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#3060813 - 07/26/10 10:48 PM Stick or yoke?
Kreshna_Iceheart Offline
Iceheart
Junior Member

Registered: 12/11/08
Posts: 18
Loc: Indonesia
Alright, I admit it: I'm not a hardcore flight simmer, and I prefer Secret Weapons of Luftwaffe than IL-2 Sturmovik (especially since SWOTL has "decide-your-own-target" strategic elements).

However, I recently become interested in World War 2 flight sims again, but I have to admit I've never been good at WWII sims. In fact, I always suck on anything with propeller.

Is that because I'm using joystick? Do you think yoke is better than stick for WWII flight sims? And what yoke would you suggest for a WWII beginner like me?

Thanks,

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#3061671 - 07/27/10 11:54 PM Re: Stick or yoke? [Re: Kreshna_Iceheart]
Kreshna_Iceheart Offline
Iceheart
Junior Member

Registered: 12/11/08
Posts: 18
Loc: Indonesia
It seems many WWII fighters use stick anyway, then I don't know why I rarely feel comfortable using stick for WWII flight sims (except when the flight model is "arcadish" like that of Chuck Yeager's Air Combat, for instance). For example, when playing IL-2, I always have the tendency to treat my plane like a jetfighter, resulting in a stall.

I wonder if yoke is better.

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#3062887 - 07/29/10 10:00 AM Re: Stick or yoke? [Re: Kreshna_Iceheart]
Avimimus Offline
Contributing Editor
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 2980
Loc: Canada
SWOTL was great (cut my teeth on that sim).

Some people use aircraft specific replica sticks, cast from blueprints with custom bottoms - but it is expensive and a lot of trouble to set up. I don't think it adds much.

You might consider trying a force-feedback stick. These will vibrate just before you enter a high-speed stall (useful on modern sims). TrackIR (or Freetrack) is also very nice to have.

My advice: A basic principle with modern sims is to be grateful if you shoot down one airplane and manage to survive the fight. Sometimes you can do much better, but most Aces got only one kill in most engagements and most pilots got far few kills per contact with the enemy. Never fly towards anything which is shooting at you (fighter, gunner or anti-aircraft) and learn a couple of aircraft reasonably well.


Edited by Avimimus (07/29/10 10:00 AM)

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#3063026 - 07/29/10 12:52 PM Re: Stick or yoke? [Re: Kreshna_Iceheart]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 2776
Loc: The Netherlands
Originally Posted By: Kreshna_Iceheart
Is that because I'm using joystick? Do you think yoke is better than stick for WWII flight sims? And what yoke would you suggest for a WWII beginner like me?
I don't think an 'off the shelf' yoke is a good input device in a WWII sim. I would not be sure I would have the right amount of "back-stick", I think. In a prop sim... in a turn fight you are in lag pursuit until the time comes to pull lead, so you're not pulling 100% back. A stick gives you positional feedback from the angle your hand is in and IMHO a yoke would be more vague.

Now, a yoke like a P-38, mounted to a column, that should give you some hand-angle feedback.

In IL-2 you have to try and avoid the extremes of the full back and too much aileron.

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#3063406 - 07/29/10 10:12 PM Re: Stick or yoke? [Re: Avimimus]
Kreshna_Iceheart Offline
Iceheart
Junior Member

Registered: 12/11/08
Posts: 18
Loc: Indonesia
First thing first, thanks for the replies, folks.


Originally Posted By: JAMF
In IL-2 you have to try and avoid the extremes of the full back and too much aileron.

Precisely. I always have the tendency to go to extremes. Such thing is generally okay in jet sims, but it seems WWII sims belong in different ballpark (unless we count things like Chuck Yeager's Air Combat).

First I thought a yoke could help me cure my habit, but apparently it's not the case.


Originally Posted By: JAMF
I don't think an 'off the shelf' yoke is a good input device in a WWII sim. I would not be sure I would have the right amount of "back-stick", I think. In a prop sim... in a turn fight you are in lag pursuit until the time comes to pull lead, so you're not pulling 100% back. A stick gives you positional feedback from the angle your hand is in and IMHO a yoke would be more vague.

I see, thanks. It seems yoke is only good for cases when you're not supposed to maneuver wildly, like in bombers or a Cessna.


Originally Posted By: Avimimus
You might consider trying a force-feedback stick. These will vibrate just before you enter a high-speed stall (useful on modern sims). TrackIR (or Freetrack) is also very nice to have.

Thanks, it seems force-feedback stick is the answer.

Anyway, what force-feedback stick would you suggest? And what is the best throttle to accompany it? Logitech Flight System G940 is currently outside my budget. Saitek Cyborg 3D Force, on the other hand, seems to be nice, but can it be paired with a separate throttle device? Like, say, a Saitek X-52 throttle?


Originally Posted By: Avimimus
My advice: A basic principle with modern sims is to be grateful if you shoot down one airplane and manage to survive the fight. Sometimes you can do much better, but most Aces got only one kill in most engagements and most pilots got far few kills per contact with the enemy. Never fly towards anything which is shooting at you (fighter, gunner or anti-aircraft) and learn a couple of aircraft reasonably well.

You're right. Gone are the days when we could make outrageous kill score like that in MicroProse F-15 Strike Eagle II. biggrin


Originally Posted By: Avimimus
SWOTL was great (cut my teeth on that sim).

Ah, those days.... cheers

I love both Their Finest Hour and Secret Weapons of the Luftwaffe. The flight model is as realistic as Harry Potter, but what makes them great games is the strategic campaign. You decide your own target, and your performance in those "self-assigned" missions affect the entire war.

Anyway, Battlehawks 1942 is a fun action game, but it lacks such strategic campaign...

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#3065799 - 08/02/10 03:06 PM Re: Stick or yoke? [Re: Kreshna_Iceheart]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
I use a 'Speedlink Black Widow': it has a seperate joystick and throttle control, with the rudder controls on the top of the throttle. It also has force-feedback. I got it for about €35.

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#3066368 - 08/03/10 01:35 PM Re: Stick or yoke? [Re: SkyHigh]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 2776
Loc: The Netherlands
Originally Posted By: SkyHigh
It also has force-feedback.
More accurately, it's vibration-feedback.

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#3086153 - 09/03/10 04:25 AM Re: Stick or yoke? [Re: Kreshna_Iceheart]
Kreshna_Iceheart Offline
Iceheart
Junior Member

Registered: 12/11/08
Posts: 18
Loc: Indonesia
Update: I just got a used Thrustmaster Top Gun Afterburner Force Feedback from ebay, but I think I got some problem.... frown

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