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#3055131 - 07/18/10 03:06 PM Re: F4AF Modification Available ***** [Re: Demonlord]
jack72 Offline
Member

Registered: 12/27/01
Posts: 1163
Loc: Toronto
I would like to know more about who is putting this modification out.

Is this an official upgrade from Lead Pursuit. I am only asking so that I know what I can expect. I am not opposed to addons and user made modificiations, but this can cause issues later if there is an offical upgrade or patch from the developers (i.e. lead pursuit).

Is Skunkworks part of Lead Pursuit development team that is upgrading or are you guys just people that are trying to add nicer content without the official mandate from LP.

Just curious....no intention of law suit. wave
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#3055154 - 07/18/10 03:32 PM Re: F4AF Modification Available [Re: jack72]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 5471
Loc: Philippines / North East UK
No, this is a 3rd Party mod.

And with the dearth of LP updates (heck, they haven't even updated their WEBSITE, how hard could that be?), I don't think there's anything to worry about.
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#3055167 - 07/18/10 04:03 PM Re: F4AF Modification Available [Re: - Ice]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 94
Loc: Texas, US
Jack, -Ice is right. Skunkworks is not affiliated with LP by any means.
You also shouldn't worry about an update issue. Its more or less known that the 'latest' patch was the last patch.

Originally Posted By: Ed_1
Might be good idea to show/list what you changed on realism (hitpoint stuff ) So others can see where you are coming from . Few examples with results against stock AF .

I am always curious how other mods/groups approach data to realism.


Well we gathered as much info about an ACFT a we could via online sources, things like general performance data, airframe data, engine data, material thickness, & typical 'red side' equivalent. We also watched countless hours of videos that generally discussed ACFT comparisons and generally had long drawn out discussions about "who would win in a dog-fight" (assuming pilots were clones).
A good example would be the A-10. There are not as many birds that can take abuse like an A-10. And how about that F-15 that landed with one wing? That has to say something about potential survivability. So you can see where we tried to approach it from. Also the return of the BFops.cfg file brought the 'realism factor' back up some. A few things included in that is the 3D sound, over-G will cause damage, some MFD 'bugging' change, etc.

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#3055187 - 07/18/10 04:39 PM Re: F4AF Modification Available [Re: Skunk1_Viking]
jack72 Offline
Member

Registered: 12/27/01
Posts: 1163
Loc: Toronto
OK..thanks...just wanted to know...

I am going to install soon....just wondering as I am still confucused....confusced...confused...

Since the only modification I have made is the LP patch, added a sound modification and the HItiles...do I need to reinstall or can I just install over everything including Hitiles.
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#3055195 - 07/18/10 04:57 PM Re: F4AF Modification Available [Re: jack72]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 94
Loc: Texas, US
If you have HiTiles installed for Korea and the Balkans already then you dont need to do anything, it'll work fine.
Your sound pack will not be affected either.
The Skunkworks mod is isolated and contained within itself. It will not affect your default AF install at all, its simply adding 2 battlefields, these battlefields contain the mod.
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An AF community open to all, restrictive to none.
Home of the Skunkworks mod.

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#3055198 - 07/18/10 05:04 PM Re: F4AF Modification Available [Re: Skunk1_Viking]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 94
Loc: Texas, US
sorry about the size and resolution, a little small due to me uploading these to facebook. It resized them.

The loadout for the F-22 during modding; v0.2 (may be slightly different than v1.2)



The new loadout for the F-16. I do believe this is v1.2.
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An AF community open to all, restrictive to none.
Home of the Skunkworks mod.

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#3055314 - 07/19/10 12:03 AM Re: F4AF Modification Available [Re: Turkeydriver]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 94
Loc: Texas, US
Originally Posted By: tomcat211
...One incredibly annoying thing is the apparent disregard to aircraft skin realism. The F-16 Block 40 and Typhoon at least have unrealistic skins that seem to be somthing out of Ace Combat or something.


You think those are bad? lol, check out the harrier, hahah

No, seriously though. The resolution and quality of skins will improve as new patches are released. This is the first release to the public to get a general idea of how well it would do in a community dominated by OF and FF. Be patient my friend, skin improvements will come in time.
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The Falconeers
An AF community open to all, restrictive to none.
Home of the Skunkworks mod.

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#3055315 - 07/19/10 12:06 AM Re: F4AF Modification Available [Re: Skunk1_Viking]
Zaphael Offline
Junior Member

Registered: 02/26/10
Posts: 10
That v1.2 viper is gonna have its wings break off...

The modification looks interesting. Hope you guys can put up some youtube videos or screenshots of what you'all have done. Might consider getting your next release once the Aeyes pit issues and other stuff have been resolved!

Looking Forward to it!

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#3055336 - 07/19/10 02:15 AM Re: F4AF Modification Available [Re: Zaphael]
Skunk1_Viking Offline
Skunkworks Developer & PR
Junior Member

Registered: 07/18/10
Posts: 94
Loc: Texas, US
Originally Posted By: Zaphael
The modification looks interesting. Hope you guys can put up some youtube videos or screenshots of what you'all have done. Might consider getting your next release once the Aeyes pit issues and other stuff have been resolved!


The Aeyes pit fix will take less than 3 mins of your time to do. Just read the instructions carefully. Pretty easy stuff. The pit bug is the exact same one found in the Israeli theater from PMC, and its the same work-around.

As for screens and vidz..Well that would be kind of hard since most of the changes are behind the scenes and spans too many different areas.
Wouldn't hurt to give it a try since it does not overwrite any files in your Falcon install and can be removed by simply pressing the delete key.

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#3055355 - 07/19/10 04:08 AM Re: F4AF Modification Available [Re: Skunk1_Viking]
Deathblow Offline
Junior Member

Registered: 02/20/10
Posts: 4
Downloading Now- Thanks!

I have a couple of questions about this work.

1. Although it says that no original files will be over-writed, is this the case for all aspects, skins included?

2. Is there any chance we could get a look at the complete list of modifications- I'm very eager to see what's new!


Really awesome to see this work- you guys have given F4AF a new lease of life me thinks!

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