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#3073831 - 08/14/10 11:02 PM Re: Welcome to Afghanistan - A developers diary [Re: Stratos]
AD Offline
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Registered: 10/29/01
Posts: 6269
Loc: South East Asia
Paved roads are looking less likely. There's a splattering of problems preventing their inclusion.

Cheers


Edited by AD (08/14/10 11:54 PM)
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#3073901 - 08/15/10 04:08 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
tagTaken2 Offline
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Registered: 05/06/06
Posts: 1000
Loc: Gone.
I'm getting really interested in this.

On a simulation scale, where will it fall? DCS being a almost a 10, Il-2 a 5 and Thirdwire an 0...

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#3073908 - 08/15/10 06:02 AM Re: Welcome to Afghanistan - A developers diary [Re: tagTaken2]
AD Offline
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Registered: 10/29/01
Posts: 6269
Loc: South East Asia
Originally Posted By: tagTaken2
I'm getting really interested in this.

On a simulation scale, where will it fall? DCS being a almost a 10, Il-2 a 5 and Thirdwire an 0...


CH will be a study sim (DCS) rather than a survey sim (IL-2/Thirdwire sims). However, unlike the DCS series, it won't be a milspec sim. For that level of simulation we would need to be contracted by the military.

Our Flight Engine (FFD: Free Flight Dynamics) will be comparable to the flight engine in DCS:Black Shark.

The remaining simulation aspects should meet or exceed the levels attained by Longbow 2.

Cheers
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#3073976 - 08/15/10 10:46 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
Stratos Offline
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Registered: 04/21/01
Posts: 6596
Loc: Amposta, Spain
Thanks for info about paved roads AD.
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#3074305 - 08/16/10 02:28 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
LIONPRIDE
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Originally Posted By: AD

--- For that level of simulation we would need to be contracted by the military.

--- The remaining simulation aspects should meet or exceed the levels attained by Longbow 2.



Wasn't LB2 contracted ? --- or at least license agreements made ?


.

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#3074335 - 08/16/10 05:17 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
tagTaken2 Offline
Member

Registered: 05/06/06
Posts: 1000
Loc: Gone.
LB2 was before my time, but I've heard good things about it. In terms of pure simulation, DCS probably go a bit far for my my needs- I have the manual for BS, and worth every penny, but a good third of it I'll never require.
It looks like you're putting effort into immersion, which is just as important- every switch can work, but 'feel' is as necessary as function- still a lot of people comparing RoF unfavourably to Red Baron.
Only one question left...

WHEN! WHEN! WHEN!

thumbsup

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#3074348 - 08/16/10 06:05 AM Re: Welcome to Afghanistan - A developers diary [Re: ]
AD Offline
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Registered: 10/29/01
Posts: 6269
Loc: South East Asia
Originally Posted By: LIONPRIDE
Originally Posted By: AD

--- For that level of simulation we would need to be contracted by the military.

--- The remaining simulation aspects should meet or exceed the levels attained by Longbow 2.

Wasn't LB2 contracted ? --- or at least license agreements made ?
.


Origin certainly licensed the Jane's trademark, whether they licensed the name Longbow from Boeing or not, I'm not certain. I'm not aware of the Army contracting Origin to build LB2 as a training tool. As far as I know it was built purely as an entertainment product.

Originally Posted By: tagTaken2
LB2 was before my time, but I've heard good things about it. In terms of pure simulation, DCS probably go a bit far for my my needs- I have the manual for BS, and worth every penny, but a good third of it I'll never require.
It looks like you're putting effort into immersion, which is just as important- every switch can work, but 'feel' is as necessary as function- still a lot of people comparing RoF unfavourably to Red Baron.
Only one question left...

WHEN! WHEN! WHEN! thumbsup


You hit the nail on the head. Immersion, gameplay and feel have to be on par with the level of simulation for us to feel like CH is a success.

Cheers
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#3074362 - 08/16/10 06:58 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
Mad Dog 7.62 Offline
Junior Member

Registered: 07/27/07
Posts: 48
Will this sim have a scenario editor or mission builder tool?

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#3074365 - 08/16/10 07:18 AM Re: Welcome to Afghanistan - A developers diary [Re: Mad Dog 7.62]
Wertheimer Offline
Junior Member

Registered: 08/14/10
Posts: 1
I am really excited about this one. This looks like a great helo sim and I am impressed with the attention to detail regarding the environment. More so since I spent 10 months at Camp Stone just south of Herat.

Where did you get the .dems for this? I have been looking for .dem files to put together an ARMA2 map of the region for nostalgia's sake.

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#3074384 - 08/16/10 08:03 AM Re: Welcome to Afghanistan - A developers diary [Re: Mad Dog 7.62]
Flexman Offline
Member

Registered: 10/11/99
Posts: 1262
Loc: Leeds, England
Originally Posted By: Mad Dog 7.62
Will this sim have a scenario editor or mission builder tool?


Eventually, we don't have the resources to devote time to making a nice friendly external editor although you're probably thinking about other sims that have editors that sit "outside" the simulation to make missions. Combat Helo doesn't work like that. You'll be able to do mission planning and assignments in the command tent without leaving the game.

If you want to line up a bunch of assets in a corner of the map for your own scenarios then that will be easy to do, but it will turn off the campaign engine from that point. The reason being, it won't know how to deal with whatever you might want to place, or break some of the node occupation rules. I don't know. If there's a way to have ones cake and eat it then we'll obviously do that. We have plans to expand the area of mission building in a later add-on (probably with the CH47).
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