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#3063981 - 07/31/10 01:16 AM Re: F4AF Modification Available ***** [Re: coolts]  
Joined: Jul 2010
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Skunk1_Viking Offline
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Skunk1_Viking  Offline
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Posts: 95
Anchorage, Alaska
Your OS and processor bit shouldn't matter. Anything Falcon software wise?
Standby for advisory.

Inline advert (2nd and 3rd post)

#3064333 - 07/31/10 07:09 PM Re: F4AF Modification Available [Re: Skunk1_Viking]  
Joined: Mar 2009
Posts: 227
coolts Offline
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coolts  Offline
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Joined: Mar 2009
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Bristol, England
It's not installed in default location,, (it's in D:\Games\falcon4 AF), and i have payware HI-Tiles installed.

Your installer found it okay though.


i7 6700k | 16gb DDR4|Geforce GTX980|M2 SSD |27” & 2 x 24” | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB |2 x Cougar MFD’s and a partridge in a pear tree
#3064659 - 08/01/10 09:44 AM Re: F4AF Modification Available [Re: coolts]  
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Posts: 95
Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
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Anchorage, Alaska
Dir. location doesnt matter. The SW installer searches for the registry key pertaining to the install so its location is fine.
HiTiles is also ok, we set it up to use it if you have it so thats not the problem.

Hmmm...this is a real goat rope. We'll keep looking into it for you though.

#3064705 - 08/01/10 01:23 PM Re: F4AF Modification Available [Re: Skunk1_Viking]  
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coolts Offline
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coolts  Offline
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Bristol, England
Thanks Viking. I uninstalled everything, cleaned my registry and reinstalled AF, updated, installed Hi-Tils and Ayes pits.

Balkans / Korea 2012 campaigns are in there, but when i try and load the saved game for the balkans campaign, i get that same message.




Last edited by coolts; 08/03/10 07:18 AM.

i7 6700k | 16gb DDR4|Geforce GTX980|M2 SSD |27” & 2 x 24” | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB |2 x Cougar MFD’s and a partridge in a pear tree
#3068038 - 08/06/10 07:17 AM Re: F4AF Modification Available [Re: coolts]  
Joined: Mar 2009
Posts: 227
coolts Offline
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coolts  Offline
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Joined: Mar 2009
Posts: 227
Bristol, England
It doesnt like the saved games for some reason. I managed to post the pics on theh ED forums as I couldnt get the images up here.

http://forums.eagle.ru/showthread.php?t=56148&page=4 (scroll down a bit to post #64)


I have reinstalled AF a couple of times

Last edited by coolts; 08/06/10 07:18 AM.

i7 6700k | 16gb DDR4|Geforce GTX980|M2 SSD |27” & 2 x 24” | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB |2 x Cougar MFD’s and a partridge in a pear tree
#3068241 - 08/06/10 03:30 PM Re: F4AF Modification Available [Re: coolts]  
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Force10 Offline
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Force10  Offline
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Does this come with its own widescreen pits? I have never purchased a widescreen pit for F4 AF.


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#3068456 - 08/06/10 08:26 PM Re: F4AF Modification Available [Re: Force10]  
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Falstar Offline
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Edina, MN 55439
Do you have to have the last LP patch installed? I installed F$:AF then Skunkworks, but have missing textures in and outside the cockpit.

#3068591 - 08/07/10 12:30 AM Re: F4AF Modification Available [Re: Falstar]  
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Posts: 95
Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
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Anchorage, Alaska
coolts: I saw your post on the other forums. To be honest we have no idea what is going on. You are the only one that has admitted to having this problem. We can't seem to duplicate it.
My only question that may give me some insight is where you downloaded it?

LS_Force: No new pits are included. We really wanted to throw in Aeyes widescreens, but that would be wrong since his are payware.

Falstar: Yes, the build was around the latest patch. Are you using Aeyes pits? These will cause 'invisy pits', but there is a work around posted earlier in this thread.

#3068950 - 08/07/10 04:36 PM Re: F4AF Modification Available [Re: Skunk1_Viking]  
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Posts: 227
coolts Offline
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coolts  Offline
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Joined: Mar 2009
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Bristol, England
SW - I have found out what was causing the trouble. My AF updater was broken. It was telling me that I had the most up to date version when actually I was running v1.0.6 instead of v1.0.13.

Once I noticed that, I reinstalled and updated correctly and now skunkworks is running okay.
I have carried out the Ayes fix and that is working correctly!

Sorry to be such a doofus, I should have checked version numbers and not trusted the dumb installer!
For next question if you are still with me! When I chose a squadron and commit, the frag is generated but all the missions I chose have all my wingmen as “unassigned”. Have I done something wrong again?

You can use me as the willing test lab rat to see just how your users can buffoon the simplest things wink


i7 6700k | 16gb DDR4|Geforce GTX980|M2 SSD |27” & 2 x 24” | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB |2 x Cougar MFD’s and a partridge in a pear tree
#3069637 - 08/08/10 10:50 PM Re: F4AF Modification Available [Re: coolts]  
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Posts: 95
Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
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Anchorage, Alaska
lol coolts.
I'm glad to hear that you got it working properly biggrin

Don't worry about your wingmen being unassigned. The seats will fill just prior to takeoff.

Cheers and Enjoy.

#3070005 - 08/09/10 04:50 PM Re: F4AF Modification Available [Re: Demonlord]  
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Posts: 115
XenonS Offline
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Posts: 115
Hi,

congrats for this very nice mod. Playing a very rocking Korea campaign. With all these modern planes added the music changes... 2 more deaths on my log...

Can you confirm me that only the "use this one" save has to be used for the mod? what are the 3 others? Seem also to work.

Thanks!!

XenonS

Last edited by XenonS; 08/09/10 10:05 PM.
#3070437 - 08/10/10 01:08 AM Re: F4AF Modification Available [Re: XenonS]  
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Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
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Anchorage, Alaska
The "use this save" file is the Korea 2012 battlefield that we made.
As for the default "start new campaign", these are your typical maps. However skunkworks data will transfer over (when within skunkworks theater). Meaning new weapons will be there, updated aircraft info, improved AI etc, its all there.

Sorry if this seems rushed, I'm in the middle of cooking, lol. Hope you understand.

#3072712 - 08/13/10 10:27 AM Re: F4AF Modification Available [Re: Skunk1_Viking]  
Joined: Mar 2009
Posts: 227
coolts Offline
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coolts  Offline
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Joined: Mar 2009
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Bristol, England
Blimey, the iron fortress campaign is a bit scary now. (or was it always that scary?) Anyways, enjoying it immensly and havent even started playing with JSOWS yet!


i7 6700k | 16gb DDR4|Geforce GTX980|M2 SSD |27” & 2 x 24” | TrackIR 5| HOTAS WARTHOG (SERIAL 0273)| CH PRO Pedals USB |2 x Cougar MFD’s and a partridge in a pear tree
#3073217 - 08/13/10 10:39 PM Re: F4AF Modification Available [Re: coolts]  
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Zaphael Offline
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Just curious... Would the JSOWs carry munitions payloads? I haven't tried it yet either.

I did notice that the AI shoots the AIM-120C7s from further out though. Or so it seems. =D

Still, I'm having a blast with the Balkans campaign. Planning all the damn ATOs myself. =D

#3074958 - 08/17/10 08:42 AM Re: F4AF Modification Available [Re: Zaphael]  
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Zaphael Offline
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Zaphael  Offline
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Posts: 10
I'm not sure if this counts as a glitch, but I was playing "Under Seige" and the campaign ended at Day 1, 1547 Hrs. Was in flight when I heard all my strike packages being called to RTB. I thought something was wrong so I ended the mission and it seems like Yugoslavia surrendered.

However, "Yugoslavia" was still generating sorties and it did not seem like they really "surrendered." Any idea if the campaign is okay?

#3099146 - 09/22/10 05:37 PM Re: F4AF Modification Available [Re: Demonlord]  
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Posts: 5,609
The Nephilim Offline
S3D GuRu
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Posts: 5,609
3rd Stone from the Sun !!
Hi, We might have an issue with the Skunkworks Theater and Playing the Stock Campaigns?? Well we have been flying the Iron MP campaign and we did a few missions and all was well. so we installed Skunkworks and played a MP campaign mission last night and after the mission ended there was no more missions being planned??

Has anyone else experienced this situation in a MP Campaign or single player after installing skunkworks with no missions being generated on a continuing campaign????


Intel i7 10700K @ 4.8GHZ / ASRock Z590 Phantom Gaming 4AC Motherboard / Asus 1080GTX OC / SoundBlaster Z / Windows 10 64bit / Reverb G2 VR Gear. / Thrustmaster Cougar + MFD's / Buttkicker Simulation / Thrustmaster Cougar
#3103454 - 09/29/10 05:59 AM Re: F4AF Modification Available [Re: Demonlord]  
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Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
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Anchorage, Alaska
What your experiencing is what I believe is a rare AF bug. I have experienced campaigns where the ATO completely breaks and will not recover. Give it another go and let me know. Sometimes the ATO does seem to lag for awhile. Run the clock at 16x for a few RL minutes and click it back to 1x, this seems to wake the ATO up sometimes.

Keep us posted.

#3103458 - 09/29/10 06:45 AM Re: F4AF Modification Available [Re: Demonlord]  
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Eugene Offline
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Eugene  Offline
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Oregon
We tried that, running for a few hours game time at 64X. Gave up after quite a few minutes. Two of us tried starting new campaigns in different theaters and the same one as our troubled, stalled campaign. No missions at all and thus no more Falcon campaigns.

We deleted the Skunkworks folder and were able to start a new campaign with missions generated. Two different computers hosting, three different pilots in three parts of the country.


Eugene
i9-9600K
GeForce 2080ti
Creative Z
Win10
32 gig RAM
Cougar
#3103463 - 09/29/10 07:01 AM Re: F4AF Modification Available [Re: Demonlord]  
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Bono Offline
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Seoul, South Korea
Sounds very interesting. I haven't had time to read through the whole 10 pages of this thread yet so pardon me if I am reiterating an issue which was already dealt with.

Replanting of Korea obj files to go around the problem with Aeyes' pit is noted.
What about the Hi-Tiles? Will it be still there with the mod or do I need to uninstall the hi-tiles before installing the mod??

#3103473 - 09/29/10 07:48 AM Re: F4AF Modification Available [Re: Demonlord]  
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Posts: 95
Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
Skunkworks Developer & PR
Junior Member

Joined: Jul 2010
Posts: 95
Anchorage, Alaska
Eugene & Nephilim,
The UKF has ran many many SW campaigns and only suffered the above mentioned ill-affects a hand full of times out of dozens. Let me consult others that I know run SW and try to find how often this is happening. I'll keep you posted. However I am talking with Demonlord right now and he agrees that this is a rare known AF bug that doesn't poke its head out very often. He also stated that he encountered the same problem as you are describing at one point. He deleted SW and reinstalled it and it was fine there after. Hope this helps some. Let us know.

Bono,
Hi-Tiles is 100% compatible. SW pulls from your default land textures. Meaning, if you have Hi-Tiles installed then SW will directly access it for tiling and scenery. No special work-around needed.

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