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#3063813 - 07/30/10 01:22 PM Exclusive Preview 3: A New T-62 MBT for SB Pro PE 2.5
guod Offline
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Magnum's latest Preview for the 10th Anniversary of Steel Beasts:
http://www.simhq.com/_land3/land_154a.html
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#3063831 - 07/30/10 01:53 PM Re: Exclusive Preview 3: A New T-62 MBT for SB Pro PE 2.5 [Re: guod]
Retro Offline
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Registered: 10/02/00
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Seems you caught the rare albino T-62 on camera wink

An enormous amount of new content in that update!
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#3063854 - 07/30/10 02:32 PM Re: Exclusive Preview 3: A New T-62 MBT for SB Pro PE 2.5 [Re: Retro]
Ssnake Offline
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Registered: 12/16/99
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...and we're not done yet. smile
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#3064672 - 08/01/10 03:48 AM Re: Exclusive Preview 3: A New T-62 MBT for SB Pro PE 2.5 [Re: Ssnake]
Squid_DK Offline
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I have a feeling that this fall and winter will be sweet for any simulation freek (Except naval gamers though), SB Pro PE update, DCS: A-10, TM HOTAS Warthog, I'm glad I got good credit on my AmEx... And is popular with my wife.
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#3064869 - 08/01/10 11:22 AM Re: Exclusive Preview 3: A New T-62 MBT for SB Pro PE 2.5 [Re: Squid_DK]
Kontakt5 Offline
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Registered: 09/30/09
Posts: 4612
Absolutely wonderful update- critical given not Cold War era realities for which T-55 and T-62 operated, that is, the real world lessons learned in the Arab Israeli wars where both sides learned how to fight a fast developing mobile war in 1970s, not only that T-55/62 formed the greatest proportion of the USSR and Warsaw Pact front line divisions while eventually moving to second and third readiness echelons to follow up behind the hypothetical massive breakthroughs, but still today in some form or another they are everywhere. Loads of real world material there.
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#3064963 - 08/01/10 01:37 PM Re: Exclusive Preview 3: A New T-62 MBT for SB Pro PE 2.5 [Re: Kontakt5]
Ssnake Offline
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Registered: 12/16/99
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I'm glad you like it. The T-55 and -62 were pretty long on our list, but at some point we had to realize that we needed to develop an internal tool first that would allow us to test vehicle models to the point that there was virtually no programming effort was needed. Which of course cost us even more time.
I think that in the future our upgrades will probably contain a higher amount of non-crewable vehicles than we used to have in all previous upgrades. It's much easier now, though no less work. :o
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