I have tried all browsers and both AVAST and Malewarebytes blocks your Graviteam web forums.
Malicous code in text blocked by AVAST. and I trust AVAST it says their infected, then they are.
Just saw one of your posts at the Graviteam forum, so I guess your AV changed its mind?
"It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons."
Inline advert (2nd and 3rd post)
#3541189 - 03/19/1209:13 AMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: Kyth]
I still cant get the targeting working no mouse wheel up down will not work the crazy bronze drum in the cabin view will not react with the keys. num+, num- does not work. to set the reciticle targeting cross hairs. the earlier stug III not the newer one.
Last edited by Mastiff; 03/19/1209:51 AM.
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube "any failure you meet is never a defeat; merely a set up for a greater come back" Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb|| ATX1200Corsair||realteck 5.1||Win8.1x64pro|| TrackIr4Pro/ir||CHfghtrstck||siatekpedals| |X52ThrteCntrlr||G15Keyboard/RzrMose|| 32"LCD||2x7"lilliputs,1x9inc
#3541195 - 03/19/1209:38 AMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: godzilla1985]
I think the drum responds to the 'p' key, it's a mod work-around to ride on the hatch control key,
"It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons."
#3541202 - 03/19/1209:52 AMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: Kyth]
I think the drum responds to the 'p' key, it's a mod work-around to ride on the hatch control key,
ok thanks ill give it a go, I have also noitced some sound stuter errors codeing?
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube "any failure you meet is never a defeat; merely a set up for a greater come back" Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb|| ATX1200Corsair||realteck 5.1||Win8.1x64pro|| TrackIr4Pro/ir||CHfghtrstck||siatekpedals| |X52ThrteCntrlr||G15Keyboard/RzrMose|| 32"LCD||2x7"lilliputs,1x9inc
#3541210 - 03/19/1210:15 AMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: godzilla1985]
well that did'nt work. I can use all the other tanks and SPG's just that one wont let me use the sighting.
I'm really liking this game! beside some of the bugs. I really hope they fix allot of the problems. I cant wait to try your PZ38(t)
Last edited by Mastiff; 03/20/1202:45 PM.
71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's you-Tube "any failure you meet is never a defeat; merely a set up for a greater come back" Asus x-99||i7x5930k||ddr4 16gb2400||GTX980Ti-6gb|| ATX1200Corsair||realteck 5.1||Win8.1x64pro|| TrackIr4Pro/ir||CHfghtrstck||siatekpedals| |X52ThrteCntrlr||G15Keyboard/RzrMose|| 32"LCD||2x7"lilliputs,1x9inc
#3606179 - 07/13/1208:56 AMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: godzilla1985]
Joined: Dec 2000 Posts: 4,103Aces High 2
AKA: "Aces" (Sim123)
I have produced a small patch to resolve problems with my German Personnel Equipment Mod v2 and Kubelwaghon Radio Car v1 mods.
Install after these mods as shown below:
MINIMAL MOD INSTALL ORDER:
Generic Mod Enabler - v2.6.0.157 [F:\Steel Fury - Kharkov 1942 for Testing\MODS]
Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update SPM1.5_ultimate_update_patch (June 9th) Wehrmacht early war Aces SdkFz251 3D Model, Crew and Texture Mod v3 Aces German Personnel Equipment Mod v2 (inc. signals crew) Aces Kubelwagon Radio Car v1 Aces German Equipment Mod v2 and Kubel Radio Car v1 Patch
------
MY CURRENT FULL ACTIVATED MODS INSTALL ORDER:
Generic Mod Enabler - v2.6.0.157 [D:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942 -old for modding\MODS]
Steel_Sound_Mod_collection Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update SPM1.5_ultimate_update_patch (June 9th) Autumn_late mod WideScreen Bug Fix KythMission01 KythMission02 KythMission03 KythMission04 KythMission05 KythMission06 KythMission07 KythMission08 KythMission09 KythMission201 KythMission202 KythMission203 KythMission206 Rends_Orel_beta2 Rends_Prokhorovka_Version1 Shamonin Rends_Seelow T-28 Onslaught v1.1e KythCampaign Hold on v. Kovalkovo (Stug III F) v1.1e Wehrmacht early war Aces German Panzer Pink Waffenfarbe piped uniform_Knights Cross_version No Screen Text Grey_251_Halftracks Free Camera Mod (Eng) Gunsight fix Stuka PzVI_Tiger_Epack Sk250c10fix Aces Replace German Officer's Cap with Helmet Return_of_Panzergrau Muddy & Dusty Texture Mod (Part 1) helmut Tiger_I_Ausf_E._Three_Tones Aces SdkFz251 3D Model, Crew and Texture Mod v3 Aces German Personnel Equipment Mod v2 (inc. signals crew) Aces Kubelwagon Radio Car v1 Aces German Equipment Mod v2 and Kubel Radio Car Mod v1 Patch
------
Please note that, since I've had to do a fresh game and mods install I have only tested a few of the German "Fredericus 1" missions but this has resolved problems with loading the missions.
Best regards
Aces
Last edited by Aces High 2; 07/14/1203:52 PM.
"IL-2 MAT Manager" program co-dev., Silent Hunter III "Super Turms", "Super Pens", Multi-Skin Bombers dev. for Wings of Victory BDG version 2.10 + various Steel Fury mods. BDG member, "Modder".
Aces' Sd.Kfz 251/1 3D Model, Crew and Texture Mod (v3) plus Multiskin and Random Stowage mod for Steel Fury.
***IMPORTANT*** If you are also installing my German Equipment Mod please install the Sd.Kfz 251 mod AFTER installing the German Equipment mod. ***IMPORTANT*** If you have installed any previous versions of my Sd.Kfz 251 mod then please un-install any previous versions before installing the new version.
changelog multiskin version.
1. All three 251/1 vehicles in a panzergrenadier platoon will display differing skins. For example one vehicle features an air recognition flag on the bonnet whilst another has the front balkenkreuze marking located on the bonnet. All three vehicles have different front/back numberplates.
2. I have randomised all the new stowage/vehicle equipment items as included in my previous mod (v3). Some more common items like water-fuilled jerry cans and helmets should appear more frequently whilst rarer items such as a spare road wheel or the stick grenade bundle will appear less frequently. The net result is that all three vehicles should appear with different arrangements of stowage. This will change randomly in each missions.
3. I have shuffled around the passenger seating assignment for each vehicle so an individual member of the panzergrenadier squad will be seated in differing positions for each vehicle. For example the NCO squad leader (armed with an MP-38) will no longer occupy the same seated position in all three vehicles.
4. Each crew of 3 (driver, radio operator and machine gunner) are slightly differently dressed, different helmet colours, rolled up sleeves etc. and one crew member has a much-prized captured ppsh smg to give some extra variety.
5. As an added bonus I have slightly improved the german helmets that I released in my "Aces German Personnel Equipment Mod v2 (inc. signals crew)" and these are included (and required) by Aces' SdkFz251 3D Model, Crew and Texture Mod (v3) plus Multiskin and Random Stowage mod.
So, basically, each of the threee sdk.fz 251/1s in a platoon is different in terms of skin, stowage items, crew and passengers.
My JSGME Mods install order:
Aces German Personnel Equipment Mod v2 (inc. signals crew) Aces SdkFz 251 + German Equipment Mods Update plus SPM1.5 June 12 Compat Fix Aces Kubelwagon Radio Car v1 Aces German Equipment Mod v2 and Kubel Radio Car Mod v1 Patch Aces SdkFz251 3D Model, Crew and Texture Mod (v3) plus Multiskin and Random Stowage
----
changelog v3, additions and changes version 3.
1. Added "Geballte Ladung" stick grenade charge bundle 2. Correctly re-scaled the jerry cans. 3. Added 2x rolled zelbahns. 4. Added improved jerry can markings. 5. Added bew bracket to the hull for helmet and jerry can stowage.
Changelog v2, additons for version2:
1. Removed bipod from anti-aircraft MG-34 machine gun. 2. Changed rear MG-34 ammunition drum to "Patronentrommel 34" 75-round saddle drum type better suited for AA use. 3. Added "Kreiskorn" Anti Aircraft gunsight to rear MG-34 4. Added more detailed mounting to original AA gunsight model. 5. Added gasmask cannister near the driver's position. 6. Added 2xMP-38 machine guns and mounting brackets to the driver/radio operator's compartment side walls. 7. Added Axe, shovel and their mountings to the hull in the appropriate postions. 8. Added 2x Jerry cans and hooks to the hull with white cross marks to indicate water. 9. Added Spare road wheel to the hull. 10. Added wire for the radio antenna. 11. Added 2x mp-38 ammo pouches to the driver's compartment. 12. Added 2x helmets slung from the hull. 13. Added ammunition drum, AA gunsight, MP-38 (new), gas mask canister, mp38 ammo pouches, jerry can, axe and shovel textures to the skins and re-mapped the model's UV-Map.
I have added the jerry cans, helmets and spare roadwheel on the hull as I have seen quite a few pictures of vehicles carry these items in these positions, in fact the whole obhjective of the mod was to try and make the vehicle look more like a working vehicle and add items ommited from original model. ----
*** IMPORTANT *** If you have activated my earlier "Aces SDKFZ251 Crew - Radio Operator and Driver Cap and Headphone mod" in JSGME please de-activate it before activating this mod as all the files are included in the new mod.
*** IMPORTANT FOR THIS VERSION (v2) *** Please use the skin alternatives provided with this mod and NOT the skins provided with my previous mod version (v1) as they have been updated to incorporate detail added in the new version.
Installation, Unzip all of the eight folders included to your Steel Fury "Mods" folder and activate as shown below using JSGME.
Welcome,
This mod replaces the Sdk.Fz.251/1C halftrack vehicle in Graviteam's "Steel Fury" sim. with a new modified 3D model and textures.
I have made the following changes and additions to the basic 251/1C 3D model (which includes 3 LODs):
1. Added anti-aircraft MG-34 machine gun on the rear mounting (non-operational at the moment, eye-candy only). 2. Added two MG34 "patronenkasten" ammunition boxes and a stick grenade inside the vehicle. 3. Re-mapped and modified the model so as to enable a rear balkenkreuze and rear numberplates to be displayed. 4. Added a radio set in the co-driver/radio operator position 5. Added a radio antenna on the hull.
I have made the following additions to the 251/1C skin texture.
1. Added new dashboard instruments. 2. Added new "WH" front and rear numberplates. 3. Added FuSpr “F” radio set. 4. Added front, side and rear balkenkreuze markings. 5. Added tactical (panzergrenadier company) and divisional (11th "Ghost" panzer division) markings rear and back. 6. Added appropriate stick grenade and ammo box textures.
The mod includes no fewer than eight skin options in total which enable combinations of the following additional markings: air recognition flag on the engine cover, black and white balkenkreuzes (instead of white outlined balkenkreuzes) and an overall light snow covering to the vehicle. All the skins include new normal maps, new additions like the radio and number plates have been added to these "bump" maps.
When enabled WITHOUT one of these additional skin options enabled the default skin will display no air recognition flag, white outline balkenkreuzes and no snow covering. The seven additonal skin options are included as "optional" mods and should be enabled AFTER enabling the main mod using JSGME (Jonesoft Generic Mod Enabler). Note: Only apply one of the additional skin options at a time as only the last one enabled will be displayed.
Also please bare in mind that the air-recognition flag option/s is intended primarily for those who like a bit of variation as historically, not every vehicle in a a unit would most probably have displayed a flag and it is best-suited for early war scenarios when the Luftwaffe still had command of the skies but it does look different so I decided to include it in the options.
The mod also incorporates my earlier headphones and throat microphone plus grey/green army version "overseas" sidecap and re-position and re-scaled 3D cap model additions which changes the driver's headwear to the sidecap and the radio operator's headwear to the sidecap plus the headset.
This has been a very big project for me which has involved literally taking the existing model apart, making the model changes and additions and putting it together again piece-by-piece as well as the new textures and UV-mapping work. I have also spent some time historically researching equipment and textures from my collection of publications and also period photos. I have based my work on file versions included in the SPM1.5 ultimate update mod. I attempted to add markings and major detail items ommited from the original model.
I hope you enjoy the results,please leave me your feedback on the Graviteam and/or SimHQ forums.
Credits (all versions):
Kyth and Donken for all their invaluable modelling advice and patience. lajcak for his original sidecap texture. Ranman68 for his original headset, ammo box and stick grenade models. Privateer for his original AA gunsight and saddle drum models and saddle drum texture. DryJack for his jerry can model. The Steel Fury community for their encouragement and enthusiam.
Best Regards
Aces
------------- Permissions ------------- NOT to be used in any payware\commercial addon May be used in any freeware mod with credits.
-------------
In-game screenshot:
Last edited by Aces High 2; 08/20/1209:35 AM.
"IL-2 MAT Manager" program co-dev., Silent Hunter III "Super Turms", "Super Pens", Multi-Skin Bombers dev. for Wings of Victory BDG version 2.10 + various Steel Fury mods. BDG member, "Modder".
Install Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 last AFTER the above mods (and any other installed mods such as lajcak's excellent and highly recommended "Wehrmacht early war" mod) using JSGME.
Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 has been designed and tested to be compatible with the Steel Panzer 1.5 Ultimate mod and the June 2012 update patch.
*** IMPORTANT*** If you install any other mod/s that change one or more of the following 5 files - common_res.engcfg, common_units.engcfg, matlib.engcfg. ger.engcfg and hum_links_com.engcfg [b]AFTER Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 then you will overwrite these files and you should manually edit one or more of the effected files(s) to include the changes to be made by the desired mod/s. [/b]
Also included is a bonus add-on mod, Aces Multi-Mod Camouflage Uniform and Helmet Covers add-on v1. This mod should be installed AFTER Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 mod, it includes the following.
1. German Infantry/Panzergrenadier NCO now wears a camouflaged jacket and helmet cover. 2. German Machinegunner wears a comouflaged helmet cover. 3. German Infantry/Panzergrenadier Leutenant wears a camiouflaged jacket and helmet cover. 4. Each German "command" platton now includes a sniper dressed in camouflaged jacket, trousers and helmet cover.
*** IMPORTANT *** This mod further changes the some or all of the above files so if you are making your own changes to these files to ensure compatability with them such as Kyth's excellent Panzer III cockpit, then makes sure you add them to both sets of files, those supplied with Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 mod and the corresponding file/s included with Aces Multi-Mod Camouflage Uniform and Helmet Covers add-on v1 if you intend to use the camouflage uniform add-on mod.
Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 contains three of my most recent mods merged together. Please see the documentation included for details of the contents of each mods.
"IL-2 MAT Manager" program co-dev., Silent Hunter III "Super Turms", "Super Pens", Multi-Skin Bombers dev. for Wings of Victory BDG version 2.10 + various Steel Fury mods. BDG member, "Modder".
Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update1.1(ENG) Unofficial_patch_SF_v0.1_eng SPM1.5_ultimate_update_patch_(June) Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5
Install Aces Multi-Mod SS Uniforms and Numberplates add-on v1 AFTER the above mods using JSGME.
If you have installed my previously released add-on "Aces Multi-Mod Camouflage Uniform and Helmet Covers add-on v1" which adds camouflage clothing to army personnel then please de-activate it and activate Aces Multi-Mod SS Uniforms and Numberplates add-on v1 instead if you want SS uniforms instead. Note: Do not unistall Aces SdKfz251 + Infantry Equip + Radio Kubelwagon Multi-Mod v1 for SPM1.5 mod.
The new mods adds SS-style camouflage jacket and helmet covers clothing items, ss collar tabs, ss helmet insignia, ss insignia to all sidecaps, ss insignia to panzer and sturmartillerie crewman and ss numberplates to my radio kubelwagon and multiskin SdKfz 251 vehicle models.
That's it from me for the time being, you have lots of new toys to play with
"IL-2 MAT Manager" program co-dev., Silent Hunter III "Super Turms", "Super Pens", Multi-Skin Bombers dev. for Wings of Victory BDG version 2.10 + various Steel Fury mods. BDG member, "Modder".
"IL-2 MAT Manager" program co-dev., Silent Hunter III "Super Turms", "Super Pens", Multi-Skin Bombers dev. for Wings of Victory BDG version 2.10 + various Steel Fury mods. BDG member, "Modder".
I'm having a terrible time patching Steel Fury. It would be easy if all of the download links for everything that I need were still active, but many are not. Does anyone have clean download links for the patching files?
Thanks very much.
We had nothing comparable. Major-General F. W. Mellenthin, Chief of Staff of XLVIII Panzer Corps., referring to the T-34 tank.
#3882344 - 12/23/1302:29 PMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: godzilla1985]
Disappointed... all the files redirect me to 4shared. I refuse to make an account there... Goodluck with the game, as for me I am uninstalling and giving up on this flaming turd.
#3930527 - 03/27/1412:06 AMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: godzilla1985]
Joined: Dec 2011 Posts: 3,740FlashBurn
Senior Member
Wow! Acting like a petulant child just because he doesn't want to register with file 4 share and calling the game a turd! I think the game would probably call him him right back! Good riddance and go play panzer Elite Action ( probably more his domain anyway.... rofl)
Last edited by frinik22; 04/11/1405:10 AM.
#3938001 - 04/11/1407:27 PMRe: Steel Fury Kharkov 1942: The Essentials:MEDIAFIRE FILE D/L SECTION NOW AVAILABLE
[Re: godzilla1985]
Lima, have you tried SweetFX with Steel Fury? Your photos are lovely (and very funny), but there seems to be a little bit of jagging. I use SweetFX, don't seem to have any jaggies and this is what I attribute the improvement to.