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#3066750 - 08/04/10 07:04 AM SB Pro PE - The lost oppoturnities and options
Gerhard Blake Offline
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Registered: 12/17/01
Posts: 132
Loc: Finland
Having bought SB Pro PE four years ago in 2006 I can't help but feel a bit sad about what could have developed into a popular state of the art tank sim game with large community and thriving multiplayer activity. Instead things seem to have stagnated with no remarkable growth in sales, community and popularity at least in my view.

Back then I made some suggestions on how to increase popularity and sales but to no avail.
It almost seems eSimgames want's to keep things small and unpopular deliberately.
Here are some issues that in my view are sapping ,and have sapped, the growth of this basically fantastic game which still deserves more attention than it gets:

1) The price. Back then I stated that some people who are still serious tank fans refuse to pay $100-$120 just for their principle. A discounted price for limited time would have surged vast amount of sales. Selling 1000 copies for $120 isn't as good as selling 10000 for $60 I would reason. Result would have been surge in size of the community. Personally I know (and knew) at least half a dozen potential buyers at this price. Current $100 sale still isn't enticing enough.

2) 8-player limitation. This is like people paying $120 and then treated like some Trial/Demo version downloaders. I can't really figure out why in the Lord's Year of 2010 we are still stuck with 8 and how can any sane person make a case against larger player count. Many online teams that would/have adopted can't even fit in the same game session!

3) Lack of ANY playable OPFOR tanks. This is also really serious handicap. I really can't figure out how this can be that hard to do as not even the vehicle interiors are necessary. T-72 info for example is largely public domain. They could have even hired somebody to do it for free. Sadly the only reason I can figure out that the military customers aren't interested in OPFOR so therefore no PE customers deserve such indulgence.
And in 2010 there's still no playable OPFOR in sight, only vague promises or not even that.

4) The $30 upgrade. This dropped out many customers including me. Why pay more in addition to $120 when the 8 player MP limitation is still there as well as no OPFOR vehicles of any kind whatsoever and the community getting even more split by the upgrade which didn't concentrate on key issues PE customers were really hoping for.

5) The SB 2 hassle that proved to be hot air. I'm not pretending to be smart but I stated back then that SB 2 should be forgotten as eSim Games is small company and making another 'commercial' sideshow would just waste resources as SB Pro PE already was "the real thing". The result of this dance was that many people decided to wait SB 2 instead of buying SB Pro PE despite obvious signs it would never come out. Glad that the devs now finally faced reality.

6) The dongle. OK protection in 2006 is a bit outdated in 2010. Online actiovation is much more convenient and also effective method of protection as demonstrated by DCS:Black Shark and FC2. This should be developed for next updgrade/version.

7) The initial attitude towards SB Pro PE. At first thigns seemed so serious and PE customers would just receive stuff stricly meant military customers and nothing would come out for PE audience itself. SB 2 would have been the "fun game" and PE only "serious business". But with 2.5 I see positive signs that eSim is also taking direction to more fun with providing training-wise useless old tanks.

You may take all mentioned above as a rant but honestly I'm just trying to look at the past mistakes and figure out how to make this awesome tank game come out of the niche bog and appear into sim gamer's monitors all over the world.

In short, how to attract more people towards SB Pro PE:

- Remove 8 player limitation
- Add OPFOR tank
- Reduce price at least temporarily well below $100
- Embed best comminty scenarios to the release
- Include single scenarios with some background story in briefing and meant to be played in order as some sort of "campaing"

And eSim want's to do someting even more radical:

- Release stripped-down version of SB Pro PE without some vehicles & maybe some advanced features as SB 2 with typical PC game retail price, eg. only playable Leo 2, M1A1 and T-72.
- Provide compatibility with SB Pro PE
- Add things mentioned above (Remove 8 player limit, OPFOR tank...etc)


Edited by Gerhard Blake (08/04/10 07:06 AM)
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#3066784 - 08/04/10 07:43 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Retro Offline
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popcorn
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#3066826 - 08/04/10 08:33 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Retro]
Magnum Online   grunt
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Registered: 01/27/03
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All good points... but I play the game/sim for what it is...not what it isn't.


Just like with any other game... IE: The Battlefield Series, if you expect to see that as a true tactical shooter you will be disappointed... but it's a great game for what it is, a run and gun shooter.

If you expected GRAW 1/2 to be like the original GR, you were sadly disappointed, but if you looked past the name, the game itself is a fantastic tactical shooter, just not GR.

If you look at SB Pro PE as a video game for the public, you expect those things you mentioned, along with shadows, built in game browser, and a campaign,,, but if you look at SB Pro PE for what it is, a homework, take home simulation for tankers... that eSim Games was nice enough to allow gamers to buy, with that understanding... then it delivers.

JMO of course... I see your points... but now, do I mark you down as the first and only person I know NOT to like SB Pro PE and regret the purchase, or just sharing an opinion. wink
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#3067362 - 08/05/10 01:36 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Magnum]
Ssnake Online   smile
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Gerhard's observations can hardly be disputed from the end-user's perspective. Unfortunately we have to balance it with our business model. 95% of eSim's annual turnover is made with work for our Army customers. We don't want to give up at least an OPTION for consumers to have a look at modern tanks though, otherwise the rational decision would be to drop SB Pro PE entirely. So this is an element of passion for the subject matter that we allow to cloud our decision-making.

The eight player limit makes sense from a technical point of view when you look at the peet-to-peer network architecture. Only a small minority of people actually have the upstream bandwidth that is necessary to keep the connections to more than seven other computers alive and with reasonably low lag. For those communities that grew beyond the eight player limit, we provided a special server version, just as regularly games for more than 15 or 20 players are being hosted at SteelBeasts.com - so the opportunity to play bigger games is there if you care to look for them. Groups in Spain and Germany have received this server license, and if there are more, we will eventually hand out this option at no extra cost.
Aside from this technical point and the fact that remedy is available, we also have to protect the version with which we make most of our money, the classroom version (which doesn't have a player limit, among other things).

The price point, well, I guess we could lift the fraction of PE related annual turnover from 5% to 8%, at the price of diverting a lot more energy to the mail order business which however would eat into the time business of the programmer (since you all get your copy straight from the hands of Al Delaney himself). So the rational decision here is to assign a price that covers the opportunity costs of him not programming while packing parcels.
Besides, discussing the price is moot without discussing the value. My impression is that SB Pro PE is played by our customers at least three to five times longer than a normal game, so why shouldn't it cost three times more - you still get better value out of it per hour. Buying SB Pro PE is cheaper than seven months of World of Warcraft subscription (together with a WoW purchase). It's the equivalent of five visits to the cinema, softdrinks and popcorn included.

A playable Opfor tank - yeah, everybody wants that (including us, believe it or not). But we need to find the time for it. In retrospect, this is what happened: In 2003 we started to sell SB Pro to a few army customers. Things progressed nicely, and we realized that we couldn't finish SB2 anytime soon as we had originally planned ("let armies pay for the engine development, we add the content and release that as a consumer version"). So in 2005 a decision was made to release SB Pro PE so that those who were really eager to continue playing SB with modernized looks would have an alternative to the old SB Gold, and 2006 we finished and released it as 2.251.
At the same time I did what a good salesman is supposed to do - I toured armies of a number of different countries and apparently made our case well that a cheap simulation tool could still deliver high quality, so in 2006 and 2007 we had record sales of licenses which - and that's something that we underestimated - resulted in numerous contracts for modification of SB Pro. All the things that were added between 2.251 and 2.460 were a result of that. These contracts totally ate up our development time. There was literally no hour left in the schedule to work on anything else. If we had not done this, our army customers would have abandoned us as a serious supplier because, above all, you need to be reliable and deliver on time and on budget. Without the military market however SB Pro couldn't exist.
So in 2007 I started to seriously reduce our sales activity towards the military, but that's like an oil tanker, it took two more years to come to a point where we actually found a bit of time for our internal development. The result was this vehicle import tool that has yielded this plethora of new vehicles. We always wanted to do this, we just never found the time for it because we were drowning in other work. In fact, we were too busy to even accept help, we couldn't afford hiring additional programmers because it would have ruined the tight development schedules that we just managed to whip.
Now that we have worked ous out if this, we can actually change things, and with that we may increase our developmnt capacity to a point that would allow us to work on maybe two small projects simultaneously. One of them could be an opfor tank. Mind you, I#m writing "might" and "could" because you never know what the future will bring, but at least I can say without a guilty conscience that we have consistently worked since 2007 to remedy the situation and do something about it. I'm pretty confident that you will see things coming to fruition in the next two years. We have a pretty clear idea about what we want and also how to get there. It's just that you can't always control external factors that may have an impact.
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#3067391 - 08/05/10 04:15 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Ssnake]
BaLrOg Offline
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Registered: 04/20/06
Posts: 47
Loc: United Kingdom
For me this has been a long time coming but I think my recent excursion into the WORLD of Tanks and the unquantifiable fluster pluck that ensues in each 10 min battle, is what finally swung myself and my comrades to bite the proverbial 88 mm.

Fact is there are no realistic tank combat simulation available and the ones that attempt to be simply fall short on the realism or are simply about as close to tank warfare as Mechwarrior (In fact World of Tanks is a pretty good remake of Mechwarrior).

Its pricey, agreed.

Its not always pretty agreed.

but after playing every thing else that is available this really is the best thing out there and it is for me the Black Shark/silent hunter/RTS of Tanking, and if your into tank warfare and not just pretty models that look like tanks then I would say this is probably for you. If you like random teams with little or no game plan and minimal attention span then I would say not.

The fact there are only 8 slots in the default version suits me fine also as I can choose who I play with and I can at least guarantee that my unit will not vanish off cross country with that time honored battle cry of "Rush em". If I choose to form a squad then we have the option to club our resources together and buy the server. What better community builder is there than working together toward a definable objective where there is a role for every one against the common enemy.

I am converted it took me a while but I am in and I am loving it.





Edited by BaLrOg (08/05/10 04:18 AM)

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#3067400 - 08/05/10 04:37 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Ssnake]
Squid_DK Offline
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My take here is that the price also offer a kind of buffer from the people that would otherwise buy the game and then freak out over the lack of the "uber tiger"# not being there, and having a serious following, it would also limit the immature audience.

# Not saying anything bad about german armour tech but a lot of people, at least in my experience, a lot of younger people have this idea that all german AFV's are still called Tiger and are completely immune to anything but ship artillery and the A-10.

I can't see anything wrong with the price... it is still cheaper than a trip to the local beer oasis, I require a lot more than $125 woth of good Guinnes to get "woosy", at least with the pricing here in Denmark.
Also I'm a huge fan of paying for what you get, I have nu qualm with forking over cash for updates, especially when these updates also improves the basic game aswell as brings new stuff to the party.

As Nils have also stated 95% of their revenue is from Army clients, most clients of that kind have some very clear ideas about what they want and what they need... those two don't always coincide. and it does take some skill from the consultant (Salesman IE. Nils here) to get the stuff bundled or grouped in a matter the client can accept. I also believe that

Staffan
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#3067536 - 08/05/10 08:19 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Squid_DK]
Gerhard Blake Offline
Member

Registered: 12/17/01
Posts: 132
Loc: Finland
Thanks for the answers, especially you Ssnake. Maybe situation would be different if the original Steel Beasts would have been a smash hit, like Operation Flashpoint which in turn turned to VBS1 & VBS2. In such situation consumer market would already provide enough basis for continued simulatanous developement for both and extra workforce for consumer version that is ArmA 2 series today. They probably make the 20% from military and 80% from consumers so the situation is probably reversed in their case.
Situation is also different as VBS series is externalized from consumer-oriented mother company. Who knows could it be possible to do the same with SB Pro PE with two different companies or dev teams aiming for different markets. But as you said money is coming from military in such ratio and workforce is limited so it's understandable to concentrate mostly on that sector even though it would be great to see bigger push on consumer sim market even without fancy graphics upgrades or more "entertaining" playable content.

Concerning the price, sure it's cheap even for average gamer. But sadly that's just not what people are used to pay for sim games and has nothing to do with comparisons to pub crawls, nights at the movies or World of Warcraft. It's useless trying to tell how great it is they still would not pay if it's the best thing ever. I don't think we'd suddenly get surge of Call of Duty players on SB Pro if price drops, sim gamers are a different species.


Edited by Gerhard Blake (08/05/10 08:20 AM)
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#3068641 - 08/06/10 06:48 PM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
malkuth Offline
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Registered: 08/09/00
Posts: 223
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I just can't warrent paying 120 dollars for a game, even if its a sim. I can't even bring myself to pay 60 dollars for MW2 or SC2.

I thought about it, and then the old fact that I just can't spend that much on a game.. Sorry.

I was a huge fan of the Orginal SB too played that for ever.

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#3068777 - 08/06/10 11:27 PM Re: SB Pro PE - The lost oppoturnities and options [Re: malkuth]
Amaroq Offline
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Registered: 04/09/02
Posts: 669
Loc: Zurich, Switzerland
Originally Posted By: malkuth
I just can't warrent paying 120 dollars for a game, even if its a sim. I can't even bring myself to pay 60 dollars for MW2 or SC2.


I fully understand that reasoning, but I think you aren't weighing things correctly. You have to weigh the cost over the expected life cyle. With leisure consumer goods, that means you have to ask yourself "how long will I be playing this", i.e how long until it gets replaced by something that provides me with the same thing but better?

With MW2, there's already like four or five competing, similar or same 'experiences' currently on the market. A year from now there will be that many more, at least. So $60 on MW2 today gives you about 6-10 months max. of non-unique gameplay. Once you're done with the campaign (1 month? A week?) it's just another online shooter.

Steel Beasts has been out 10 years and the only competition is from itself. If you want an armor sim, what other choice do you have? If you don't want one(or want to go with, say, ArmA2's lever of detail for other benefits) that's fine, but if you do, the high entry price of SB Pro PE provided and provides tremendous, long-lived and unique entertainment value. Relative to this product's life cycle, the price is a steal. It's just up-front, which is unusual, and knocks your usual puchase decision mechanism out of whack. smile

But again, if you're 'just not that into armor', as in, you wouldn't spend, say, $40 a year for the latest and greatest armor sim (which SB was and will be for years), by all means pass. biggrin
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#3068794 - 08/07/10 01:10 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Amaroq]
Ssnake Online   smile
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And thus the price point serves another purpose - sparking discussions that reveal better than anything else what people consider the value that they get out of the package. I'm happy to see what I expected from the start, that those who have it usually love it, and are willing to explain why for them it was worth it. This gives a prospective buyer a good impression of what he can expect from the package, and hence there will be only very few cases of disappointed expectations whxt SB Pro is and what it isn't trying to be.
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#3071084 - 08/10/10 04:23 PM Re: SB Pro PE - The lost oppoturnities and options [Re: Ssnake]
Jack_Spanner Offline
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Registered: 07/12/10
Posts: 32
Just my thoughts on these things.

I own Pro PE and I believe that I have gotten my moneys worth out of it. One thing I would add is that the price tag tends to protect against teeny, x-boxers looking for some sort of tank-quake, who would surely show up and cause trouble in MP sessions and on the forums. When one of these types show up, history shows that they are usually weeded out pretty quickly by the community itself, by exclusion from the limited MP slots.

As for the 8 slot limit, I guess thats just a limitation I'm willing to accept. Without it, could it be possible government could try to avoid the price of PRO by buying Pro PE that had unlimkited MP slots? I'd think its possible.

The playable OpFor tank would be nice I guess. Any playable tank would be nice. Face it, despite comments to the contrary, if some government doesn't ante up for a T-XX then you will not see one in SB. Its just economics. I understand that and accept it for what it is. Any governments whisper carries more weight then the screams of the people that have bought SB for 10 years. Boom, its that simple.

30$ for the upgrade is OK, I suppose. Its not like there is more than 1 update a year, and I dont buy many (or any) games a year so the 30 dollar thing is OK by me.

SB2 isnt happening any time soon if at all, and I dont think Ssnake et al could be any more clear on that, so why try to add anything to that discussion?

Im OK with the dongle. Its needed. There was a group that traded a copy of the last update, which probably cost e sim a little bit of lost coin. There was one guy on the SB forums a while back that bragged about downloading torrents of games so he didn't have to buy them. How can a software company survive in that kind of environment?
I would rather use a dongle then some online connection to play. What happens when company X goes out of business, and your software can no longer connect to anything? If you still like to play that game you are "up the creek", but with a dongle, they can still protect their product and I can still use it no matter what happens, until my dongle dies, then I'm not sure what would happen.

Waiting for the 21st,
Jack

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#3071367 - 08/11/10 05:18 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Jack_Spanner]
BaLrOg Offline
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Registered: 04/20/06
Posts: 47
Loc: United Kingdom
Oh and just a quick addition to this. I know of at least four copies that were purchased as a result of playing SB Gold multiplayer just a couple of weeks back! If you have Windows xp and can get hold of the original version then give it a whirl with some like minded friends. You will be surprised how atmospheric it is even with the dated graphics its still a very functional tactical Armour simulation and will wet your appetite for the quantum leap that SB PRO PE

Oh and if your having trouble connecting using that try port 2302 instead of 2300

and also a little package I found here that forces DX to use certain ports

http://www.puffinsoft.com/

you still need to forward your ports but the above makes sure your using the range you want wink





Edited by BaLrOg (08/11/10 05:50 AM)

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#3072696 - 08/13/10 01:54 AM Re: SB Pro PE - The lost oppoturnities and options [Re: BaLrOg]
SaltyDog Offline
Member

Registered: 07/29/04
Posts: 1652
Originally Posted By: BaLrOg
Oh and just a quick addition to this. I know of at least four copies that were purchased as a result of playing SB Gold multiplayer just a couple of weeks back! If you have Windows xp and can get hold of the original version then give it a whirl with some like minded friends. You will be surprised how atmospheric it is even with the dated graphics its still a very functional tactical Armour simulation and will wet your appetite for the quantum leap that SB PRO PE

Have you heard of anyone running SB gold under Win7 ? I installed mine lately but it did not run, a missing library or something.
I loved the atmosphere of SB.

Michael
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#3076349 - 08/19/10 08:12 AM Re: SB Pro PE - The lost oppoturnities and options [Re: SaltyDog]
DaveSHQ Online   alien
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For the record i gladly payed $125 for SB Pro PE, but can't seem to fork out $60 for COD Modern Warfare 2 lol
Take it for what it's worth. smile

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#3076437 - 08/19/10 11:02 AM Re: SB Pro PE - The lost oppoturnities and options [Re: DaveSHQ]
tahoman Offline
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Registered: 10/27/03
Posts: 484
Loc: Spanaway, WA
Originally Posted By: DaveSHQ
For the record i gladly payed $125 for SB Pro PE, but can't seem to fork out $60 for COD Modern Warfare 2 lol
Take it for what it's worth. smile


Same here!

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#3081253 - 08/27/10 02:02 AM Re: SB Pro PE - The lost oppoturnities and options [Re: SaltyDog]
BaLrOg Offline
Junior Member

Registered: 04/20/06
Posts: 47
Loc: United Kingdom
Originally Posted By: DocW
Originally Posted By: BaLrOg
Oh and just a quick addition to this. I know of at least four copies that were purchased as a result of playing SB Gold multiplayer just a couple of weeks back! If you have Windows xp and can get hold of the original version then give it a whirl with some like minded friends. You will be surprised how atmospheric it is even with the dated graphics its still a very functional tactical Armour simulation and will wet your appetite for the quantum leap that SB PRO PE

Have you heard of anyone running SB gold under Win7 ? I installed mine lately but it did not run, a missing library or something.
I loved the atmosphere of SB.

Michael


Hi Michael,

Sorry for the late reply (Blame my recent acquisition of SBProPE) in answer, no I am afraid I haven't found any one that managed to get SB Gold running on windows 7.

I Dual Boot XP/Windows 7 currently and went through many hoops and loops trying to get it to run on 7 even to the extent of finding the missing driver and placing it in a suitable location. all that meant though was I got it to run but the gunsight and graphics were unworkable. I did consider using windows 7 built in virtual machine but then decided to just bite the bullet and get the modern version.

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#3081256 - 08/27/10 02:08 AM Re: SB Pro PE - The lost oppoturnities and options [Re: BaLrOg]
SaltyDog Offline
Member

Registered: 07/29/04
Posts: 1652
Originally Posted By: BaLrOg

Hi Michael,

Sorry for the late reply (Blame my recent acquisition of SBProPE) in answer, no I am afraid I haven't found any one that managed to get SB Gold running on windows 7.

I Dual Boot XP/Windows 7 currently and went through many hoops and loops trying to get it to run on 7 even to the extent of finding the missing driver and placing it in a suitable location. all that meant though was I got it to run but the gunsight and graphics were unworkable. I did consider using windows 7 built in virtual machine but then decided to just bite the bullet and get the modern version.




Thanks Bal,

appreciate that. Yes, I will finally end up buying SBPro as well, I fear.

Michael.
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#3081280 - 08/27/10 03:47 AM Re: SB Pro PE - The lost oppoturnities and options [Re: SaltyDog]
Ssnake Online   smile
Virtual Shiva Beast
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#3087853 - 09/05/10 09:10 PM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Vikingo Offline
Member

Registered: 12/17/06
Posts: 132
Loc: Argentina
hi there!

I was reading this topic and I was so glad to see that Ssnake from the developers answer the questions/thoughts. That is a good thing. In the past I had contact with the developers of Operation Flashpoint (now ARMA) and is always nice to have some kind of response from the ones that build our dreamed games...

The other day I finally order Steel Beasts PRO PE 2.538 (after playing all these years mainly with SB Gold, OP.Flashpoint, ARMA 1/2 )

about the price: of course it was costly at least for me living in Argentina but I like to think in the hard work programming it and that is a real simulation and not just a simple game and now more knowing that THE programmer is the one that actually send the copy to you (as Ssnake said "since you all get your copy straight from the hands of Al Delaney himself") Also the high lasting level that I´m sure I will have with it...

more about the price, let me give this example, I'm quite sure that $125 in other places of the world is not like in here, well maybe worse... :

normal salary in Argentina (working 6 days per week 8-10 hours per day) , about u$s 7.500 (per year, yes :-/ ) that is u$s 625 per month so now you see that paying u$s 125 for me was quite expensive but sure SB will deserve it! (other local paradise example: here a 55´ LG LCD LED TV costs u$s 6500 , searched the same product in newegg.com and I almost faint...)

My only "wish" is to have an OPFOR tank (T-72) in some time in the future years (at least playable with some kind of bitmap cockpit hehe) but I understand the reason in not having one at this moment.

thanks!!


Edited by Vikingo (09/05/10 09:18 PM)
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#3087932 - 09/06/10 02:38 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Ssnake Online   smile
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3592
Loc: Germoney
If you have a friend to play it with, consider the secondary license program as a way to reduce your costs. A secondary license is $25.- and allows you to play the software on two computers without having to pay for a full extra copy (while the two have a network connection).
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#3088015 - 09/06/10 06:57 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Red15 Offline
Member

Registered: 12/13/05
Posts: 182
Loc: Lokeren, Belgium
Ssnake, I have done this secondary license thing but my question is do i have to buy the upgrade to 2.5 also as many times as i have a regular (non-2.5 license) ?
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#3088030 - 09/06/10 07:30 AM Re: SB Pro PE - The lost oppoturnities and options [Re: kramer]
Red15 Offline
Member

Registered: 12/13/05
Posts: 182
Loc: Lokeren, Belgium
Originally Posted By: newman
they only charge $5 per secondary license to upgrade them to 2.5.

a great deal from a great company!


I see them charging $25.00 though ...



(I included the DVD upgrade as well because maybe the got mixed around ?)
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#3088031 - 09/06/10 07:32 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
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No, thats for the just released upgrade... different then secondary licenses.
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#3088034 - 09/06/10 07:36 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Magnum]
Red15 Offline
Member

Registered: 12/13/05
Posts: 182
Loc: Lokeren, Belgium
Originally Posted By: Magnum
No, thats for the just released upgrade... different then secondary licenses.

So how do I tell them I want my 5 other licenses to be upgraded as well ?
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#3088043 - 09/06/10 07:51 AM Re: SB Pro PE - The lost oppoturnities and options [Re: kramer]
Red15 Offline
Member

Registered: 12/13/05
Posts: 182
Loc: Lokeren, Belgium
Originally Posted By: newman
the procedure for upgrading the secondary licenses is to send an email to Ssnake, ssnake at esimgames.com , telling him how many secondary licenses you have. he will create an invoice which he will email to you.

you can then use the info from this invoice to pay for the upgrades at the esimgames webshop. once you get confirmation of payment you email that to Ssnake and he will create a ticket for you which you will use to add the secondary license upgrades to the dongle.


Thanks that was the info I was looking for... perhaps a seperate sticky somewhere (also to explain when to install these license upgrades as Magnum has discovered)
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#3116789 - 10/16/10 07:42 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Cat Offline
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Frankly, I think that SB Pro PE's dongle is a better copy protection than online activations. You can play offline if you want to and you don't have to worry about running out of activations. And the price point isn't a killer, either, not for the level of realism. An F-4 Phantom equivalent to SB Pro PE with an interactive AI backseater, I'd pay $125-$150 for, no contest. and that's at SB Pro PE's graphics level. It does just fine there, from the screenshots I've seen.

Full disclosure: I don't own SB Pro PE, but that doesn't mean I don't like the product. I was an early supporter of the original SB, and even reviewed it when I was WomenGamers.Com's Hardcore Flight Simmer waaaaayyyyy back in the day. I just have a taste for things Russian, and there is no playable T-64/72/80 in the sim, hence I'm still on the fence.

Frankly, Al Delaney is one of the good guys and he's got a good product. No need to make it more commercial. It appeals to a niche audience precisely because it's a mil-grade tactical sim that the massess can grok as well. Why change what works?

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#3142103 - 11/22/10 04:41 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Gerhard Blake Offline
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Registered: 12/17/01
Posts: 132
Loc: Finland
Quote:
My take here is that the price also offer a kind of buffer from the people that would otherwise buy the game and then freak out over the lack of the "uber tiger"# not being there, and having a serious following, it would also limit the immature audience.


DCS A10 costs half of what SB Pro PE does (Ka-50 even less) and I wouldn't call the audience immature. I bet they are making a lot more sales, money and creating bigger community along the way. Heck, we could even have affordable Thrustmaster M1 gunner's controls panel if there was more audience to this sim. DCS sims don't even have fancy dynamic campaigns or other bells and whistles, well done sim still seem to find audience in these over-consolized times. Popularity is also never bad especially on the MP viewpoint.

Why not try a temporary once-in-a-lifetime offer and cut price to around $60 just for the Christmas and see how well it does and then draw conclusions from that. I'd predict extra hands are needed at the packaging department...
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#3142423 - 11/22/10 12:47 PM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Ssnake Online   smile
Virtual Shiva Beast
Senior Member

Registered: 12/16/99
Posts: 3592
Loc: Germoney
Look, I understand your opinion, but I can assure you that it isn't backed by the facts. Over the past decade Steel Beasts was on sale for $40.-, for $20.-, for $125.-, and for $100.-
Weekly sales figures haven't nearly varied as much as they would need to in order to overcompensate the reduced profit margin. The biggest difference in sales figures can be attributed to the time when it was available through retail channels and as a part of a bundle. Even if we use the most optimistic sales projections - a 200% increase over the biggest number of sales when we didn't make a profit at all (in that three games for the price of half a new game), this would still not justify the production of a gunnery control handle replica. DCS is selling 50 times more copies than SB Pro because flight simulations are 50 times more popular than (contemporary) armor simulations.

Given the choice between popular but broke, or alienating a few while making a profit that helps us stay in business, I know where my priorities are. Admittedly this is a personal value judgment.
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#3142582 - 11/22/10 04:57 PM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Gerhard Blake Offline
Member

Registered: 12/17/01
Posts: 132
Loc: Finland
I don't know what the original SB has to do anything @ 640x480 etc. it was already ancient in 2000 and naturally put people off but it's a different beast now wheter it was available for $10 or $5. Since you've already got a bunch of military customers bringing in the most cash it would be feasible to boost wider sales for the public for all the various reasons stated in this thread. I just hate this great game is stuck marginalized and it seems it will never change, I mean what harm would a short discount campaign do? It would certainly bring more customers than new screenshots at SimHQ front page. I figure 4 years after release the profits and cashflow wouldn't exactly come crashing down if you'd have a significant discount for a week or two to attract some fresh recruits. At least I personally know about half a dozen guys who'd gladly buy it if it was on par on the price department with other sims.

But I now rest my hopeless case.


Edited by Gerhard Blake (11/22/10 05:02 PM)
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#3146034 - 11/28/10 02:18 PM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Kontakt5 Offline
Senior Member

Registered: 09/30/09
Posts: 4340
Consider the core assumption that eSim has really lost opportunities- despite the fact that they've gained opportunities through military connections, people have suggested to the contrary that they've lost a fundamental opportunity.

They do this either not knowing or not remembering back in the 1990s and early 2000s when they didn't have big name publishers who would pick them up, or who weren't willing to invest in a more advanced graphics engine, that's why you had software mode in that resolution. One could argue they wouldn't exist any more and all you would have is the original Steel Beasts if they attempted to stay alive against the odds; an attempt to hedge the reality that many small businesses flunk with an average shelf life of just a few years, that is, if they don't merge, aren't bought out or aren't acquired first.

It's sort of a trickle down benefit, we happen to have a product we benefit from which is first and foremost not designed for the consumer market as it primary focus, rather consumers can opt in, if they want. In a peculiar way, it makes sense- the consumer price tag itself isn't what is keeping eSim alive, so really, they can appear to afford to have a philosophy which rather have a smaller group of fans and would prefer a custumer going in knowing what he's getting or isn't getting- the kinds of people attracted to $120 product to begin with tend to have an interest beyond casually picking it up, or they should be informed what they are getting. Without doing any market reasearch myself, this is a bet that it's better to have a core base of happy consumers rather than for slightly more cash in a small interest area people who didn't get hovertanks with flamethrowers, and dual weidling main armament, and delivering on the kinds of action a game like the Battlefield games trashing Steel Beasts all over the Internet for being boring or for its graphics.

Finally, eSim has responded to customer feedback, where they can. But there are obligations they have as well, for example a deadline to create content for a military order, which they can't simply fail to perform on while being focused with the consumer market all the time.

Remember, it's not a consumer product first- it evolved into something that consumers have the options to buy. Having said that, they actually have been rather responsive, even the last update includes equipment that probably has a lot of entertainment or historical value (M60, T-55, T-62) than is absolutely necessary for a military grade tactics trainer.
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#3146214 - 11/29/10 01:25 AM Re: SB Pro PE - The lost oppoturnities and options [Re: Gerhard Blake]
Gerhard Blake Offline
Member

Registered: 12/17/01
Posts: 132
Loc: Finland
No serious sim is going to attract Call of Duty crowds anyway, or have you seen a lot of CoD players lately loathing at Flaming Cliffs 2's mediocre lighting effects? So how about settling for a compromise release I suggested before, let's say SB Pro PE Lite with 1-2 playable tanks (M1A1 and Bradley) & cut out something else if needed. Ships for example with nice bunch of community missions & online activation option. Fully compatible in FULL version if some vehicles are left out of scenarios. Price tag for LITE version $50 which you could upgrade to SB Pro PE FULL with $50 or so. They were going to release SB2 in the first place anyway, so why not give at least something out for the average-budget casual sim gamer, there's a big crowd out there who in principle won't pay $120 (and let's not start a price debate again please).
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