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#3089164 - 09/07/10 06:08 PM Re: Question about iron sights vs optics use in real-life [Re: arthur666]
strykerpsg Online   content
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Hooah, just hooah. That is all.

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#3097296 - 09/19/10 05:16 PM Re: Question about iron sights vs optics use in real-life [Re: TROOPER117]
Rick.50cal Offline
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Registered: 10/25/99
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Originally Posted By: TROOPER117
Iron sights are the prefered sighting system for close combat in a jungle type enviroment.. you wouldn't want optics in dense vegetaion where you need good peripheral vision as well as a simple sight for extremely close range engagements. smile


Eh, I disagree:

Semi-auto shotguns with 00 buck are the best in dense jungle or foliage!



Edited by Rick.50cal (09/19/10 07:42 PM)
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#3097712 - 09/20/10 10:56 AM Re: Question about iron sights vs optics use in real-life [Re: arthur666]
TROOPER117 Offline
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Registered: 06/17/05
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lol.. now, you know I was discussing the subject of sighting systems, not the best type of weapon used.

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#3097750 - 09/20/10 11:35 AM Re: Question about iron sights vs optics use in real-life [Re: arthur666]
Enven Offline
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Shotguns (Point and Shoot). You aim with your finger with a shotgun - What I mean by that: Essentially you have your target, and fire in its general direction. You're bound to connect with it if you are fast enough.

(I am an avid trap-shooter: With any shell that fires pellets, just remember to have that knee ready and the gun partially down, the follow-through with the shot is usually by finger/pointing with your fore grip.)

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The reality is that in any dense forest/jungle - Optics are as good as Iron-Sights. Solely because you're fighting on top one another, and in reality, if you focus too much on just one target you're bound to get flanked and most likely ripped to shreds; both eyes open at all times and point with the barrel...

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Now getting into the more advanced systems - heat/thermal, etc. A whole different ball-game.

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As for what Magnum said, it is pretty prevalent to see sights on a SAW and rifle...Both Aimpoint and Acog... If the armory has it and their unit is the creme de la creme of the fighting forces, they usually get cooler #%&*$#. (or elected to test out new gear...)

So whichever way you go with it, try to place the type of battle, with the type of unit, and factor in remoteness/scarcity of assets/bases. - Then take into consideration those factors and see what can be used and what would be realistic in terms of the scenario.
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