Forums » Air Combat & Civil Aviation » General - Air Combat (WW II) » How do you make the Anti- aircrft guns less efective?


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#3168545 - 12/30/10 02:01 PM Re: How do you make the Anti- aircrft guns less efective? [Re: ArgonV]
Weird_Crapolla Offline
Hotshot

Registered: 12/11/06
Posts: 5585
Loc: St Barth
Hi,

Quote:
Most air battles that start high, (Between 7 and 12 thousand feet)
the AI have a tendency to end up taking you down to the deck......
then when you are trying to outmanuever them and not become a lawn dart,
if you are over an enemy base or town or event that has ground guns,
they start wacking you real good when you are about to shoot down an enemy
plane.
I try to stay high, but if I end up behind one, he starts heading down.
If I have any other squadmates with me, they always head down with them
and just leave me up high.......so if I want to get anything, I have to go
down with them......most of my squadmates get taken out by groundfire.
Also, many AI enemy planes land after I have damaged them, but remain targets.
(They should just be counted as a kill! LOL!)


Some days ago I read a book about dog fight tactics WW1
That's exactly the tactic used by the Huns
Dive and drag the enemy to low flying so it can be finished by ground fire smile
Seem's the sim is very accurate .. like the ground AAA smile

OFF


Edited by Weird_Crapolla (12/30/10 02:02 PM)
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#3168869 - 12/31/10 04:45 AM Re: How do you make the Anti- aircrft guns less efective? [Re: Weird_Crapolla]
AngleOff Offline
Member

Registered: 08/14/07
Posts: 829
Loc: PA., USA
Yes indeed! thumbsup hahaha

AO

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