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#3042068 - 06/29/10 01:50 AM Reference: Technical and Gameplay Problems or Suggestions go here
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Hi all

I'm creating this thread so people with technical problems playing, or problems understanding certain game mechanics can get help. For example, if you don't know how to correctly set up a SPC Luftwaffe Campaign, or if you have GFX anomalies, this stuff all goes here.

We encourage everyone to fly at least a few throw-away missions or start a test campaign, so you guys can be sure everything works come 10th July.

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#3042163 - 06/29/10 05:44 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
Itkovian Offline
Member

Registered: 10/12/07
Posts: 223
I also suggest you check out the A2A forums if you have any technical issues, everyone is extremely helpful over there:

http://shockwaveproductions.com/forum/viewforum.php?f=42&sid=c7fc4f665bd52572199d9dac9cf63a39

Thank you.

Itkovian

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#3048233 - 07/08/10 05:45 PM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: Itkovian]
Antares Offline
Member

Registered: 07/05/10
Posts: 119
Loc: 99 Decision St
Hi everyone,

I'm having a little trouble with the BF-110. On the ground, no matter what I do, the aircraft spins port around its normal axis on application of power (like turning with an idle port engine and differential brake.)

I've tried a few things, but I just don't know how to fix it. In the air the aircraft handles just fine (I think) and looking at the engine gauges the engines are both running okay with normal readings and no indication of failure.

My Throttle and Right Throttle axes are mapped to the throttle of my X-52 Pro.

Any ideas? Thanks in advance!

- Argy

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#3048269 - 07/08/10 06:48 PM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: Antares]
MadRobbie1 Offline
Member

Registered: 08/08/05
Posts: 159
Loc: UK
Originally Posted By: Argy
Hi everyone,

I'm having a little trouble with the BF-110. On the ground, no matter what I do, the aircraft spins port around its normal axis on application of power (like turning with an idle port engine and differential brake.)

I've tried a few things, but I just don't know how to fix it. In the air the aircraft handles just fine (I think) and looking at the engine gauges the engines are both running okay with normal readings and no indication of failure.

My Throttle and Right Throttle axes are mapped to the throttle of my X-52 Pro.

Any ideas? Thanks in advance!

- Argy


Hello Argy,

Are you releasing the brakes ok? Don't forget you have to release both left & right brakes (comma & period keys by default).
Also, AFAIK, if you only have a single throttle stick you need only assign it to the main throttle axis - the "right" throttle & prop axis are only for use with a dual throttle set up. Just leave the right throttle & prop pitch as keyboard control.
You can then swap engine priority in flight by cycling engines using "E" on the keyboard.

Let us know how you get on. I have an X-52pro, so if the trouble persists just shout and I'll check out the setup on my install and report back.

Cheers!
Rob

CPS_Bomber

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#3048401 - 07/09/10 01:13 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: MadRobbie1]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Sounds to me like you are applying assymetric trust due to the control setup. Unmap right axis...

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#3048808 - 07/09/10 04:25 PM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
Antares Offline
Member

Registered: 07/05/10
Posts: 119
Loc: 99 Decision St
Hi everyone, and thank you all for your consideration.

At the eleventh hour (!) I identified the problem. I had manual propeller pitch enabled and assumed that, like in IL-2 and MSFS, it would default to the fully forward "coarse" position. But the default is actually the fully aft "fine" position, which I discovered when I tried to taxi a BF-109 and it wouldn't go! Apparently for the 110 with fully "fine" pitch the thrust and torque produced merely spins the aircraft around as I described...

...so next time it's more care with the checks, ja?

Once again - thank you to all who responded!

- Argy

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#3049071 - 07/10/10 05:28 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: Antares]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
I'm wondering: At the Squadron Diary (which seems the most reliable source for our combat reports) what does it means when it says in the enemy Claims column "20/20"

Does that mean damaged/destroyed?

So if we had damaged 20, but destroyed 10, we'd see "20/10" or such?

My pilot diary only mentions 1 claim, so I think the PD counts only your own kills, squadron diary lists squadron claims?

Also, still not clear what the reported wind speed means. I got a "bearing 145, 088" today - that can't be 88 knots wind?

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#3049081 - 07/10/10 05:43 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Another thing I already asked at A2A forum:
http://a2asimulations.com/forum/viewtopic.php?f=10&t=21911

Is it confirmed that you can get attacked on Convoy patrols even if you stay in 3d cockpit all the time? So, in other words, does the game launch German Raids AFTER you have taken off?

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#3049082 - 07/10/10 05:49 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
HeinKill Offline
Member

Registered: 05/25/06
Posts: 1559
Loc: Denmark
The no intercept quirk works both ways. IE if you fly as either RAF or Luftwaffe, and stayin 3D cockpit the whole way from takeoff (before any LW raids are seen on the board), the AI will not generate either RAF patrols or Luftwaffe raids.

H
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#3049088 - 07/10/10 05:56 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: HeinKill]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
That's what I was guessing because I saw the relation to the Luftwaffe no Intercept bug. So when flying an extended convoy patrol without a dedicated raid to intercept, it may be better to frag out and back in, to give the campaign engine a window to generate a raid?

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