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#3054367 - 07/17/10 09:45 AM Re: Supported Resolutions? [Re: Polovski]
BuddyWoof Offline
Member

Registered: 04/22/08
Posts: 620
It doesn't support the standard 1920x1200 16:10 resolution? That's a bummer for those owners of 24 inch 16:10 monitor owners as they won't be able to run it in native resolution. Any plans to patch this?

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#3055293 - 07/18/10 10:01 PM Re: Supported Resolutions? [Re: BuddyWoof]
Polovski Offline
Member

Registered: 03/02/03
Posts: 1907
It DOES support 1920 x 1200 natively, and upwards fine.

The poster above mentioned running 3 monitor resolution fine and it's not simply stretched as some sims, it's a full wider rendered extra screen width.

I believe Rabu just forgot to type out the other 209388 in the list so you assumed wink

I run at 1920 x 1200.



Edited by Polovski (07/18/10 10:04 PM)
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Polovski,
OBD Software, proud developers of
the fabulously immersive WW1 FLIGHT SIM
Over Flanders Field : Between Heaven and Hell
http://www.overflandersfields.com
(see for OFF FAQ!)


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#3061781 - 07/28/10 05:14 AM Re: Supported Resolutions? [Re: Polovski]
sandbagger Offline
Forums Moderator
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Registered: 12/31/00
Posts: 5052
Loc: Coningsby, Lincs, UK
Yup - I run 1920 x 1200 on a 24 " monitor and at 16-10 widescreen - no problems

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#3065246 - 08/01/10 08:25 PM Re: Supported Resolutions? [Re: Polovski]
OlPaint Offline
An Ace in de Skys
Member

Registered: 02/18/06
Posts: 103
Loc: Ohio
I just picked up a Samsung 21.5 LCD monitor at Staples. The native resolution is 1920x1080. I set the CFS3Config to 1980x1080x32. That is a 16:9 aspect ratio. So I selected 16:10 aspect in Workshop. The 16:9 aspect gives a calculated 30x17 FOV which I set in Workshop. I can actually see out over a little more of the port and starboard wings while looking straight ahead. I also discovered that I do not have to twist my TrackIR as far to get an excellent Check-Six view. I am running sliders at 5-4-4-5-3 for an NVidia GTX 260 card with latest GeForce 258.96 winxp 32bit driver set. I get very little stutters in a dozen A/C furball. I cannot detect any stretching in the game view. However, the various Campaign Picture Screens for each nation display the aircraft a little bit Longer and Skinnier than normal. But I can live with that. IMHO, Wide Screen is the only way to go - short of a Triple Head setup.

OlPaint01


Edited by OlPaint (08/01/10 08:39 PM)
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#3065522 - 08/02/10 08:25 AM Re: Supported Resolutions? [Re: Polovski]
Cas141 Offline
Senior Member

Registered: 12/30/00
Posts: 2774
Loc: Northern hemisphere
Pol S!

I am running OFF in XP and at the moment I run it at 1680 x 1050 on a projector. My graphics card is a nVidia GX280

I am toying with the idea of upgrading my projector to a 1080pHD native resolution and connecting to the graphics card via DVI to HMDI cable, in order to play OFF at such a resolution.

Will this work OK - can the sim support such a setup?

TIA
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Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong

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#3066536 - 08/03/10 07:45 PM Re: Supported Resolutions? [Re: Cas141]
Polovski Offline
Member

Registered: 03/02/03
Posts: 1907
Hi Cas,

1920x1080 is supported of course as are all the resolutions your video card can support.

DVI to HDMI part is nothing to do with OFF or CFS3 that's more a question does your video card/system support it.


Edited by Polovski (08/03/10 07:46 PM)
_________________________
Regards,

Polovski,
OBD Software, proud developers of
the fabulously immersive WW1 FLIGHT SIM
Over Flanders Field : Between Heaven and Hell
http://www.overflandersfields.com
(see for OFF FAQ!)


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#3066695 - 08/04/10 05:42 AM Re: Supported Resolutions? [Re: Polovski]
Cas141 Offline
Senior Member

Registered: 12/30/00
Posts: 2774
Loc: Northern hemisphere
Thanks Pol
_________________________
Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong

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