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#3043148 - 06/30/10 08:46 AM Re: New camo textures [Re: BANITA]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
XD!!!!
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Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3043997 - 07/01/10 01:31 PM Re: New camo textures [Re: Alemart]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Sorry, but someone can say me how is named the Apache's weapon's pylon texture? I'm not be able to find them to change acording to my new apache desert textures (and sorry by my bad english).


Edited by Pesanur (07/01/10 01:33 PM)

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#3044005 - 07/01/10 01:51 PM Re: New camo textures [Re: Pesanur]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
This is the biggest problem, to find what is missing something;)
sometimes it is so that some part is textured main a different texture and can not find one, it can also be packed in a dds file, EEO, and there is not help.
In the first row download with eech--> download ==> Utilities> 3D data exporter.rar
unzip the filetekstures.bin ,
and there search for all names in the unzipped apache *.*,ah64*.* in some
browser files.
You have a lot of patience and persistence over time, but perhaps some larger specialist will tell where this texture.
My english sucks too, but i hope u understand what i mean;)


Edited by BANITA (07/01/10 01:55 PM)

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#3044303 - 07/02/10 04:53 AM Re: New camo textures [Re: Pesanur]
dfang Offline
Member

Registered: 09/04/03
Posts: 1867
Loc: Micco,Fl
Originally Posted By: Pesanur
Sorry, but someone can say me how is named the Apache's weapon's pylon texture? I'm not be able to find them to change acording to my new apache desert textures (and sorry by my bad english).
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For the Apache,,the texture's used for the weapon's pylon is AH64_PANELLING..

In this example you can see what the AH64_PANELLING texture covers on the Apache model..

As I have said before,,the way these EECH models are UV mapped,,it's hard to make a very detailed texture for them because one texture is responsible for covering so many different parts,,,(no rhyme or reason).. nope
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#3044381 - 07/02/10 07:00 AM Re: New camo textures [Re: dfang]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
In these case i'm need to reinstall EECH, since I have the proper AH64_PANELLING-D.bmp, but the game show the pylons in black.

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#3044414 - 07/02/10 07:52 AM Re: New camo textures [Re: Pesanur]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
You must use the appropriate texture to the helicopter.
for a standard apache AH64_PANELLING , for desert AH64_PANELLING-d for winter AH64_PANELLING-w
This principle works with all the textures in camouflage eech, check my thread here I've also learn a lot.
http://simhq.com/forum/ubbthreads.php/topics/3017182/blow_up_Where_can_I_find_anima.html#Post3017182

Btw Dfang can you help me,
I asked about this already, but nobody answered.
Very ugly pass me the texture of tires, normal and blurred, but totally random, sometimes it is all ok, sometimes it looks very ugly, with small movements of the mouse.
On some maps it is all ok, the other already is such a penetration, you know maybe what could it be?
From what's up? What to pay attention lest this was not?(open image in new window for biggest screen)


Edited by BANITA (07/02/10 08:06 AM)

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#3044634 - 07/02/10 11:44 AM Re: New camo textures [Re: BANITA]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Sorry, the problem with the textures is my fault, i've firget to read ansewrs in the other post that I've writed with the textures problem, and dfang already explain the solution here.

Sorry again and thanks dfang.

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#3044768 - 07/02/10 02:15 PM Re: New camo textures [Re: BANITA]
dfang Offline
Member

Registered: 09/04/03
Posts: 1867
Loc: Micco,Fl
Originally Posted By: BANITA
You must use the appropriate texture to the helicopter.
for a standard apache AH64_PANELLING , for desert AH64_PANELLING-d for winter AH64_PANELLING-w
This principle works with all the textures in camouflage eech, check my thread here I've also learn a lot.
http://simhq.com/forum/ubbthreads.php/topics/3017182/blow_up_Where_can_I_find_anima.html#Post3017182

Btw Dfang can you help me,
I asked about this already, but nobody answered.
Very ugly pass me the texture of tires, normal and blurred, but totally random, sometimes it is all ok, sometimes it looks very ugly, with small movements of the mouse.
On some maps it is all ok, the other already is such a penetration, you know maybe what could it be?
From what's up? What to pay attention lest this was not?(open image in new window for biggest screen)

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How do I duplicate this? Which map? Campaign? Season? Does it happen with all vehicles? Does it happen with moving or non moving vehicles or both?

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#3044777 - 07/02/10 02:30 PM Re: New camo textures [Re: dfang]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
Thnks for answer,exactly not checked at all, but certainly the most of the maps it happens, I know for sure that only when they are in place to see. For all vehicles,but its random(?).probably the point is
I am doing wrong with the blurred texture, but I can not understand what must be a dependence between the normal and blurred tire.
Tires interpenetrate with all parties, that is the right and left side tires.
Is is very important in order to blurred and normal perfectly in one axis?Can one and the second
Needs to be distinguished, or may be the same? I would be very grateful for any advice, because only this
does not give advice, I can not understand
how they influence normal tires and blurred .
Thanks for any help smile and sory my english bad.
here for hummer :
http://www.przeklej.pl/plik/hummer-zip-00hh19p38bm40i
password (Wprowadz haslo) hummer
I know that this one and the same texture, but it does not matter, I did blurred, changed axis, I did various sizes, still the same problem.I can not find the key in what way it is done in the original.Of course, I compared the original tires with each other, and I know what graphic they differ.
Needs a single sentence
For example: blurred texture has to be turned about 5 degrees, fuzzy, less or something like that.


Edited by BANITA (07/03/10 05:34 AM)

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#3045024 - 07/03/10 04:46 AM Re: New camo textures [Re: BANITA]
dfang Offline
Member

Registered: 09/04/03
Posts: 1867
Loc: Micco,Fl
Originally Posted By: BANITA
Thnks for answer,exactly not checked at all, but certainly the most of the maps it happens, I know for sure that only when they are in place to see. For all vehicles,but its random(?).probably the point is
I am doing wrong with the blurred texture, but I can not understand what must be a dependence between the normal and blurred tire.
Tires interpenetrate with all parties, that is the right and left side tires.
Is is very important in order to blurred and normal perfectly in one axis?Can one and the second
Needs to be distinguished, or may be the same? I would be very grateful for any advice, because only this
does not give advice, I can not understand
how they influence normal tires and blurred .
Thanks for any help smile and sory my english bad.
here for hummer :
http://www.przeklej.pl/plik/hummer-zip-0019p38bm40i
password (Wprowadz haslo) hummer
I know that this one and the same texture, but it does not matter, I did blurred, changed axis, I did various sizes, still the same problem.I can not find the key in what way it is done in the original.Of course, I compared the original tires with each other, and I know what graphic they differ.
Needs a single sentence
For example: blurred texture has to be turned about 5 degrees, fuzzy, less or something like that.

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The download link does not work for me,,don't know what I'm doin... sigh
I'm still not exactly sure what you are trying to do with the vehicle wheel textures,,maybe if I could download the above files the question would be answered...yes?
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