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#3048706 - 07/09/10 08:35 PM Ogre  
Joined: Jun 2005
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FireBird_[WINE] Offline
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Update: 17FEB11

1. Download and install Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) or Microsoft Visual C++ 2008 SP1 Redistributable Package (x64)
2. Download EE demos Ogre package
3. Unpack it anywhere.
4. Run eeogre3.exe there.
5. Choose Rendering Subsystem: Direct3D9 Rendering Subsystem, required resolution and full screen option, press OK.
6. Wait a couple of minutes.

Esc or Q - exit.
W/S/A/D,Arrows,PgUp/PgDown,Mouse (w/ or w/o right button and left shift) - movement/rotation
./;'[] (w/ and w/o shift) - change the first or the second scene (look at bottom left corner for their hex numbers).

7. Use steps 4-6 for eeogre4.exe

Use M and Shift+M to change the map number.

Last edited by FireBird_[WINE]; 02/17/11 12:41 AM.
#3048730 - 07/09/10 09:04 PM Re: Ogre [Re: FireBird_[WINE]]  

**DONOTDELETE**
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BANITA
Unregistered


lol nvm wink

Last edited by BANITA; 07/09/10 09:12 PM.
#3048793 - 07/09/10 11:03 PM Re: Ogre [Re: ]  
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Alemart Offline
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Zárate, Buenos Aires Province,...
And what do this software does?


Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.
#3048802 - 07/09/10 11:18 PM Re: Ogre [Re: Alemart]  
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FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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Simple tech demo - just "proof of concept" or something alike.

#3048951 - 07/10/10 05:15 AM Re: Ogre [Re: FireBird_[WINE]]  
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Alemart Offline
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Alemart  Offline
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Zárate, Buenos Aires Province,...
About what?


Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.
#3049043 - 07/10/10 10:35 AM Re: Ogre [Re: Alemart]  
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FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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I'm surprised that forum's division and topic's subj are not descriptive enough for anyone. I doubt I can add different significant information.

#3049046 - 07/10/10 10:45 AM Re: Ogre [Re: FireBird_[WINE]]  

**DONOTDELETE**
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BANITA
Unregistered


If you think that someone wants to download several hundred megabytes programs, half hour install do not know what, you can see how you're wrong.I even do not you post one screen.

#3049054 - 07/10/10 11:10 AM Re: Ogre [Re: ]  
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dfang Offline
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Micco
I'm going to do it just for the curiosity factor... WinkNGrin

If I don't return in about 3 hours,,,send a search party... biggrin

#3049062 - 07/10/10 11:40 AM Re: Ogre [Re: dfang]  
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FireBird_[WINE] Offline
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It's a "proof-of-concept" program, not "eye-candy" or entertainment one. Screenshots "prove" nothing. wink

#3049066 - 07/10/10 11:52 AM Re: Ogre [Re: FireBird_[WINE]]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


Ok downloading:) No problem, you simply have to remember that this forum read hundreds of people (including I) who did not know English perfectly;)

#3049095 - 07/10/10 01:09 PM Re: Ogre [Re: ]  
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JAMF Offline
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The Netherlands
Hmmm... http://www.ogre3d.org/

Open source GRaphics Engine.

http://www.ogre3d.org/gallery/

#3049155 - 07/10/10 02:56 PM Re: Ogre [Re: JAMF]  
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Pesanur Offline
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Your are planing to change the EECH engine?

#3049666 - 07/11/10 12:03 PM Re: Ogre [Re: FireBird_[WINE]]  
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dfang Offline
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Micco
Well,,got it (OGRE) installed,,don't know what I'm looking at,,but,,can see some use for this program..Like looking at every object in EECH and seeing it's specs...
********************************************************************************************

*******************************************************************************************

#3050089 - 07/11/10 10:38 PM Re: Ogre [Re: dfang]  
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Posts: 338
Alemart Offline
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Alemart  Offline
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Zárate, Buenos Aires Province,...
COOL!, i can see the potential!!!


Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.
#3127326 - 10/31/10 01:40 AM Re: Ogre [Re: FireBird_[WINE]]  
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FireBird_[WINE] Offline
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FireBird_[WINE]  Offline
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Yet another demo is out. Please check the first message for details.

BTW, I'll be glad for any help training the Ogre.
Some things (esp. materials) are not good as they could be in those demos. Also adding normals to the terrain makes funny things with colours, and that is the thing I cannot understand.

#3127471 - 10/31/10 11:45 AM Re: Ogre [Re: FireBird_[WINE]]  
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Galatei Offline
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Man, Ogre doesn't fit into EECH, and you'd know that if you had some time spent with it's source.
I did spend a lot of time on EECH trying to get it up to DX9. I have D3D, Audio and Input done, but still working (in some limited free time) on conversion from DirectDraw7 to D3D in 9, as there's no direct equivalent.

Ogre is C++, fully objective graphics engine, driven by templates and resource files. Everything is specd in completely different way than in EECH. Although EECH can be compiled with C++ fine, it was written in C and simply doesn't match Ogre's concepts and programming style. One can't simply ignore that fact and mix C and C++ just like that.

You're far better by learning Ogre and writing EECH from scratch using same ideas. Write a new sim using EECH resources.
Cheers


Future misty is, impossible to see.
#3127513 - 10/31/10 01:40 PM Re: Ogre [Re: Galatei]  
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_michal Offline
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Originally Posted By: Galatei
I did spend a lot of time on EECH trying to get it up to DX9. I have D3D, Audio and Input done, but still working (in some limited free time) on conversion from DirectDraw7 to D3D in 9, as there's no direct equivalent.


This is the best news since Arneh's Hind! I hope you will be able to finish the conversion some day.

#3127576 - 10/31/10 03:39 PM Re: Ogre [Re: _michal]  
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arneh Offline
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Originally Posted By: empeck
Originally Posted By: Galatei
I did spend a lot of time on EECH trying to get it up to DX9. I have D3D, Audio and Input done, but still working (in some limited free time) on conversion from DirectDraw7 to D3D in 9, as there's no direct equivalent.


This is the best news since Arneh's Hind! I hope you will be able to finish the conversion some day.


Indeed, getting EECH updated to something newer than dx7 would be awesome!
Though I don't know enough about Ogre to know if it's wrong to port EECH to use it, or if a port to dx9 (10, 11?) would be better.

#3127602 - 10/31/10 04:41 PM Re: Ogre [Re: Galatei]  
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Mr_Blastman Online content
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Who's Galatei--besides being named after a ship in Freespace 2, he's been registered here since 2006 and this is his second post. wink

Either way, great news, dude! I'd love to see EECH working in Dx 9.

#3127676 - 10/31/10 07:26 PM Re: Ogre [Re: Galatei]  
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FireBird_[WINE] Offline
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Originally Posted By: Galatei
Man, Ogre doesn't fit into EECH, and you'd know that if you had some time spent with it's source.
Ogre is C++, fully objective graphics engine, driven by templates and resource files. Everything is specd in completely different way than in EECH. Although EECH can be compiled with C++ fine, it was written in C and simply doesn't match Ogre's concepts and programming style. One can't simply ignore that fact and mix C and C++ just like that.


Balderdash. The majority of the game has nothing with 3D graphic engine - and many modern products (games) use languages much farther from C++ than C for those parts.

Originally Posted By: Galatei
I did spend a lot of time on EECH trying to get it up to DX9. I have D3D, Audio and Input done, but still working (in some limited free time) on conversion from DirectDraw7 to D3D in 9, as there's no direct equivalent.


I did spend a lot of time on EECH trying to get it up to OpenGL. And when I DID it I found that changing DX7 calls into others in place gives practically nothing. And much before me Tamlin had made the same - and the result he had got is practically the same. The whole EECH graphic pipeline is outdated, and in order to achieve something significant, a whole rendering process must be overwritten.
And this is bad when good and skillful people continue to try to break the same wall several times loosing their precious free time.

Originally Posted By: Galatei
You're far better by learning Ogre and writing EECH from scratch using same ideas. Write a new sim using EECH resources.


It is not a solution either. And there are two reasons for it:
1. EECH's models are far away from modern video cards expectations - you can see it looking at "Batch count" in the first EECH Ogre demo. And the choice of API used for putting those models into modern video cards gives practically nothing.
2. As I previously mentioned, most of the game has nothing with graphics. And we all like that part.

Originally Posted By: Galatei
Cheers


Good luck.

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