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#3036725 - 06/21/10 04:24 PM Supported Resolutions?
Ark Offline
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Registered: 12/20/01
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Loc: Fresno, CA.
I am considering picking up OFF since RoF got me hooked on WWI era flying and I was wondering if OFF supports 16:10 resolutions without stretching? My monitor's native resolution is 2560x1600 and aything outside of that looks...not so good. lol

OFF looks great and I would like to pick it up if my resolution is supported (I also own a 16:9 native panel as well if 2560x1600 is not supported).

Thanks!
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#3037576 - 06/22/10 03:26 PM Re: Supported Resolutions? [Re: Ark]
Ark Offline
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Nobody knows? :/
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#3038099 - 06/23/10 11:10 AM Re: Supported Resolutions? [Re: Ark]
Bruce Offline
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Registered: 10/26/00
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Loc: Danvers,MA USA
I'm not sure as I just picked OFF up myself.Does OFF automatically only give you resolutions that your video card and sytem support?
The reason I ask is I only have a Nvidea 8800GT and the maximum resolution I see supported is 1680 x 1050, which just happens to be my monitors native resolution.
Not probably the answer you were looking for, but at least its something smile
Now if you can tell me how to get emails sent when theres an answer to one of my threads I'll be all set. I tried setting the topic to watched, but never get answers.

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#3038401 - 06/23/10 07:09 PM Re: Supported Resolutions? [Re: Ark]
rabu Offline
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In the 16:10 ratio it supports wide screen 1680 x 1050 and 1440 x 900 both at 32 bit color
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#3038424 - 06/23/10 08:16 PM Re: Supported Resolutions? [Re: rabu]
Ark Offline
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Registered: 12/20/01
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Originally Posted By: rabu
In the 16:10 ratio it supports wide screen 1680 x 1050 and 1440 x 900 both at 32 bit color


Does it support any 16:10 ratio without being stretched, or just 1680x1050 ad below?

Thanks
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#3038450 - 06/23/10 09:29 PM Re: Supported Resolutions? [Re: Ark]
rabu Offline
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Registered: 08/02/04
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In the 16:10 ratio it supports wide screen 1680 x 1050 and 1440 x 900 both at 32 bit color. They don't look streetched to me.. I use the 1680x1050 which is the native res for my 22" LCD monitor.

There are about 10 other 32 color bit resolution combinations at different ratios to choose from.


Edited by rabu (06/23/10 09:31 PM)
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#3040048 - 06/26/10 04:09 AM Re: Supported Resolutions? [Re: rabu]
GeorgeBoles Offline
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Registered: 05/18/03
Posts: 107
Loc: Australia
Hello All,

My question is: how it would go on all of these crumby new 16:9 resolution screens. (If the trend to widescreen gets any worse we will be looking at computers through a letter box slot again ... like we used to with two or three lines of type at a time!) Will that cause stretching or distortion of the beautiful plane shapes?

As to 16:10, it is designed to run correctly at 16:10 but I cannot help with large screens like Ark's. I only have 1680*1050 and it looks excellent. To answer about the hi res screens, we really need an expert's input.

Regards,
George.


Edited by GeorgeBoles (06/26/10 04:10 AM)

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#3040220 - 06/26/10 11:18 AM Re: Supported Resolutions? [Re: GeorgeBoles]
rabu Offline
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Registered: 08/02/04
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Loc: California, USA
Maybe this will help, OFF supports the following 32 bit color screens with out distortion:

16:10 = 1680x1050 & 1440x900

16:9 = 1600x900 & 1280x720

16:12 = 1600x1200, 1280x960, 1024x768, 832x624 & 800x600

I have a 22" LCD runing native res of 1680x1050 with an older Nvidia 8800gts 320mb with a 2.4ghz Intel core 2 duo, Antec TP3 650w PSU, 2gb fast ram, a Sound Blaster X-Fi sound card, Windows XP Pro v3 and I use TrackIR5

I have OFF settings in the workshop CFS3 configuration set to 5 planes, 3 both terrains, 4 for clouds and effects. I get smooth flying in the 40-60 fps range and it looks great.
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#3040389 - 06/26/10 03:06 PM Re: Supported Resolutions? [Re: rabu]
MajorMagee Offline
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Registered: 03/16/06
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I run it at 3840 x 1024 on a TH2Go just fine.
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#3043614 - 06/30/10 09:37 PM Re: Supported Resolutions? [Re: MajorMagee]
Polovski Offline
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Registered: 03/02/03
Posts: 1840
OFF and CFS3 support all the normal and widescreen resolutions from 800x600 upwards and as Rabu says it does not just simply stretch the image, but rather renders extra image so you see more smile
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#3054367 - 07/17/10 09:45 AM Re: Supported Resolutions? [Re: Polovski]
BuddyWoof Offline
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Registered: 04/22/08
Posts: 620
It doesn't support the standard 1920x1200 16:10 resolution? That's a bummer for those owners of 24 inch 16:10 monitor owners as they won't be able to run it in native resolution. Any plans to patch this?

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#3055293 - 07/18/10 10:01 PM Re: Supported Resolutions? [Re: BuddyWoof]
Polovski Offline
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Registered: 03/02/03
Posts: 1840
It DOES support 1920 x 1200 natively, and upwards fine.

The poster above mentioned running 3 monitor resolution fine and it's not simply stretched as some sims, it's a full wider rendered extra screen width.

I believe Rabu just forgot to type out the other 209388 in the list so you assumed wink

I run at 1920 x 1200.



Edited by Polovski (07/18/10 10:04 PM)
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Regards,

Polovski,
OBD Software, proud developers of
the fabulously immersive WW1 FLIGHT SIM
Over Flanders Field : Between Heaven and Hell
http://www.overflandersfields.com
(see for OFF FAQ!)


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#3061781 - 07/28/10 05:14 AM Re: Supported Resolutions? [Re: Polovski]
sandbagger Online   content
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Yup - I run 1920 x 1200 on a 24 " monitor and at 16-10 widescreen - no problems

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#3065246 - 08/01/10 08:25 PM Re: Supported Resolutions? [Re: Polovski]
OlPaint Offline
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Registered: 02/18/06
Posts: 82
Loc: Ohio
I just picked up a Samsung 21.5 LCD monitor at Staples. The native resolution is 1920x1080. I set the CFS3Config to 1980x1080x32. That is a 16:9 aspect ratio. So I selected 16:10 aspect in Workshop. The 16:9 aspect gives a calculated 30x17 FOV which I set in Workshop. I can actually see out over a little more of the port and starboard wings while looking straight ahead. I also discovered that I do not have to twist my TrackIR as far to get an excellent Check-Six view. I am running sliders at 5-4-4-5-3 for an NVidia GTX 260 card with latest GeForce 258.96 winxp 32bit driver set. I get very little stutters in a dozen A/C furball. I cannot detect any stretching in the game view. However, the various Campaign Picture Screens for each nation display the aircraft a little bit Longer and Skinnier than normal. But I can live with that. IMHO, Wide Screen is the only way to go - short of a Triple Head setup.

OlPaint01


Edited by OlPaint (08/01/10 08:39 PM)

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#3065522 - 08/02/10 08:25 AM Re: Supported Resolutions? [Re: Polovski]
Cas141 Offline
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Registered: 12/30/00
Posts: 2774
Loc: Northern hemisphere
Pol S!

I am running OFF in XP and at the moment I run it at 1680 x 1050 on a projector. My graphics card is a nVidia GX280

I am toying with the idea of upgrading my projector to a 1080pHD native resolution and connecting to the graphics card via DVI to HMDI cable, in order to play OFF at such a resolution.

Will this work OK - can the sim support such a setup?

TIA
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#3066536 - 08/03/10 07:45 PM Re: Supported Resolutions? [Re: Cas141]
Polovski Offline
Member

Registered: 03/02/03
Posts: 1840
Hi Cas,

1920x1080 is supported of course as are all the resolutions your video card can support.

DVI to HDMI part is nothing to do with OFF or CFS3 that's more a question does your video card/system support it.


Edited by Polovski (08/03/10 07:46 PM)
_________________________
Regards,

Polovski,
OBD Software, proud developers of
the fabulously immersive WW1 FLIGHT SIM
Over Flanders Field : Between Heaven and Hell
http://www.overflandersfields.com
(see for OFF FAQ!)


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#3066695 - 08/04/10 05:42 AM Re: Supported Resolutions? [Re: Polovski]
Cas141 Offline
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Registered: 12/30/00
Posts: 2774
Loc: Northern hemisphere
Thanks Pol
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