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#3053800 - 07/16/10 07:30 PM F4AF Skunkworks *****  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
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Hello fellow F4 Allied Force players. I am here to inform you all of the latest release of the F4AF Modification SkunkWorks. This is a massive database modification for Falcon 4.0 Allied Force. It includes new munitions, models, skins, campaigns, hires effects.

The Skunkworks Mod. A full blown effort to unlock the full potential of AF by increasing landscape & object detail, adding new aircraft & weapons, upgrading payload capabilities, fixing a number of glitches regarding aircraft, correcting all aspects of realism & a whole slew of things that will do nothing but enhance the experience of what we love to do. To Fly.

This project is not an attempt to rewrite the code or to make a new variant of Falcon like OF or FF, but to bring AF to the glory that it should be.

The installer is really quite simple it installs just as would any aftermarket campaign.

Download:

http://downloads.ghost-works.org


Thanks and I hope everyone enjoys,

Demonlord

Last edited by Demonlord; 11/16/12 10:25 PM.
Inline advert (2nd and 3rd post)

#3053819 - 07/16/10 07:58 PM Re: F4AF Modification Available [Re: Demonlord]  
Joined: May 2010
Posts: 47
SoBad Offline
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SoBad  Offline
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Joined: May 2010
Posts: 47
Georgia, USA
Has it been tested for any possible compatibility issues with multi-player?

Last edited by SoBad; 07/16/10 07:59 PM.

Hardware: AMD Quad-core 2.8Gh w/ 4Gb RAM, ATI-4550 w/ 1Gb RAM, Dual-monitor (37" 16:10, 24" 16:9), Saitek X52Pro HOTAS, TrackIR5
Software: Windows 7/64-bit, Falcon 4/AF 1.0.13, HiTiles, Aeyes 3D pits, Gunny Soundpak, Skunkworks AF-2012 Mod
User: Homo Sapien, version 3-score, bio-neural logic circuits with YAH (young-at-heart) overlay
#3053822 - 07/16/10 08:03 PM Re: F4AF Modification Available [Re: SoBad]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
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Joined: Jul 2010
Posts: 27
Yes we have done some pretty extensive testing via multiplayer and have not come across anything out of the standard Allied Force multiplayer quirks.

Cheers,

Demonlord

#3053832 - 07/16/10 08:14 PM Re: F4AF Modification Available [Re: Demonlord]  
Joined: May 2010
Posts: 47
SoBad Offline
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SoBad  Offline
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Posts: 47
Georgia, USA
I didn't phrase my original question very well-- Is it multi-play compatible with others online players who are NOT using the mod???


Hardware: AMD Quad-core 2.8Gh w/ 4Gb RAM, ATI-4550 w/ 1Gb RAM, Dual-monitor (37" 16:10, 24" 16:9), Saitek X52Pro HOTAS, TrackIR5
Software: Windows 7/64-bit, Falcon 4/AF 1.0.13, HiTiles, Aeyes 3D pits, Gunny Soundpak, Skunkworks AF-2012 Mod
User: Homo Sapien, version 3-score, bio-neural logic circuits with YAH (young-at-heart) overlay
#3053836 - 07/16/10 08:16 PM Re: F4AF Modification Available [Re: SoBad]  
Joined: May 2010
Posts: 47
SoBad Offline
Junior Member
SoBad  Offline
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Joined: May 2010
Posts: 47
Georgia, USA
Next question: If one has HiTiles installed, should it be UN-installed and the reinstalled after the mod???


Hardware: AMD Quad-core 2.8Gh w/ 4Gb RAM, ATI-4550 w/ 1Gb RAM, Dual-monitor (37" 16:10, 24" 16:9), Saitek X52Pro HOTAS, TrackIR5
Software: Windows 7/64-bit, Falcon 4/AF 1.0.13, HiTiles, Aeyes 3D pits, Gunny Soundpak, Skunkworks AF-2012 Mod
User: Homo Sapien, version 3-score, bio-neural logic circuits with YAH (young-at-heart) overlay
#3053839 - 07/16/10 08:17 PM Re: F4AF Modification Available [Re: SoBad]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
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Joined: Jul 2010
Posts: 27
Ah copy that. No all players must have it installed. The way the mod works is by installing it as 2 theaters for Korea and Balkans. We did this so players can easily switch back to their default AF settings, by simply changing their battlefield selection. The Skunkworks Korea and Balkans have both been modified aswell so it extends just past the database.

Your Hi-Tiles will work without any modification. We have designed it for ease of use. =D

Last edited by Demonlord; 07/16/10 08:19 PM.
#3053845 - 07/16/10 08:24 PM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
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- Ice  Offline
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Posts: 16,082
Philippines / North East UK
I've tried this mod and all I can say is that you all have to have it to work in multiplayer. It's not a pain to install (haven't uninstalled yet so no comment there) and does seem to look cool. I can't say more than that due to limited time with it, but so far it's been painless.


- Ice
#3053852 - 07/16/10 08:31 PM Re: F4AF Modification Available [Re: - Ice]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
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Joined: Jul 2010
Posts: 27
Originally Posted By: - Ice
I've tried this mod and all I can say is that you all have to have it to work in multiplayer. It's not a pain to install (haven't uninstalled yet so no comment there) and does seem to look cool. I can't say more than that due to limited time with it, but so far it's been painless.


Haha good to see your still around Ice.

As far as uninstalling goes you just would simply delete the Skunkworks folder that is created in your Theaters folder.

I have based the format and installer on the guys at PMC's work. Much thanks to them for breaking ground on the installer.

#3053877 - 07/16/10 09:23 PM Re: F4AF Modification Available [Re: - Ice]  
Joined: Apr 2004
Posts: 123
Turkeydriver Offline
Member
Turkeydriver  Offline
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Joined: Apr 2004
Posts: 123
thanks downloading now.

#3053882 - 07/16/10 09:28 PM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Jul 2001
Posts: 605
Charlie901 Offline
Member
Charlie901  Offline
Member

Joined: Jul 2001
Posts: 605
Ft. Lauderdale, Florida
Originally Posted By: Demonlord
Hello fellow F4 Allied Force players. I am here to inform you all of the latest release of the F4AF Modification SkunkWorks. This is a massive database modification for Falcon 4.0 Allied Force. It includes new munitions, models, skins, campaigns, hires effects.

The Skunk Works Mod. A full blown effort to unlock the full potential of AF by increasing landscape & object detail, adding new aircraft & weapons, upgrading payload capabilities, fixing a number of glitches regarding aircraft, correcting all aspects of realism & a whole slew of things that will do nothing but enhance the experience of what we love to do. To Fly.

This project is not an attempt to rewrite the code or to make a new variant of Falcon like OF or FF, but to bring AF to the glory that it should be.

The installer is really quite simple it installs just as would any aftermarket campaign.

Download:

Mirror 1
Mirror 2
Mirror 3
Mirror 4

If you have any questions or just want to test fly with us, you can visit our forum at:
UK Falconeers

Thanks and I hope everyone enjoys,

Demonlord


Got any screenshots?

and Can this mod be uninstalled without having to reinstall AF?

Thanks!

#3053904 - 07/16/10 09:59 PM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Jun 2007
Posts: 89
BLuDKLoT Offline
VETERANS-GAMING
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Junior Member

Joined: Jun 2007
Posts: 89
Hemet, CA
Downloading it now.

UPDATED:

Porked install, my 3D pit is gone except the Hud and MFDs, they just floating on the screen, but no pit. Anyone else get this or know how to fix?
Blud

Last edited by BLuDKLoT; 07/16/10 11:00 PM.
#3053941 - 07/16/10 11:08 PM Re: F4AF Modification Available [Re: BLuDKLoT]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
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Joined: Jul 2010
Posts: 27
Yeah Blud, you will need to emulate the install of your aftermarket pit within the structure of the theater.

Forgot about this quirk as it was designed with clean falcon installs in mind. I`ll see if I can get a write up for you on the solution. Most of the test team used the default pit in testing but I can see why most normal pilots use the better aftermarket products.

Will advise asap.

Cheers,

Demon

Last edited by Demonlord; 07/16/10 11:10 PM.
#3053944 - 07/16/10 11:14 PM Re: F4AF Modification Available [Re: Demonlord]  
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Posts: 89
BLuDKLoT Offline
VETERANS-GAMING
BLuDKLoT  Offline
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Posts: 89
Hemet, CA
ok standing by.

#3053961 - 07/16/10 11:42 PM Re: F4AF Modification Available [Re: BLuDKLoT]  
Joined: Jul 2010
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Demonlord Offline
Skunkworks Developer
Demonlord  Offline
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Joined: Jul 2010
Posts: 27
Originally Posted By: BLuDKLoT
ok standing by.


In the meantime you could test it with you default AF pit. copter

#3054002 - 07/17/10 12:40 AM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Jun 2010
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ashoob Offline
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ashoob  Offline
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Posts: 49
A new mod sounds awesome! Can anyone give a detailed list on what it adds and all that? Will it work for existing campaigns in progress? I can't seem to find anything about it besides that it exists.

Nonetheless, Awesome!

#3054044 - 07/17/10 01:59 AM Re: F4AF Modification Available [Re: ashoob]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
Junior Member

Joined: Jul 2010
Posts: 27
Originally Posted By: ashoob
A new mod sounds awesome! Can anyone give a detailed list on what it adds and all that? Will it work for existing campaigns in progress? I can't seem to find anything about it besides that it exists.

Nonetheless, Awesome!


Well unfortunately my development partner deleted the changelog but I can give you some general information.

Quote:
A lot of the changes are behind the scenes. Things like accurate aircraft Hit Points, realistic airframe data, & loadouts. Also several aircraft have been upgraded to the newest known real world aircraft variants. The Mod uses the existing UI and existing Korea 2010 map (Unit and squadron placement has been reworked from scratch).

Starting the custom SW Korea campaign works out different then what your use to. Load the SW battlefield and load the saved file "Use_This_One" (file name may be slightly different). Upon selecting the save file you will notice the map is filled with carriers. This is an odd glitch that appeared, but does not affect anything in the campaign itself.

The biggest difference that you will notice is that DPRK has a formidable force. Clearly not an "easy mode" campaign.

#3054173 - 07/17/10 09:31 AM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Jun 2005
Posts: 16,082
- Ice Offline
Veteran
- Ice  Offline
Veteran

Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
Originally Posted By: Demonlord
Haha good to see your still around Ice.

What's that supposed to mean? smile


- Ice
#3054316 - 07/17/10 03:56 PM Re: F4AF Modification Available [Re: - Ice]  
Joined: Apr 2004
Posts: 123
Turkeydriver Offline
Member
Turkeydriver  Offline
Member

Joined: Apr 2004
Posts: 123
Mod is great so far- love the improved textures of weapons and the availability to drop JDAM again-even if it is targetted like a Mav.

One incredibly annoying thing is the apparent disregard to aircraft skin realism. The F-16 Block 40 and Typhoon at least have unrealistic skins that seem to be somthing out of Ace Combat or something. Is there a way to change these back and offer an install option to add them or not? I love the Luftwaffe Typhoon texture-looks great.

#3054339 - 07/17/10 04:21 PM Re: F4AF Modification Available [Re: Turkeydriver]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
Junior Member

Joined: Jul 2010
Posts: 27
Not at the moment tomcat but this is something that could very well be put into the next release.

Cheers.

#3054438 - 07/17/10 06:10 PM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Jan 2003
Posts: 383
Ed_1 Offline
Member
Ed_1  Offline
Member

Joined: Jan 2003
Posts: 383
NYC, USA
hi

Might be good idea to show/list what you changed on realism (hitpoint stuff ) So others can see where you are coming from . Few examples with results against stock AF .

I am always curious how other mods/groups approach data to realism .

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