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#3183003 - 01/19/11 01:41 AM Re: F4AF Modification Available ***** [Re: Demonlord]
Reticuli Offline
Member

Registered: 06/12/05
Posts: 1809
Loc: Dayton, OH, USA
And we gotta wait two weeks for this? Ah, shucks.


I wonder if the draw distance fixes on the ground units will solve my issue of units disappearing in the TGP when I zoom too close sometimes.

Hmm... maybe there's a way to hack falcon so the datalinked aircraft think they're wingmen with all allied units in the air that also have a datalink. Then you'd see all their radar tracks in your HSD.

Tracers and explosions could be way more visible, both day and night. Big, fat, flaming tracers on the PNVS. Flak flashes. At least AF's nightvision doesn't look odd and washed out. I do dig FF5.53 more contrasty, obvious distant specks and fire when PNVS is off. I wonder which of my sims actually do that well? Can't even think of one off the top of my head.
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#3183748 - 01/19/11 09:37 PM Re: F4AF Modification Available [Re: Wolfman]
BirdDogICT Offline
Junior Member

Registered: 01/06/08
Posts: 80
After several tries at swapping Korea*.* files around, I still get ghost Aeyes' pits. I'm running a plain vanilla install patched to 1.0.13 in default directory with Windows 7 64 bit. Apparently I'm not the only one.

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#3183930 - 01/20/11 06:08 AM Re: F4AF Modification Available [Re: Demonlord]
ShadowVonChadwick Offline
Junior Member

Registered: 09/26/10
Posts: 33
Loc: NSW, Australia
Just had a read through the topic,,,,interesting.

So hows development going ?

Longtime voyeur, but dont post much.


Edited by ShadowVonChadwick (01/20/11 06:22 AM)

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#3183970 - 01/20/11 08:07 AM Re: F4AF Modification Available [Re: Demonlord]
RAF74_Raptor Offline
Jurrasic
Member

Registered: 11/09/06
Posts: 544
Loc: TN
Question does it fix Multi Monitor Support
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#3184654 - 01/20/11 10:36 PM Re: F4AF Modification Available [Re: Demonlord]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
No it does not. Skunkworks is a modification to Allied Force. There is not any change to the executable.

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#3185889 - 01/22/11 12:08 PM Re: F4AF Modification Available [Re: FunkyMan]
BirdDogICT Offline
Junior Member

Registered: 01/06/08
Posts: 80
Funkyman's aproach worked for me. Will the ghost pits problem problem be fixed in the new release?


[EDIT] Sorry, didn't see Demonlord's post #3182983. Can't wait...nice work, guys.


Edited by BirdDogICT (01/23/11 11:32 AM)

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#3186269 - 01/22/11 09:15 PM Re: F4AF Modification Available [Re: Demonlord]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
Originally Posted By: Demonlord
...
General Gameplay:
-More 'Realistic' viewing distance/draw distance of ground units.
-Naval forces are now more effective
-Trees are now hi-res.
-Explosions are now 2048 hi-res (resolution increased by x32)
-Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.)
-Improved payload capabilities for all usable aircraft (Far too vast for details)
-Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research]
-Completely revamped UI
-2D map now features campaign map from OF (Korea & Balkans only)
-Rebuilt TacRef to include unlisted munitions
-New soundpack built by Dutch.
-New custom UI music
-Tweaked AF shortcut parameters to include higher texture and object definitions
-100% HiTiles compatible
-Includes a custom BFops.cfg file (optional install)
-Includes 3 completely new and action packed Korea & Balkans Campaigns.
-Aeyes pit fix.
...

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#3186356 - 01/22/11 11:40 PM Re: F4AF Modification Available [Re: Demonlord]
Wombat1940 Offline
Member

Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
Originally Posted By: Demonlord
Originally Posted By: Demonlord
...
General Gameplay:
-More 'Realistic' viewing distance/draw distance of ground units.
-Naval forces are now more effective
-Trees are now hi-res.
-Explosions are now 2048 hi-res (resolution increased by x32)
-Dozens of new skins across the board (ACFT, Weapons, Canopy Ref.)
-Improved payload capabilities for all usable aircraft (Far too vast for details)
-Radar data has been tweaked for most common aircraft; Blue & Red common fighters [Thank you A.S. for the research]
-Completely revamped UI
-2D map now features campaign map from OF (Korea & Balkans only)
-Rebuilt TacRef to include unlisted munitions
-New soundpack built by Dutch.
-New custom UI music
-Tweaked AF shortcut parameters to include higher texture and object definitions
-100% HiTiles compatible
-Includes a custom BFops.cfg file (optional install)
-Includes 3 completely new and action packed Korea & Balkans Campaigns.
-Aeyes pit fix.
...


? Or is this post just bumped?


Edited by Wombat1940 (01/22/11 11:43 PM)
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XP Home SP3, Running Falcon 4AF, 1.013 Patch, High Tiles (winter).

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#3186415 - 01/23/11 03:22 AM Re: F4AF Modification Available [Re: Demonlord]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
I was simply quoting my previous post so he knows that it has been fixed.

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#3186453 - 01/23/11 06:11 AM Re: F4AF Modification Available [Re: Demonlord]
Wombat1940 Offline
Member

Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
Originally Posted By: Demonlord
I was simply quoting my previous post so he knows that it has been fixed.


Sorry. I was hoping you were going to add:

STOP PRESS! Skunkworks V2.0 now available. wink

Something nice.


Edited by Wombat1940 (01/23/11 07:44 AM)
_________________________
Gigabyte Ultra Durable 3 GA-EX58-UD4P motherboard, Intel i7 920 2.66Ghz/8Gb RAM chip set (only 3.5Gb available with XP & 32bit system), NVIDIA GeForce GTX275 video card, Realtek ALC850 sound circuitry, OS XP Home SP3, Samsung 21"(4x3)Flat LCD, TM Cougar joystick, TrackIR 3Pro, Logitech G330 Headset, ConnectAccess621 ADSL2/2 Router.
XP Home SP3, Running Falcon 4AF, 1.013 Patch, High Tiles (winter).

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