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#3032922 - 06/16/10 12:11 PM The BGE_AirRace game/sim demo
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

I'm making a non-commercial hobby air-race game/sim with Blender 3D's build-in game engine, which is using the Bullet physic engine.

You can see my current state on this video:
http://www.youtube.com/watch?v=7422m-zrRUo

Older one with sounds/music:
http://www.youtube.com/watch?v=vYDfISes8xU

I finally could make a .exe version for the public show.

Here is a Menu screen


Game zip file(27M):
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/BGE_AirRace_demo.zip

Unzip file to any location.

This requires at least three axis joystick. The pedals are not supported yet, since the flight model is lacking the yaw input.

User need to first run the HOTAS.exe to make a configuration file for the BGE_AirRace_demo.exe.

Start the BGE_AirRace_demo.exe and maximize the screen.

About the penalty system (track-judge) you can find more from included ReadMe.txt file.


I try to create better brief & instruction later on.


Thank you for your attention


FDM4BGE a.k.a. Xjazz

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#3033733 - 06/17/10 12:07 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

I compiled a new .exe with Blender3D's own Save As Runtime function.

New .exe do not require a .NET installation.

Use original download link.

If you are interested, you can find a source file here:
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/BGE_AirRace_demo.blend

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#3035582 - 06/19/10 11:05 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

Did anybody tried this yet? It would nice to hear your critics.


For the BGE_AirRace_demo.blend file viewing you need a Blender 3D v.2.49b installation.
http://www.blender.org/download/get-blender/


Here is a mouse steering version(.blend)
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/BGE_AirRace_demo_m.blend

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#3035909 - 06/20/10 01:24 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Anybody?

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#3036893 - 06/21/10 10:29 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
Paul Rix Offline
Member

Registered: 07/06/00
Posts: 1740
Loc: NW of Austin, Tx
This isn't the busiest of the SimHQ forums, so don't lose heart over the lack of responses. It might be an idea to post a link to this thread over in the community hall. If I get some free time this week I will download Blender and give it a try.
_________________________
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#3038139 - 06/23/10 12:02 PM Re: The BGE_AirRace game/sim demo [Re: Paul Rix]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi Paul,

Thank you for your advice.

I will post a next version to the community hall.

BR

FDM4BGE

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#3038164 - 06/23/10 01:06 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
Parker Offline
Member

Registered: 12/27/09
Posts: 223
Very cool effort!
Trying it out now

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#3054831 - 07/18/10 02:44 AM Re: The BGE_AirRace game/sim demo [Re: Parker]
Stratos Offline
Hotshot

Registered: 04/21/01
Posts: 6498
Loc: Amposta Spain
Not tried yet, but I will do as soon as I get back to my home. Thanks for posting it.
_________________________
-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#3061338 - 07/27/10 03:46 PM Re: The BGE_AirRace game/sim demo [Re: Stratos]
RSColonel_131st Online   smile
Lifer

Registered: 01/02/01
Posts: 20532
Loc: Vienna, 2nd rock left.
Interesting idea.

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#3064335 - 07/31/10 12:17 PM Re: The BGE_AirRace game/sim demo [Re: RSColonel_131st]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

Thanks

The work is ongoing.

# ---------------

In my dreams a perfect air-race game/sim would include a off-season plane development part.

The player could design own plane within preset min/max dimension rules & principals.

The basic plane configuration is a typical Red Bull air-race plane, but certain adjustments can do.

Lets say:
- select a engine from available list. Weaker but lighter and less consumption OR vice versa.
- select a airfoils from available list.
- select a prop from available list. High speed vs acceleration.
- wing, vert. & hor. stabilizer areas(min/max).
- aspect ratios(min/max).
- tail length(min/max).

The weight, CG & neutral point of the plane a is calculated/estimated by game/sim.
Yes, a lots of blatant gamey guesstimate, but in name of the fun.

The Race Season
The player must fly whole season with this same plane configuration.

The seasons race tracks would include from tad scaled Red Bull air-race type of tracks to the Reno air-race Sport / Formula One class type of tracks and something between.

The racers needs to design a plane, which is fitting to her/his flying style in any given track design.

Just an idea


Edited by FDM4BGE (07/31/10 12:54 PM)

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#3065709 - 08/02/10 01:06 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

I was testing a new viewing system for the sim.

It have now a much better claissic snap pan view and also a mouse pan view.

I figured out, the mouse pan is working pretty nicely with my TrackIR 4 Pro (+TrackIR 5 final B) mouse emulation.

Controls:
F1 = internal view mode.
F2 = external view mode.
F3 = Snap pan mode with numpad-keys (default).
F4 = Mouse pan mode.
F11 = Reset mouse view to forward. This works nicely, if your TIR reset is on F12-key.
Mouse wheel up/down = zoom in/out in ext. view mode

You can get a view test .exe file from here:
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/VIEWS_demo_exe.zip

And source .blend file from here:
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/Views_demo_01.blend

The .exe file is compiled with standard Blender so, you can compile your own file within Blender.


It would be very nice, if TIR users here could give a hand and test this and tell how the TIR mouse emulation view is working for you.

Thank you for your advance.



BTW
It's just fantastic when you are lucky one to get a hand from true Blender artist like Mr. Martinsh


That Extra EA-300 looks better than some after market planes for commercial sims.


Edited by FDM4BGE (08/02/10 01:24 PM)
Edit Reason: add a 'default'

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#3066339 - 08/03/10 12:50 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

Any help for the hobby flight sim/game coder?

Thanks smile

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#3067041 - 08/04/10 01:32 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

No takers? Well, anyhow...

A few teaser WIP runtime test screen shots from next version.

The race valley


The cockpit


Nice job with opensource 3D application, eh?

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#3075187 - 08/17/10 10:06 AM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
jenrick Offline
Member

Registered: 07/08/03
Posts: 569
Wow very nice. I'm on vacation currently so I can't test it out currently. I will do so when I get home.

-Jenrick

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#3096851 - 09/19/10 03:05 AM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62

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#3169716 - 01/01/11 01:57 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62

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#3202380 - 02/08/11 01:20 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
"
Hi

Just a heads up flick

http://www.youtube.com/watch?v=mvLaibJ63DE

The effect issues must fix, the control surface/cockpit controls needs rig up, some odd gauge problems needs to solve, the fps optimization and.. also.. plus...

Small steps
"

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#3221508 - 03/01/11 11:16 AM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62




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#3224589 - 03/04/11 01:28 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

I'm some what shocked of lack of comments in here and I wondering, what could be a reason?


Is the sim bad/wrong in some general way?

Is the sim graphics bad/wrong in some fundamental way?

Is the plane flying / reacting in some stupid way?

Or is it something else?

Seriously, there's a lot of crying about the Death Of The Sims.
Why not give a hand for the open-source freeware projects?

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#3224640 - 03/04/11 02:19 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 251
Loc: Poland
Looks awesome, I've already admired this video at Blendernation.

Will you share exe of current revision?
_________________________
Cheers,
Mike.

A2A simulations | My blog | My twitter

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#3225584 - 03/05/11 01:05 PM Re: The BGE_AirRace game/sim demo [Re: _michal]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Originally Posted By: empeck
Looks awesome, I've already admired this video at Blendernation.

Will you share exe of current revision?



The latest version .exe and source .blend files will be published under the Creative Commons license.

The demo is wip.

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#3263075 - 04/07/11 11:02 AM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
FDM4BGE Offline
Junior Member

Registered: 07/09/09
Posts: 62
Hi

Update

Mr. Martinsh's FaceTrackNoir test flick:



Technical details
http://devlog-martinsh.blogspot.com/2011/04/webcam-head-tracking-using-faceapi.html

All with free softwares smile



Edited by FDM4BGE (04/07/11 11:04 AM)

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#3263275 - 04/07/11 02:03 PM Re: The BGE_AirRace game/sim demo [Re: FDM4BGE]
Sauron Offline
Successor to Bill the Cat!
Hotshot

Registered: 11/09/09
Posts: 5872
Loc: Quantum Superstate
This forum is sort of slow as someone noted, and those of us who come in here often don't say much.

Take me, for example. I wouldn't say "sh*t" if I had a mouthful of it! hahaha

Seriously, though, that is some nice looking work, and even if I don't say anything often, now that I know about it I'm tracking your progress with great interest! Keep it going!

Cheers!

Rick... thumbsup
_________________________
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