle is bogged (Similar to any real-life issue) dump it and start running toward the gun fire, you're bound to find us there...(heh)


What a comedy of errors -- or a scene from Kelly's Heroes -- that was. Deadmeat couldn't get the icon to drive (the wheel) so I tried and had the same problem. I think there might be a bug in there somewhere, but the wheel would appear for a nanosec then go away. As I'm trying to click on the wheel, Deadmeat had a disco (I think) and dropped off. UTR and Fransky (I think) were patiently waiting for the thing to start rolling. I gave up and jumped into front passenger seat, then the truck took off...with an AI driver who must not have received his learners permit yet...and when I looked over to him he was leading the team (stripes icon). smile He was running into stumps. Backing up 5 feet, then driving right back into stumps. I tried to get him to turn, or get him out so I could try to drive again, and somehow finally got the wheel. By then the bus had left the station so we made a beeline for the wall, then it took me out of the drivers seat and put the AI driver back in! At that point Brennus (I think it was) said head for the wall on foot, so Fransky, UTR and I arrived late. I had a satchel and placed it at the tank.

I never thought about trying to chase the AI out of the command role via the menu. That may have worked, or not.

After what happened last night, then the fiasco with my screen freezing a couple of weeks ago (which didn't happen again after that night, btw). Maybe its working fine and I'm missing some key commands, but I'd better stick to being a ground grunt. Don't seem to have much luck with vehicles. smile


I've seen weird stuff like this. I can't say for certain, but it seems as though if you are under an AI leader, and that AI has not ordered you to get in or drive, then you sometimes can't get the wheel icon at all. I've actually seen cases were I did get into a driver seat, but my AI leader didn't want me there and I was kicked out of the seat!

Strange.
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#3089017 - 09/07/10 01:54 PM Re: Military Monday 6 September 2010 [Re: guod]
Brennus Offline
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Originally Posted By: guod
At that point Brennus (I think it was) said head for the wall...

I was the gunner in the M1A1, so if this is the same mission your referring to, then I wouldn't have been barkin' orders. I'm 99.9% positive it was Enven that was in command...
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#3089063 - 09/07/10 02:58 PM Re: Military Monday 6 September 2010 [Re: fatty]
Enven Offline
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That is hilarious, too bad you didn't shoot the AI in the face and trek on.

All in all, it was a blast to spend some time gaming. I may be on later tonight PST- just to run some missions for the sake of enjoyment. (Work is killing me today.)
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#3089065 - 09/07/10 02:59 PM Re: Military Monday 6 September 2010 [Re: Brennus]
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Originally Posted By: Brennus
Originally Posted By: guod
At that point Brennus (I think it was) said head for the wall...

I was the gunner in the M1A1, so if this is the same mission your referring to, then I wouldn't have been barkin' orders. I'm 99.9% positive it was Enven that was in command...


You're right. It was Enven. Thanks.
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#3089103 - 09/07/10 03:56 PM Re: Military Monday 6 September 2010 [Re: Magnum]
gatordev Offline
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Registered: 09/30/06
Posts: 261
Originally Posted By: Magnum
Well we've already discussed and tried other options in respect to in game comms...

1. We have alot of players now due to new releases and new missions, but as soon as we go to multi-channels we will drop back down to 12 players and not need multi-channels. lol

2. Now remember, our missions are based on a over size squad... that means that the SL'er is the one running the mission... what seems to happen is that the fireteams get spread out to far from each other and then they become really their own squad. A SL'er should make sure and direct fireteams more closer together to support and assist each other, fireteams SHOULD almost always be in vision with the other fireteams. But we seem to run our squad missions as platoon missions, me included, by having the SL take cover and direct from the map, giving orders to fireteams as if they were squads. So as leaders wee need to think and plan the way the missions are designed for... squad missions. (This of course excludes sniper, air, and armor support.)

3. SL'ers should give a good plan of attack at the beginning of the missions, then only re-order or micromanage when things fall apart. There is way to much talking, ordering, and micro-managing from squad leaders... now I bet every single one of you just said "No Poop Magnum... your the biggest violator" and guess what... I know, a problem i have and need to work on... how can you help? Lead some damn missions so i won't have too. lol.

4. Team leaders should remember that their suppose to be using the in game order system for their people... you shouldn't be on comms saying "formation line", or "rejoin formation", theirs keys for that and a character voice that says it for you to your people. While a team is moving or bounding another team, their is no need to talk unless theirs contact... either have them (your troops) stay in formation via in game commands, or point to a place you want them to go, behind a wall... and order "go there". That way the SL'er can adjust teams over teams speak as he see's fit... if contact is made, the contacting team lays suppressive fire and reports the contact (which was rarely done till AFTER the firefight last night). The team engaging shouldn't be ordered to move unless in a kill zone, they take cover and suppress while the other team flanks and kills.

5. The point is, our simple comms system works and works well... but I know for a fact, I hear it, whether in a fireteam or next to you, because anyone can hear you if their close enough... people think they can talk and joke around to there team over in game comms. If that unnecessary chatter would stop (like it's suppose to be on MM) then we wouldn't have a comms problem.


All great and salient points. I guess I hadn't put two and two together, but now that you mention it, that is exactly what happens...several teams of 4 that go attack instead of one squad attacking.

Quote:
and while I'm here...

1. If you take a chopper, know how to fly it and how to use it in a combat enviroment... your not their to do mad rush fly overs to see who fires... your their to be behind terrain, where you pop up and scan, then lower... report... pop up and scan, engage... lower... slide slip elsewhere and repeat. If a SL has to tell you over and over to get out of the kill zone, you won't be flying again on MM.


At the end of the day, I understand it's your house here, so I do say this with respect, but understand I do do this for a living. I'm more than happy to discuss/debrief the particular mission you are talking about. In fact I welcome it because I think some insight could be brought to light. That said, the "pop up" is THE WORST tactic to utilize against small arms when you have the limited visibilities we do w/in the game engine (oh, and in real life, too). It's not 1982 and we're not fighting the Russian horde. And I didn't take anywhere near the damage that you think I took.

I'll leave it at that until I hear if you want to debrief more. I promise, it will be a professional exchange if you're interested.

Beyond all that, good set of games, all.


Edited by gatordev (09/07/10 03:57 PM)

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#3089114 - 09/07/10 04:19 PM Re: Military Monday 6 September 2010 [Re: fatty]
KlarSnow Offline
Member

Registered: 10/25/07
Posts: 310
Loc: Kerrville, Texas
Good set of missions last night, reminded me a lot of our early days in ARMA 1 for some reason. Enven (and anybody else) I will probably be popping in and out of TS all evening, my new GPU showed up today and I am quite anxious to play around with it online smile So I will be up for ARMA 2 fooling around for most of the night me thinks.

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#3089143 - 09/07/10 05:24 PM Re: Military Monday 6 September 2010 [Re: fatty]
LIONPRIDE
Unregistered


.

Yeah - during that mission with the driving debacle - I ended up as Team Lead of [Charlie], I think - There's no way, in hell, you guys wanted me as the lead of anything just yet --- :P

That being said - Good to see that Im not the only Nub wanted to get some action-on-the-side, as it were, and look fwd to coordinating with you guys from the left-coast on the off days.


.

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#3089163 - 09/07/10 06:07 PM Re: Military Monday 6 September 2010 [Re: Enven]
fatty Offline
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Registered: 07/04/07
Posts: 2924
Loc: Halifax, NS, Canada
Originally Posted By: Enven
I was checking my six for Bravo to assist in the assault. By the time they arrived to the village we were clearing out houses and getting zippered by Static MG's.


FWIW I think you are thinking of Alpha team - Bravo team (fatty's heroes) was leading the way ar15
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#3089221 - 09/07/10 08:03 PM Re: Military Monday 6 September 2010 [Re: gatordev]
LukeFF Offline
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Registered: 06/11/01
Posts: 8073
Loc: Riverside, California, USA
Originally Posted By: gatordev
At the end of the day, I understand it's your house here, so I do say this with respect, but understand I do do this for a living. I'm more than happy to discuss/debrief the particular mission you are talking about. In fact I welcome it because I think some insight could be brought to light. That said, the "pop up" is THE WORST tactic to utilize against small arms when you have the limited visibilities we do w/in the game engine (oh, and in real life, too). It's not 1982 and we're not fighting the Russian horde. And I didn't take anywhere near the damage that you think I took.


Military helo pilot?

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