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#3201843 - 02/08/11 12:11 PM Re: F4AF Modification Available ***** [Re: Demonlord]  
Joined: Dec 2005
Posts: 28
Chrisreb Offline
Junior Member
Chrisreb  Offline
Junior Member

Joined: Dec 2005
Posts: 28
Southampton UK
Playing Korea - end of day 1 and there is such a tidal wave of enemy aircraft, all airbases shutdown so no missions at all on day 2. Does this mean the campaign is over?

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#3208687 - 02/15/11 10:15 PM Re: F4AF Modification Available [Re: Chrisreb]  
Joined: Mar 2009
Posts: 153
PrivateNoob Offline
Member
PrivateNoob  Offline
Member

Joined: Mar 2009
Posts: 153
Sweden
Originally Posted By: Chrisreb
Playing Korea - end of day 1 and there is such a tidal wave of enemy aircraft, all airbases shutdown so no missions at all on day 2. Does this mean the campaign is over?


yea this is whats happening to me too, the north is just over the top in the campaign!

#3221877 - 03/02/11 02:33 AM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Nov 2010
Posts: 29
firbal Offline
Junior Member
firbal  Offline
Junior Member

Joined: Nov 2010
Posts: 29
Texas
I have a problem with the install. I get it to start, but I then get a box that says "No apporprite registry found". I do not have F4AF on my C drive. I'm taking it that this is the only place that you have it programed to find it.

#3243114 - 03/23/11 08:23 PM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Mar 2011
Posts: 2
Daywalker63 Offline
Junior Member
Daywalker63  Offline
Junior Member

Joined: Mar 2011
Posts: 2
NC, USA
Hi Gents

down loaded the the new works u did for Falcon 4.0 works great...good job... to bad someone can't come out with totally new campaigns is different AO's..like a no fly zone etc, etc, just a thought if you guys have any influence.

But i do have an issue if anyone can help me with, for some reason when i go to my munitions load out screen there is over laping of the mission board and load out screens. For some reason it will not go to the selected screen to set up for different munitions. Furthermore during the missions if i go to the inflight map, the map does not appear and it has some type of interference like a bad signal that you use to see on the old tube televisions; can any one advise?

#3243799 - 03/24/11 03:18 PM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Mar 2011
Posts: 2
Daywalker63 Offline
Junior Member
Daywalker63  Offline
Junior Member

Joined: Mar 2011
Posts: 2
NC, USA
Hi Gents

down loaded the the new works u did for Falcon 4.0 works great...good job... to bad someone can't come out with totally new campaigns in different AO's..like a no fly zone etc, etc, just a thought if you guys have any influence.

But i do have an issue if anyone can help me with, for some reason when i go to my munitions load out screen there is over laping of the mission board and load out screens. For some reason it will not go to the selected screen to set up for different munitions. Furthermore during the missions if i go to the inflight map, the map does not appear and it has some type of interference like a bad signal that you use to see on the old tube televisions; can any one advise?
_________________________
Eyes On

#3257528 - 04/03/11 12:16 AM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Jun 2005
Posts: 1,942
Reticuli Offline
Member
Reticuli  Offline
Member

Joined: Jun 2005
Posts: 1,942
Dayton, OH, USA
JSOW-A does not seem to be the CEM cluster munition and appears pretty worthless for SEAD strikes, unlike in Janes FA-18. If you're unable to do anything about that, I recommend removing it and just adding the C model as a bigger Mag G, or something.

Do the AI aircraft even have the ability of firing it like dozens of miles off, like the real thing? Or are they firing it like we are, shorter range like a Mav?

Last edited by Reticuli; 04/21/11 06:16 PM.

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#3333050 - 07/01/11 09:46 PM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Mar 2011
Posts: 371
Stuffy7634 Offline
'Stuffy' - Dowding!
Stuffy7634  Offline
'Stuffy' - Dowding!
Member

Joined: Mar 2011
Posts: 371
UK
Originally Posted By: Demonlord
Hello fellow F4 Allied Force players. I am here to inform you all of the latest release of the F4AF Modification SkunkWorks. This is a massive database modification for Falcon 4.0 Allied Force. It includes new munitions, models, skins, campaigns, hires effects.

The Skunkworks Mod. A full blown effort to unlock the full potential of AF by increasing landscape & object detail, adding new aircraft & weapons, upgrading payload capabilities, fixing a number of glitches regarding aircraft, correcting all aspects of realism & a whole slew of things that will do nothing but enhance the experience of what we love to do. To Fly.

This project is not an attempt to rewrite the code or to make a new variant of Falcon like OF or FF, but to bring AF to the glory that it should be.

The installer is really quite simple it installs just as would any aftermarket campaign.

Download:

http://ukfalconeers.com/viewtopic.php?f=12&t=368


Thanks and I hope everyone enjoys,

Demonlord


So does this basically update the game's sounds, graphics (landscape and object textures) and most importantly, the explosions (what's the point of flying all that way to drop a bomb on something if you don't get a nice KABOOM?) If so, I might buy the game again - how does it work on Win 7 64bit? There isn't a game out there like Falcon Allied Force. smile

What about Track IR, does it play nice with that?

Last edited by Stuffy7634; 07/01/11 09:46 PM.

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#3357069 - 08/02/11 12:19 AM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: May 2000
Posts: 2,536
AV8R Offline
Senior Member
AV8R  Offline
Senior Member

Joined: May 2000
Posts: 2,536
Southern California USA
Is anyone going to do a SimHQ review on this SkunkWorks aftermarket update?
Seems an appropriate way to honor both the effort and FalconAF.

update: download link didnt work
Skunkworks 2.0

Looks like V2 was removed due to some bugs. So its back to v1.2 and working with the aeyes workaround for now.

Last edited by AV8R; 08/02/11 04:46 PM.

AV8R
#3388901 - 09/13/11 05:55 AM Re: F4AF Modification Available [Re: Demonlord]  
Joined: Nov 2005
Posts: 120
AndyT Offline
LT Fanatic
AndyT  Offline
LT Fanatic
Member

Joined: Nov 2005
Posts: 120
UK
I've installed this on my AF. Am I being thick here? I can't see any difference? Have a done something wrong? Need to change a config file...?

Sorry excuse the noob scuse_me

#3607598 - 07/15/12 11:30 PM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Jul 2012
Posts: 1
bandit484 Offline
Junior Member
bandit484  Offline
Junior Member

Joined: Jul 2012
Posts: 1
Oklahoma,USA
This mod ROCKS !!! It has made this simulation at least 100 percent better in my humble opinion. Skunkworks I thank you!


Be Aggressive Always !!!
#3630359 - 08/21/12 03:28 PM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Aug 2012
Posts: 378
FrontierProject Offline
low-spec system simmer
FrontierProject  Offline
low-spec system simmer
Member

Joined: Aug 2012
Posts: 378
Smalltown Minnesota
Ukfalconeers is a dead link, where do I obtain the mod?


"Burn them all."
--------------
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#3630370 - 08/21/12 03:59 PM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Jan 2004
Posts: 396
Comet Offline
Member
Comet  Offline
Member

Joined: Jan 2004
Posts: 396
If you ask me, it isn't that good a mod.
But de gustibus non disputandum est, so here's a link for you:

http://www.moddb.com/downloads/skunkworks-mod


I never finish anyth
#3630386 - 08/21/12 04:11 PM Re: F4AF Skunkworks [Re: Comet]  
Joined: Aug 2012
Posts: 378
FrontierProject Offline
low-spec system simmer
FrontierProject  Offline
low-spec system simmer
Member

Joined: Aug 2012
Posts: 378
Smalltown Minnesota
Originally Posted By: Comet
If you ask me, it isn't that good a mod.
But de gustibus non disputandum est, so here's a link for you:

http://www.moddb.com/downloads/skunkworks-mod


ya i'm going to try BMS for now, might come back to this in a few weeks


"Burn them all."
--------------
Intel Core2 Duo E8200 @ 2.66GHz
4GB RAM
Sparkle Geforce GTX460
#3648903 - 09/22/12 09:55 AM Re: F4AF Skunkworks [Re: FrontierProject]  
Joined: Jul 2010
Posts: 95
Skunk1_Viking Offline
Skunkworks Developer & PR
Skunk1_Viking  Offline
Skunkworks Developer & PR
Junior Member

Joined: Jul 2010
Posts: 95
Anchorage, Alaska
Originally Posted By: FrontierProject
Ukfalconeers is a dead link, where do I obtain the mod?


We apologize for this. Real life struggles forced the founders to walk away. It is unfortunate that it was never carried on by those it was left with.
Although not officially announced, Skunk1 Industries is currently in the process of getting its machine back in working shape.
We are in the process of hunting down the v2 installer as I believe certain UKF / 801st members may still have it.
I thank Comet for atleast having a link to the original v1.2. You can also find it at www.veterans-gaming.com

Although only a place holder for the current mission of Skunk1 Industries, you may find us at http://www.ghost-works.org/
Expect full website operations within a month.

Thank you all for your past support and we do apologize for allowing the loss of SWv2 & the UKF forums.
Regardless, AF will not be our focus this time, nor will it be development based.

Last edited by Skunk1_Viking; 09/22/12 10:36 AM.
#3649783 - 09/24/12 07:45 AM Re: F4AF Skunkworks [Re: Skunk1_Viking]  
Joined: Jan 2004
Posts: 396
Comet Offline
Member
Comet  Offline
Member

Joined: Jan 2004
Posts: 396
Originally Posted By: Skunk1_Viking
Thank you all for your past support and we do apologize for allowing the loss of SWv2 & the UKF forums.
Regardless, AF will not be our focus this time, nor will it be development based.

Any chance that version 2 entered the torrent circuit? Maybe you can find it there.
Alternatively, if you remember the exact filename of the package you can attempt to google for it.
You can fetch very sneaky stuff off the web with such aimed searches, and if your mod is still around it'll be found.


I never finish anyth
#3683463 - 11/16/12 10:14 PM Re: F4AF Skunkworks [Re: Comet]  
Joined: Jul 2010
Posts: 27
Demonlord Offline
Skunkworks Developer
Demonlord  Offline
Skunkworks Developer
Junior Member

Joined: Jul 2010
Posts: 27
Originally Posted By: Comet
Originally Posted By: Skunk1_Viking
Thank you all for your past support and we do apologize for allowing the loss of SWv2 & the UKF forums.
Regardless, AF will not be our focus this time, nor will it be development based.

Any chance that version 2 entered the torrent circuit? Maybe you can find it there.
Alternatively, if you remember the exact filename of the package you can attempt to google for it.
You can fetch very sneaky stuff off the web with such aimed searches, and if your mod is still around it'll be found.



Sorry the link hasn't been updated for V2. It can be found here.

#3726768 - 01/29/13 04:04 AM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Apr 2008
Posts: 8
hossa18 Offline
Junior Member
hossa18  Offline
Junior Member

Joined: Apr 2008
Posts: 8
I gave v1 a try. The Jdams were awesome. But I didn't like the new sounds and skins. Would you guys consider a weapons only mod?

#3729301 - 02/02/13 06:14 AM Re: F4AF Skunkworks [Re: Skunk1_Viking]  
Joined: Aug 2008
Posts: 35
Cantoo Offline
Junior Member
Cantoo  Offline
Junior Member

Joined: Aug 2008
Posts: 35
USA , EST
As Viking stated, due to RL circumstances, the founders all left the group. Control of the group was left up to me. Our forum due to lack of activity, 3 posts in 12 months, was allowed to go dead when a renewal was required to keep it active. Forums and domain names require funding. So the decision was made to let it go due to the lack of activity. The forum was active for 11 months after the release of the new Falcon BMS 4.32. As most of the falcon community migrated to the new release, our group did as well. We are still a very active group, but have adopted the title," The Falconeers", dropping the UK from our groups name, since our members come from a variety of countries around the globe.
You can now find info on our group at the Benchmarksims Forum under the " Base Operations" thread "801st/UKFalconeers" I would like to extend an open invitation to any and all who wish to join us, and as always, regardless of one abilities as we maintain our "open to all policy" as I and many others are willing to help anyone who has a serious desire to learn this wonderful simulation.

Cantoo

Last edited by Cantoo; 02/02/13 06:16 AM.
#3729303 - 02/02/13 06:18 AM Re: F4AF Skunkworks [Re: Demonlord]  
Joined: Sep 2010
Posts: 34
ShadowVonChadwick Offline
Junior Member
ShadowVonChadwick  Offline
Junior Member

Joined: Sep 2010
Posts: 34
NSW, Australia
+1

Regards..........Shad


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