This .LDR breaks the game's link with the day_fade.pal which restricted the ammount of colors to a fixed set of 128 for none TRA linked files (the larger part of objects in EAW) and now allows each individual 3D object to use it's own full 256 color custom palette.
First try on my hangar and a tree model (all other objects still have no palette in this mode, hence the psycho colors, which I must stress are not a reflection of my state of mind yet, as some people have suggested).

allthough not so very different you can clearly see the difference in the blue colors and I hope it's proof enough that it works.

Ofcourse this will have a much greater impact on trees and planemodels in AFB and the FXEXE as it allows useage of both voodoo and full TNT models sofar created (that includes HR planes which didn't work with some TNT cards).
First (quick) skin conversion:

Sorry for the missing canopy glass, I'll have that fixed asap.
BTW, this works with Glide too.
Quick tree example:

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A quick new railroad for the FXEXE:

quick cockpit test:
Borrowed a few instruments from another game and redrew the original cockpit drawing to smooth the green colors whilst adding shading to produce full 256 color palettes for each.
Instruments were just placed without paying attention to the layout or needles as all of it probably has to be totally redone anyway to get the most out of it, like with the B29 cockpit. It will take some time to incorporate these but I've got plenty of time,


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with light on:

just a quick Colditz

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Also comes as the Mustache's exorbitant outhouse in the Alps, just needs a bit of extra work like jodeling jugend und lederhosen.
Sorry for the underlying textures, still drawing replacements for those too.
Now that looks so much better!
VonBeerhofen