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#3075665 - 08/18/10 04:59 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: Antares]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Originally Posted By: Argy
RSC, I've had plenty of tasks with I / ZG.26, but unfortunately not the time to fly them. However your situation reminds me of my own but with ZG.76 as follows:

Since I changed my 'Fly' settings to prompt me when ZG.76 goes up, however, I've had no tasks set... even though, by checking the squadron diary, they are quite clearly flying missions. Can anyone help me with this? It's kind of annoying since ZG.76 was the geschwader I intended to fly in from the start.

Cheers

- Argy

P.S. Kinda neat that you went for ZG.26 - especially at just the time I have "transferred" - almost like you're my replacement biggrin


LOL.

Sorry 'bout the late reply.

I think the only thing that really reliable works for me is running at not too high time compression (180, 300 max) and watch the airfield where your Gruppe is stationed, to see their icon appear when they are tasked. This is generally early enough that you can frag in for the start, and with Luftwaffe I usually frag in over the channel anyway. So I watch for my airfield to become active, then slow down TC to 30 or 60 and manually frag in over the channel.

Although I'm also having some success with setting the Fly parameter to my ZG, but I also saw some bugs there.

The Luftwaffe SPC, to be enjoyable, definitly requires some player intervention. Even (maybe for Cherkasov?) to reassign your unit as escort unit on certain raids, otherwise they might see no business.

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#3075907 - 08/18/10 12:13 PM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
Cherkasov54 Offline
Member

Registered: 11/08/04
Posts: 230
Loc: Dundee, Scotland
Mostly II/54 isnt there as an option when I go into the task menu.

The game seems to work numerically so JG54 is always near the end, I noticed yesterday that the 3rd Gruppe was involved so I'll keep tabs on that and if necessary arrange a transfer.

S!

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#3076205 - 08/19/10 01:02 AM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: Cherkasov54]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
They should be task-able unless they are down on men and aircraft, low on morale...?

Weird.

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#3076528 - 08/19/10 02:23 PM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
Cherkasov54 Offline
Member

Registered: 11/08/04
Posts: 230
Loc: Dundee, Scotland
They are the strongest and higest morale gruppe in the Geshwader.

Anyway I transferred today, guess what happened next! wacky

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#3089924 - 09/08/10 03:53 PM Re: Reference: Technical and Gameplay Problems or Suggestions go here [Re: RSColonel_131st]
Antares Offline
Member

Registered: 07/05/10
Posts: 119
Loc: 99 Decision St
Hi all,

The Blitz has begun in earnest so I thought I'd do my bit and organise a few "hit and run" raids to knock out one or two of the RAF radar installations along the coast to make life easier for the boys in the Kampfgeschwaden... but...

... my problem is, my AI wingmen don't seem to have the same idea. The thing is my own bombing is so desperately bad that I rather need them to release their own munitions (I can't do it all on my own you know biggrin ) and not claim that they can't identify the target... despite numerous attempts on my behalf to encourage them to do so.

Any ideas chaps?

biggrin

- Argy

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