Forums » Air Combat & Civil Aviation » Air Combat - General » WW I » Anyone remember Dawn Patrol?? Active Topics You are not logged in. [Log In] [Register User]
Page 2 of 4 < 1 2 3 4 >
Topic Options
Rate This Topic
Hop to:
#3243923 - 03/24/11 12:31 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
Stuffy7634 Offline
'Stuffy' - Dowding!
Member

Registered: 03/20/11
Posts: 371
Loc: UK
Never mind - after reading up on RoF's forthcoming singleplayer campaign, it sounds very much like it has got all the content of KoTS and a whole lot more as well. £30's a bit steep for a game that's a couple of years old though, don't you think? Games have usually come down by then - unless they've been selling spectacularly well. I'll track it for a bit and see if it comes down. Shame it isn't on Steam - games that are around two years old often appear in midweek SuperDeals - such as when I picked up Napoleon Total War for £5! And Mafia II for the same price.
_________________________
Mobo: GA-P35-S3
CPU: Intel Core 2 Quad Q8400 2.66Ghz
GPU: ATI EAH4850 512mb DDR3
RAM: 4.Gb 240pin DDR2 PC667Mhz PC5300
Sound: Audigy 4
O/S: Windows 7 64bit Home Premium


Top
#3244004 - 03/24/11 01:39 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
ArgonV Online   tunes
Hotshot

Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
I would not worry about the price at this point, for what you get is more now than what it was 2 years ago. There have been pretty significant improvements to the engine, as well as new aircraft.
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
AMD XFX 7970 3GB Double D Ghz Edition vid card
3x1 ASUS PA248Q 24" monitors in Eyefinity
700W Thermaltake TR2 W0366RU PSU
600GB WD Velociraptor 10k RPM HDD
1TB WD Velociraptor 10k RPM HDD
Sound Blaster ZXR sound card
Windows 7 Ultimate 64-bit

Top

#3244080 - 03/24/11 02:29 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
Hellshade Offline
Hellshade
Member

Registered: 01/26/09
Posts: 634
Loc: Florida
If the price is a concern, it should be noted that additional planes above the 9 included are going to cost $7.62 each to be able to fly them. Bombers are $14.99 to be able to fly. Try the demo. If you love it, you may find it worth the money. If not, considered one of the other two fine WWI sims out there.

Hellshade
_________________________
I'm waiting for Wings Over Flanders Fields to be released.
Everything else is just killing time.

Top
#3244608 - 03/24/11 08:20 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3601
Loc: Keller, TX
Stuffy, you can't think of RoF as being two years old. You can't think of it in the same way as Mafia2. Mafia2 and games such as that, are two years old, and they're over. Done. RoF is an ongoing thing. What the game was two years ago, is not what it is now. And isn't now, what it will be two years from now. It's changing with every new version. New planes, new effects, terrain changes, clouds, gameplay.
A lot of the people who didn't like Rise Of Flight when it came out are coming back and changing their minds. Me...I liked it from day one.
So, it's not two years old. It's still new.
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia


Top
#3244626 - 03/24/11 08:38 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
Stuffy7634 Offline
'Stuffy' - Dowding!
Member

Registered: 03/20/11
Posts: 371
Loc: UK
That's a fair observation when you look at it like that. smile
_________________________
Mobo: GA-P35-S3
CPU: Intel Core 2 Quad Q8400 2.66Ghz
GPU: ATI EAH4850 512mb DDR3
RAM: 4.Gb 240pin DDR2 PC667Mhz PC5300
Sound: Audigy 4
O/S: Windows 7 64bit Home Premium

Top
#3424067 - 11/02/11 05:20 PM Re: Anyone remember Dawn Patrol?? [Re: ArgonV]
Priceyplanecrasher Offline
Junior Member

Registered: 05/04/11
Posts: 51
Loc: Netherlands
Originally Posted By: ArgonV
I've gotten Dawn Patrol to run in SVGA res before via DOSBox, but it has been a while and I forgot what vid card options I used. frown

I'm running Dawn Patrol in SVGA and it runs pretty smooth.
Here is what you need to do:

I have made a DOSBox conf file for Dawn Patrol:
Quote:
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if the result might not be desired.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=true
scaler=normal2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to handle.
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=dynamic
cputype=auto
cycles=max
cycleup=10
cycledown=20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=false
autofire=false
swap34=true
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

Within DOSBox where you have Dawn Patrol installed, run SVGATEST.BAT from the DOS prompt, when it asks for a VGA card, select 'OTHER' and do the tests.
Then from the DOS prompt run PATROL ? and select SVGA ON THE GROUND AND IN THE AIR.

Have fun running Dawn Patrol in SVGA. smile

This might also work with other old Rowan sims like Air Power and Navy Strike, since they are based on the same game engine, but I haven't tested this myself.
By the way, does anyone know how to run Flying Corps Gold on Windows XP or Vista (64 bit)?

Top
#3424087 - 11/02/11 05:44 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
ArgonV Online   tunes
Hotshot

Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Cheers! And I have no clue about FCG. frown
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
AMD XFX 7970 3GB Double D Ghz Edition vid card
3x1 ASUS PA248Q 24" monitors in Eyefinity
700W Thermaltake TR2 W0366RU PSU
600GB WD Velociraptor 10k RPM HDD
1TB WD Velociraptor 10k RPM HDD
Sound Blaster ZXR sound card
Windows 7 Ultimate 64-bit

Top
#3424681 - 11/03/11 11:38 AM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
Pooch Offline
Senior Member

Registered: 04/11/02
Posts: 3601
Loc: Keller, TX
I don't quite understand this whole , old game, retro, thing. With something as good as ROF out there, why would anyone want to play a ten year old game? I still can't see why people are playing EAW. Even with mods it looks like ass. Falcon 4.O with the new 4.32 BMS mod is the only old game (sim) I still play. But, what they've done is amazing.
I'm all for the new stuff. Forget the past guys, move forward, men!
_________________________
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia


Top
#3425079 - 11/03/11 06:27 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
ArgonV Online   tunes
Hotshot

Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
I've got the new stuff, but every now and then I like to fire up the old school.

P.S. I had FCG running in Win XP in software rendering... But it was unstable. I haven't tried it in Win 7.
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
AMD XFX 7970 3GB Double D Ghz Edition vid card
3x1 ASUS PA248Q 24" monitors in Eyefinity
700W Thermaltake TR2 W0366RU PSU
600GB WD Velociraptor 10k RPM HDD
1TB WD Velociraptor 10k RPM HDD
Sound Blaster ZXR sound card
Windows 7 Ultimate 64-bit

Top
#3425103 - 11/03/11 07:06 PM Re: Anyone remember Dawn Patrol?? [Re: Major_Johnson]
Keithb77 Offline
Member

Registered: 11/30/99
Posts: 1524
Loc: UK
Quote:
I'm all for the new stuff. Forget the past guys, move forward, men!


The new stuff may have all the shiny graphics and huge numbers of buttons to push....but the old stuff often had real gameplay that is sadly missing in the new (russian) stuff.
I've nothing at all against the russians or flying Migs, its just that playing their games is a little too like playing chess (a favourite russian pastime I believe).

RoF is brilliant, but I only ever play one mission over and over. FCG I remember being sucked in and needing to progress.
And going to work next day and telling people about it.

Cheers,
Keith

Top
Page 2 of 4 < 1 2 3 4 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.