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#3040789 - 06/27/10 10:00 AM New camo textures
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
I've make some new camo textures, for install then extrat de content of the zip in "Unit\Game installation path\cohokum\graphics\textures\camo"
EECH Textures













Edited by Pesanur (07/17/10 11:49 AM)

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#3040956 - 06/27/10 02:46 PM Re: New camo textures [Re: Pesanur]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
Nice one Pesanur. I think the grey A10 is my fav.

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#3041052 - 06/27/10 04:29 PM Re: New camo textures [Re: Colonel_Kurtz]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
Very nicely chosen texture and colors, well done, thanks:)

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#3042512 - 06/29/10 12:06 PM Re: New camo textures [Re: BANITA]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
U inspired me in these textures,
and try to make vehicles more realistic textures;)
trying to do a more rugged metal



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#3042614 - 06/29/10 01:51 PM Re: New camo textures [Re: BANITA]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
Very nice Banita, please post DL link when your finished the project.

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#3042691 - 06/29/10 03:17 PM Re: New camo textures [Re: Colonel_Kurtz]
CHADDOGG Offline
Member

Registered: 12/03/09
Posts: 264
Loc: Chimacum, Wa
Looking good! wink
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#3042751 - 06/29/10 05:00 PM Re: New camo textures [Re: CHADDOGG]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
yes, this is the final color will not find anything better, but I can not find some good desert color, trying to find.
Colonel_Kurtz==>sure, for now something to change it all the time,unless you plan to spend something soon,I was in a hurry;)



Edited by BANITA (06/29/10 05:17 PM)

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#3042789 - 06/29/10 06:21 PM Re: New camo textures [Re: Pesanur]
dfang Offline
Member

Registered: 09/04/03
Posts: 1864
Loc: Micco,Fl
You guys are doing a good job on your camo textures..
We need to remap the models in order to make really detailed ones..

These are some from way back when.. biggrin
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#3042944 - 06/30/10 02:32 AM Re: New camo textures [Re: dfang]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
dfang-funny pictures, but it just shows how very flexible is the engine smile

Btw I think I did a good texture to the desert camouflage.



And winter


Edited by BANITA (06/30/10 02:58 AM)

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#3043072 - 06/30/10 07:24 AM Re: New camo textures [Re: BANITA]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
WANT TO SELL! UAZ almost like new,no scratches
after general repairs a double varnish, waxed!


Woops sorry, bad picture

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#3043148 - 06/30/10 08:46 AM Re: New camo textures [Re: BANITA]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
XD!!!!
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3043997 - 07/01/10 01:31 PM Re: New camo textures [Re: Alemart]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Sorry, but someone can say me how is named the Apache's weapon's pylon texture? I'm not be able to find them to change acording to my new apache desert textures (and sorry by my bad english).


Edited by Pesanur (07/01/10 01:33 PM)

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#3044005 - 07/01/10 01:51 PM Re: New camo textures [Re: Pesanur]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
This is the biggest problem, to find what is missing something;)
sometimes it is so that some part is textured main a different texture and can not find one, it can also be packed in a dds file, EEO, and there is not help.
In the first row download with eech--> download ==> Utilities> 3D data exporter.rar
unzip the filetekstures.bin ,
and there search for all names in the unzipped apache *.*,ah64*.* in some
browser files.
You have a lot of patience and persistence over time, but perhaps some larger specialist will tell where this texture.
My english sucks too, but i hope u understand what i mean;)


Edited by BANITA (07/01/10 01:55 PM)

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#3044303 - 07/02/10 04:53 AM Re: New camo textures [Re: Pesanur]
dfang Offline
Member

Registered: 09/04/03
Posts: 1864
Loc: Micco,Fl
Originally Posted By: Pesanur
Sorry, but someone can say me how is named the Apache's weapon's pylon texture? I'm not be able to find them to change acording to my new apache desert textures (and sorry by my bad english).
/
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For the Apache,,the texture's used for the weapon's pylon is AH64_PANELLING..

In this example you can see what the AH64_PANELLING texture covers on the Apache model..

As I have said before,,the way these EECH models are UV mapped,,it's hard to make a very detailed texture for them because one texture is responsible for covering so many different parts,,,(no rhyme or reason).. nope
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#3044381 - 07/02/10 07:00 AM Re: New camo textures [Re: dfang]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
In these case i'm need to reinstall EECH, since I have the proper AH64_PANELLING-D.bmp, but the game show the pylons in black.

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#3044414 - 07/02/10 07:52 AM Re: New camo textures [Re: Pesanur]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
You must use the appropriate texture to the helicopter.
for a standard apache AH64_PANELLING , for desert AH64_PANELLING-d for winter AH64_PANELLING-w
This principle works with all the textures in camouflage eech, check my thread here I've also learn a lot.
http://simhq.com/forum/ubbthreads.php/topics/3017182/blow_up_Where_can_I_find_anima.html#Post3017182

Btw Dfang can you help me,
I asked about this already, but nobody answered.
Very ugly pass me the texture of tires, normal and blurred, but totally random, sometimes it is all ok, sometimes it looks very ugly, with small movements of the mouse.
On some maps it is all ok, the other already is such a penetration, you know maybe what could it be?
From what's up? What to pay attention lest this was not?(open image in new window for biggest screen)


Edited by BANITA (07/02/10 08:06 AM)

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#3044634 - 07/02/10 11:44 AM Re: New camo textures [Re: BANITA]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Sorry, the problem with the textures is my fault, i've firget to read ansewrs in the other post that I've writed with the textures problem, and dfang already explain the solution here.

Sorry again and thanks dfang.

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#3044768 - 07/02/10 02:15 PM Re: New camo textures [Re: BANITA]
dfang Offline
Member

Registered: 09/04/03
Posts: 1864
Loc: Micco,Fl
Originally Posted By: BANITA
You must use the appropriate texture to the helicopter.
for a standard apache AH64_PANELLING , for desert AH64_PANELLING-d for winter AH64_PANELLING-w
This principle works with all the textures in camouflage eech, check my thread here I've also learn a lot.
http://simhq.com/forum/ubbthreads.php/topics/3017182/blow_up_Where_can_I_find_anima.html#Post3017182

Btw Dfang can you help me,
I asked about this already, but nobody answered.
Very ugly pass me the texture of tires, normal and blurred, but totally random, sometimes it is all ok, sometimes it looks very ugly, with small movements of the mouse.
On some maps it is all ok, the other already is such a penetration, you know maybe what could it be?
From what's up? What to pay attention lest this was not?(open image in new window for biggest screen)

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How do I duplicate this? Which map? Campaign? Season? Does it happen with all vehicles? Does it happen with moving or non moving vehicles or both?

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#3044777 - 07/02/10 02:30 PM Re: New camo textures [Re: dfang]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
Thnks for answer,exactly not checked at all, but certainly the most of the maps it happens, I know for sure that only when they are in place to see. For all vehicles,but its random(?).probably the point is
I am doing wrong with the blurred texture, but I can not understand what must be a dependence between the normal and blurred tire.
Tires interpenetrate with all parties, that is the right and left side tires.
Is is very important in order to blurred and normal perfectly in one axis?Can one and the second
Needs to be distinguished, or may be the same? I would be very grateful for any advice, because only this
does not give advice, I can not understand
how they influence normal tires and blurred .
Thanks for any help smile and sory my english bad.
here for hummer :
http://www.przeklej.pl/plik/hummer-zip-00hh19p38bm40i
password (Wprowadz haslo) hummer
I know that this one and the same texture, but it does not matter, I did blurred, changed axis, I did various sizes, still the same problem.I can not find the key in what way it is done in the original.Of course, I compared the original tires with each other, and I know what graphic they differ.
Needs a single sentence
For example: blurred texture has to be turned about 5 degrees, fuzzy, less or something like that.


Edited by BANITA (07/03/10 05:34 AM)

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#3045024 - 07/03/10 04:46 AM Re: New camo textures [Re: BANITA]
dfang Offline
Member

Registered: 09/04/03
Posts: 1864
Loc: Micco,Fl
Originally Posted By: BANITA
Thnks for answer,exactly not checked at all, but certainly the most of the maps it happens, I know for sure that only when they are in place to see. For all vehicles,but its random(?).probably the point is
I am doing wrong with the blurred texture, but I can not understand what must be a dependence between the normal and blurred tire.
Tires interpenetrate with all parties, that is the right and left side tires.
Is is very important in order to blurred and normal perfectly in one axis?Can one and the second
Needs to be distinguished, or may be the same? I would be very grateful for any advice, because only this
does not give advice, I can not understand
how they influence normal tires and blurred .
Thanks for any help smile and sory my english bad.
here for hummer :
http://www.przeklej.pl/plik/hummer-zip-0019p38bm40i
password (Wprowadz haslo) hummer
I know that this one and the same texture, but it does not matter, I did blurred, changed axis, I did various sizes, still the same problem.I can not find the key in what way it is done in the original.Of course, I compared the original tires with each other, and I know what graphic they differ.
Needs a single sentence
For example: blurred texture has to be turned about 5 degrees, fuzzy, less or something like that.

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The download link does not work for me,,don't know what I'm doin... sigh
I'm still not exactly sure what you are trying to do with the vehicle wheel textures,,maybe if I could download the above files the question would be answered...yes?
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#3045036 - 07/03/10 05:31 AM Re: New camo textures [Re: dfang]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
dfang--->

http://www.megaupload.com/?d=4yV3YNKAB

Excuse me wink
Dont know why, first see.apparently there any regional blockade of the IP address.
you say you do not know what i wants to do change all wheels on new .

But they are ugly interpenetrate. There is no such problem with any other textures,
Only wheels.If you have any idea what is wrong, I'll be grateful.


Edited by BANITA (07/04/10 01:21 PM)

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#3045038 - 07/03/10 05:33 AM Re: New camo textures [Re: Pesanur]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Some new desert and winter textures added. I've updated de dowload link in the first post with the new textures.







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#3045042 - 07/03/10 05:44 AM Re: New camo textures [Re: Pesanur]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
Pesanur nice:) , personally I do not know whether it makes sense to do desert camouflage
they look ugly on the lcd, IMHO better to leave the standard camouflage.
And this is my attempt and have fun with helicopters.





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#3045639 - 07/04/10 10:28 AM Re: New camo textures [Re: BANITA]
dfang Offline
Member

Registered: 09/04/03
Posts: 1864
Loc: Micco,Fl
Originally Posted By: BANITA
dfang--->

http://www.megaupload.com/?d=4V3YNKAB

Excuse me wink
Dont know why, first see.apparently there any regional blockade of the IP address.
you say you do not know what i wants to do change all wheels on new .

But they are ugly interpenetrate. There is no such problem with any other textures,
Only wheels.If you have any idea what is wrong, I'll be grateful.

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Well! I think the problem is only related to wheels that have the capability of moving or fixed..

The wheel model uses identical objects stacked together to create a separate wheel for fixed (static) or moving..So,,,when you are looking at the HUMMV in game,,the slightest movement of the mouse causes the blurred or (Moving texture) to be seen because it's bleeding through,,I think...

Could be wrong,,but it's probably a anomaly that would take some work to correct..

The issue is not your textures,,they are fine.. yep
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NICE!

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NOT SO NICE!

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#3045709 - 07/04/10 01:04 PM Re: New camo textures [Re: dfang]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
Thank you dfang smile I lost a lot of time to make new tires, and later to find the problem why it does not look like it should.
I can now do something else, tires, and caterpillars are already finished;)


Btw the occasion to write here, run hundreds of times the game to testing, and Windows 7 very often the game will crash, from what I have noticed is probably something to do with maps on which is the sea / aircraft carrier.Jump near American aircraft carrier cause
CTD game, perhaps it will prove helpful to you in catching bugs;)

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#3046242 - 07/05/10 01:18 PM Re: New camo textures [Re: Pesanur]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
I'm prefer this for the blue forces snow textures


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#3046249 - 07/05/10 01:53 PM Re: New camo textures [Re: Pesanur]
AndyB Offline
Member

Registered: 12/13/09
Posts: 274
Loc: Ayrshire, Scotland
Now that one I really like!

That looks far more realistic in my opinion. The previous ones just didn't do it for me.

Sorry Banita ......

Cheers,

Andy
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#3046264 - 07/05/10 02:23 PM Re: New camo textures [Re: AndyB]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
Andy B-a matter of taste:) For me, the old hand-painted textures in Paint are simply outdated, and unrealistic.To at first glance looks very outdated vehicles, which does not mean they are the pretty.
It is very difficult to do good, and appropriate texture, particularly the case in desert camouflage.
Even the most beautiful camouflage will only flat image on a flat shape, does not say that what I am doing
will be released for all
I am doing it for themselves, for fun, if the way to others - no problem:)
Moreover, on every screen colors look differently, and I have no idea whether what looks good for me, in others it looks just as good:)


Edited by BANITA (07/05/10 02:28 PM)

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#3048492 - 07/09/10 07:32 AM Re: New camo textures [Re: Pesanur]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
I'm experimenting with new textures for red side, i'm put some screenshots.




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#3048629 - 07/09/10 11:27 AM Re: New camo textures [Re: Pesanur]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Well they are looking really nice, i love the BMP-2 biggrin
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3048648 - 07/09/10 11:59 AM Re: New camo textures [Re: Pesanur]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Some new screenshoots...

Blue forces ground units camo

Red forces forest camo



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#3048789 - 07/09/10 03:52 PM Re: New camo textures [Re: Alemart]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
Originally Posted By: Alemart
Well they are looking really nice, i love the BMP-2 biggrin


You say- you have wink


Pesanur-->Try to do a new wheel for vehicles, it is not difficult, and greatly improves the graphics

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#3048796 - 07/09/10 04:04 PM Re: New camo textures [Re: BANITA]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Amazing, the patters are really good, i prefer the one displayed in "http://farm5.static.flickr.com/4118/4778037468_583ee75b8a_b.jpg" more tough biggrin
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3048810 - 07/09/10 04:25 PM Re: New camo textures [Re: Alemart]
BANITA Offline
Member

Registered: 03/31/10
Posts: 324
But the sad truth is that the professional graphic designer in a day would have done better Skins than Crysis frown

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#3049166 - 07/10/10 08:12 AM Re: New camo textures [Re: BANITA]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Texture pack reloaded with new camos. Small changes addes to de camouflages of the previous screenshoots, also new summer and whinter textures added for the Su-33
Download here




Edited by Pesanur (07/10/10 08:13 AM)

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#3049305 - 07/10/10 11:14 AM Re: New camo textures [Re: Pesanur]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
GREAT!, thanks a lot! biggrin
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3049661 - 07/11/10 04:48 AM Re: New camo textures [Re: Pesanur]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
Winter textures for red forces nearly finished








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#3050088 - 07/11/10 03:37 PM Re: New camo textures [Re: Pesanur]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Looking awesome pal!, but i think that the YK41 and Ka-29 should be using the same texture and that it should be a "marine" pattern, do not you think?
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3050579 - 07/12/10 10:44 AM Re: New camo textures [Re: Pesanur]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
suggestions are always well received wink

Yak-41M and Ka-29 summer camo



Yak-41M and Ka-29 winter camo (some more light than summer camo)



Yak-41M desert camo proposal

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#3050679 - 07/12/10 01:20 PM Re: New camo textures [Re: Pesanur]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Dude those camos (all of them i mean) are AMAZING! :D, i suggested the patterns on the YK41 and KA29 because those two aircraft operated in the same groups and from the same ships (well the YK38 actually :P, but had the YK41 entered service it would had too).
Thank you VERY much for all this work man! ^_^
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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#3054468 - 07/17/10 11:44 AM Re: New camo textures [Re: Alemart]
Pesanur Offline
Junior Member

Registered: 04/12/09
Posts: 38
I¡ve make new changes, textures download updated.
New camouflage textures
Winter


Summer



Desert






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#3054690 - 07/17/10 05:57 PM Re: New camo textures [Re: Pesanur]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
Thanks for the update Pesanur smile

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#3054813 - 07/18/10 01:21 AM Re: New camo textures [Re: Colonel_Kurtz]
Alemart Offline
Member

Registered: 06/09/07
Posts: 307
Loc: Zárate, Buenos Aires Province,...
Great textures pal, so much better than the ones i made! biggrin
_________________________
Raúl Alejandro Molina Rosetti A.K.A.:
Alemart_el_Redentor.
Alemart_the_Redeemer.
Alemart.
Antaeus.
FAA-117
FAAVPilot.
pupae_pedorra.

Major, Argentine Virtual Air Force.

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