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#3036202 - 06/21/10 02:53 AM actual training missions
Robdcamp
Unregistered


So I just got WOV2 and I'm trying to get the hang of the airframes. I'm coming down from Falcon 4.0 and LOMAC and was amazed at how different these older airframes handle.

i looked for a mission editior but didnt find one, is that an additional download? I want to ake my own ops, hone my skills before I do the campaign.

So if you could throw me any packages or whatnot it would be greatly appreciated


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#3036459 - 06/21/10 12:47 PM Re: actual training missions [Re: ]
KJakker Offline
Member

Registered: 12/28/09
Posts: 153
Loc: Michigan, USA
Robdcamp, there is not an actual mission editor in the Strike Fighters series like is found in LOMAC for example.

A good way to train in SF2 is to use the Single Mission option. There you can select what aircraft to fly, the year of the mission, the type of mission available for the aircraft selected, the time of day the mission starts, the weather and the intensity of enemy air activity and anti aircraft defenses. Also down in the options page you can manipulate a number of different difficulty settings including the realism of the flight model and the skill of the enemy AI.

I have found that by adjusting those you can often predict what level of opposition you are going to face in a mission. For example if you know when the Mig-17 and Mig-21 went into service with the North Vietnamese Air Force you can select a date that issuers you only encounter Mig-17's.

With that in mind I would recommended flying single missions that have all the settings in your favor to start with and then as that gets easy adjusting it to make them progressively harder. Another recommendation if you just want to through the aircraft around the sky with out worry is to change the start location from "near the target" to "in air" or "at the air field" in the options menu and then move the way points in the mission map screen well clear of the target area. I that way you should have clear sky to play with the aircraft without interference. Just remember to hit refly if you don't want to save the result of the mission on the profile you are using after you exit it.

Outside of that I would recommend that you go to CombatACE and look into the "SF2V Air & Ground War Exspanion Pack v2.0 Gold" and its updates.

Finally there is in fact a mission editor for the Strike Fighters 1 series but none for SF2 yet. I do not know if there is a way to use it with SF2 given the difference in file structure of the two games but you could ask at the CombatACE forums. You can find it and a tutorial for it here SF/WO* Utilities/Editors.

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#3036751 - 06/21/10 08:09 PM Re: actual training missions [Re: KJakker]
Robdcamp
Unregistered


The link for the air/ground war is broken

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#3036860 - 06/21/10 11:51 PM Re: actual training missions [Re: ]
KJakker Offline
Member

Registered: 12/28/09
Posts: 153
Loc: Michigan, USA
I edited my post above. That link is now working and here it is again just in case.

SF2V Air & Ground War Exspanion Pack v2.0 Gold

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#3036867 - 06/22/10 12:17 AM Re: actual training missions [Re: KJakker]
Robdcamp
Unregistered


Ok, cool. Yeah I've gotten a decent hang of it, making sure not to turn and burn with the '17s with my phantom. Ironically I've had better luck getting kills with the Aim-7E then the Aim-9B.

You fire the sidewinder blind, correct. As in waiting for a stronger tone at some poor saps tailpipe? There wouldn't be a linkup between the Phantoms (almost said falcon smile FCR and the sidewinders correct?



Edited by Robdcamp (06/22/10 10:03 AM)

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#3037131 - 06/22/10 11:13 AM Re: actual training missions [Re: ]
HarryM Offline
Hotshot

Registered: 12/19/00
Posts: 7068
Loc: Paso Robles, CA USA
Yes, just wait for the louder growl. Someone suggested, and it does seem to improve hit percentage, to put the enemy AC somewhere between the cross-hairs and the cockpit combing, so aim slightly high. This because the sidewinder drops off the rail some distance before it's engine ignites.

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#3037510 - 06/22/10 04:50 PM Re: actual training missions [Re: ]
MigBuster Online   content
Member

Registered: 11/21/05
Posts: 1650
Loc: UK
Originally Posted By: Robdcamp
Ok, cool. Yeah I've gotten a decent hang of it, making sure not to turn and burn with the '17s with my phantom. Ironically I've had better luck getting kills with the Aim-7E then the Aim-9B.

You fire the sidewinder blind, correct. As in waiting for a stronger tone at some poor saps tailpipe? There wouldn't be a linkup between the Phantoms (almost said falcon smile FCR and the sidewinders correct?



Yes you have to wait for a different tone - so its easy to hit friendlies in front of you! Some later jets have HUDs that tell you which jets been locked onto.

Not sure when that slaving to the radar thing came in without looking it up.


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#3037559 - 06/22/10 05:58 PM Re: actual training missions [Re: MigBuster]
KJakker Offline
Member

Registered: 12/28/09
Posts: 153
Loc: Michigan, USA
Originally Posted By: MigBuster
Not sure when that slaving to the radar thing came in without looking it up.


According the the Weapons Editor's data, and as such in game, the AIM-9G (USN, 1970) and AIM-9J (USAF, 1972) are the first Sidewinders to be able to be slaved to the radar.

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#3045232 - 07/03/10 03:04 PM Re: actual training missions [Re: KJakker]
Sheriff Offline
Member

Registered: 02/23/04
Posts: 351
Loc: California
One"poor man's mission maker" I use is to download a mission from web site then run it. If you like the basic mission save a copy then edit it in notepad,changing aircraft types,numbers etc.even date. Hard part is figuring out the location entries. Then just rename your new mission and save it in Missions folder. Remember that the Vietnam era Missiles don't have the agility of current models. So watch the bandit's crossing angle. WOV 2 was my game of choice until WOI 2 came along. Finally download YANKEE AIR PIRATE as a WOV option. FIGHT'S ON!

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#3046144 - 07/05/10 01:06 PM Re: actual training missions [Re: Sheriff]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1524
Loc: UK
Quote:
there is in fact a mission editor for the Strike Fighters 1 series but none for SF2 yet. I do not know if there is a way to use it with SF2 given the difference in file structure of the two games

Hi
I wrote a mission editor for the original Strike Fighters / WOE / WOV / WOI.
It opens an SFv2 mission file (downloaded from CA) OK but I don't have any of the v2 programs to test fully.
If anyone wants to try the editor can be downloaded from
http://members.multimania.co.uk/keithb77/strikef/strikef.html

I never did finish the graphical map planning but it can still be used for quite complex missions.

Cheers,
Keith

PS If I were to buy yet another SF game, which of the v2 games are most improved over the original version?

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