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#3058103 - 07/22/10 08:20 PM Re: F4AF Modification Available ***** [Re: ashoob]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 95
Loc: Anchorage, Alaska
Search your falcon directory for a file called "validAC.bin", rename it or remove it. Now you should be able to fly the A-10 in the campaign.

Note:
This file is each campaign dir. Rename or remove in each.


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#3059724 - 07/25/10 03:55 PM Re: F4AF Modification Available [Re: Wolfman]
FunkyMan Offline
Junior Member

Registered: 12/11/09
Posts: 17
Originally Posted By: Wolf72nd
How to get the Aeyes Pits to work with this mod:

Make a new folder on your desktop,call it Backups
Go to C: /program/Lead Pursuit/Battlefield/Operations/terrdata/objects
Copy the 3 files:KoreaObj.hdr KoreaObj.lod KoreaObj.tex
Paste these 3 files into the Backups Folder on your Desktop.

Then copy the same 3 Files from the folder C: /program/Lead Pursuit/Battlefield/Operations/Theatres/Skunkworks/Objects to the folder C: /program/Lead Pursuit/Battlefield/Operations/terrdata/objects
overwrite all when asked.

Now install the Aeyes pits again,run the exe`s and select Uninstall (No Reinstall or Update! )
Then fully install them back again,update once installed.

Now copy the 3 Koreaobj* Files from the Folder
C: /program/Lead Pursuit/Battlefield/Operations/terrdata/objects
again back into the directory
C: /program/Lead Pursuit/Battlefield/Operations/Theatres/Skunkworks/Objects
over write if asked
Now take the original backups from the folder on your Desktop and place them back into
C: /program/Lead Pursuit/Battlefield/Operations/terrdata/objects

Now the Aeyes Pits will work!
Make sure you click on the 2D Map and select a base before committing,if I didn`t do this my install would crash to Desktop.
Thanks to SkunkWorks for a great Mod,my only suggestion would be a more detailed Document,but nice work guys!


I did all this (followed your guide 100%) and got the "ghost" 3D pit! What I did was to copy the 3 files from my desktop "Backup" folder into the Skunkworks/Objects folder and voila! 3D pits once again! I think it will work if you just copy those files from the
C: /program/Lead Pursuit/Battlefield/Operations/terrdata/objects into the Skunkworks/objects folder without uninstalling any pits etc. I just experimented and it works, so I don´t care why as long as it works. Skunkworks should fix the Aeyes pits problem with Aeyes himself and fix it so it installs correct without the need to copy files back and forth. I also tried it out and could not see any graphical changes except some better flames after destructions of armour? I also noticed the changes munitions. Would be great if you could change some of the textures like in FreeFalcon. Maybe better watertextures (moving water may be difficult to mod) and better skies etc. So if I understand this correct, you made AI better, introducing new weapons and some effects?
Keep up the good work, I am sure this will be an awesome mod!
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http://www.youtube.com/user/RobertDamli
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#3059728 - 07/25/10 03:59 PM Re: F4AF Modification Available [Re: Skunk1_Viking]
FunkyMan Offline
Junior Member

Registered: 12/11/09
Posts: 17
Originally Posted By: SW_Viking
Originally Posted By: Zaphael
The modification looks interesting. Hope you guys can put up some youtube videos or screenshots of what you'all have done. Might consider getting your next release once the Aeyes pit issues and other stuff have been resolved!


The Aeyes pit fix will take less than 3 mins of your time to do. Just read the instructions carefully. Pretty easy stuff. The pit bug is the exact same one found in the Israeli theater from PMC, and its the same work-around.

As for screens and vidz..Well that would be kind of hard since most of the changes are behind the scenes and spans too many different areas.
Wouldn't hurt to give it a try since it does not overwrite any files in your Falcon install and can be removed by simply pressing the delete key.


Well, the guide for me didn´t work, and if it´s such a quick fix, why not include it in the installer? Maybe get in touch with Aeyes, maybe he can work out a solution for this mod? I made the pit work in the end, I have experienced this with other theaters but for new guys the workaround can turn people away if they use Aeyes pits of course. Keep up the good work, I have just tried the mod a little and after vacation I will give it more time online.
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My YouTube channel:
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#3060463 - 07/26/10 04:18 PM Re: F4AF Modification Available [Re: FunkyMan]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
I would like to thank everyone for their input and continued support. We are working hard on v1.3 right now.

Cheers,

Demonlord.

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#3062258 - 07/28/10 06:24 PM Re: F4AF Modification Available [Re: Demonlord]
coolts Offline
Member

Registered: 03/11/09
Posts: 218
Loc: Bristol, England
Downloaded and installed fine. I chose the 2012 theatre but cant start a campaign. it just freezes. what are the saved games? i may be being dumb!
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#3062453 - 07/28/10 10:53 PM Re: F4AF Modification Available [Re: coolts]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 95
Loc: Anchorage, Alaska
Yea, your not able to start a "new" campaign.
Load the campaign saved filed entitled "Use_This_One". Do not overwrite it.

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#3062601 - 07/29/10 05:57 AM Re: F4AF Modification Available [Re: Skunk1_Viking]
coolts Offline
Member

Registered: 03/11/09
Posts: 218
Loc: Bristol, England
Hmmmm. Maybe I’m doing something out of sequence.

• installed (when asker for path ("AF / NOT THIS"), i chose AF
• in game i go to "battlefield". The two Skunkworks theatres are there, but the graphic on the right for each is corrupted.
• i chose skunkworks Korea
• then "saved"
• I chose "use this one" and receive a warning something like, (im at work so don’t have screenies at hand), "this saved campaign originates in the korea theatre. press ok to have this file moved to the appropriate folder and then switch to the korea theatre"

in the balkans 2012 skunkworks theatre there are no "use_this_one" saves

tried on works laptop too. same

Have i missed something? (Very likely)


Edited by coolts (07/29/10 04:47 PM)
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i5 3570 o/c’d @ 4.6 ghz | Asus Maximus Gene V | 16gb DDR3|Geforce GTX670|Crucial 256gb M4 SSD | PSU ANTEC TP650GB |27” & 2 x 24” Dell monitors w/softTH | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB (Cheers Conuk for them) |2 x Cougar MFD’s and a partridge in a pear tree

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#3062792 - 07/29/10 11:14 AM Re: F4AF Modification Available [Re: coolts]
Zaphael Offline
Junior Member

Registered: 02/26/10
Posts: 10
Is it possible to set default CAP altitudes to about 30,000ft and above as well? 25,000 in AF seems a little low to make use of BVR strategies.

Would there be any ability to command CAP flights to divert and intercept from the AWACs screen as well?

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#3063761 - 07/30/10 03:12 PM Re: F4AF Modification Available [Re: Zaphael]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 95
Loc: Anchorage, Alaska
coolts, This sounds like something on your end, we haven't encountered such a problem in the past. I recommend you delete the mod and attempt to reinstall it again.
Question though, how close to 'default' is your falcon dir? Reason I ask is because the mod is intended for a vanilla copy of AF. Addons and file changes may result in unintended results.
We are looking into your problem though.

Zaphael, if you can do it in regular AF then you can do it SW.

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#3063947 - 07/30/10 08:05 PM Re: F4AF Modification Available [Re: Skunk1_Viking]
coolts Offline
Member

Registered: 03/11/09
Posts: 218
Loc: Bristol, England
Both machines x64 win7. Both got payware hitiles. That's the only common denominators as far as i know.
Will try a reinstall

Cheers
_________________________
i5 3570 o/c’d @ 4.6 ghz | Asus Maximus Gene V | 16gb DDR3|Geforce GTX670|Crucial 256gb M4 SSD | PSU ANTEC TP650GB |27” & 2 x 24” Dell monitors w/softTH | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB (Cheers Conuk for them) |2 x Cougar MFD’s and a partridge in a pear tree

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