How would you simulate battle damage components?
I presume you will have a way of triggering the HTR failure mode (didn't see a 'pilot incapacitated' mode)?
What about the weight/drag difference when stores are fired/jettisoned?
Although I'm not sure if that would make a perceptible difference in the sim.
On a slightly related note, I saw on TV [it must be true

] that when some of the old wooden battleships fired a full broadside, they would loose about 1/2 ton weight in shot fired!
ps: has anyone tried aerobatics with the HTR?