#3009940 - 05/11/10 03:10 AM
Trains, do you still need help
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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As I said in PM, I do not have time to learn bits of the code. I have a bit of time, do you still need help with the train code?
Last edited by Brit44 'Aldo'; 05/11/10 03:11 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#3012831 - 05/16/10 09:40 PM
Re: Trains, do you still need help
[Re: MrJelly]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
Veteran
Joined: Jun 2001
Posts: 13,341
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Hi Allen.
As you know I've been out of the loop all this week, but As Ray and Pobs are doing a total revamp of the European Theater, it seemed to be the perfect time to fix the rail code, so we can have proper double track railways, as most of Europe was in the 1940's.
The other bug was, when a target train reaches the terminus, it re spawns, exits the station, and immediately returns back on it's self. The train should enter the terminus, and then re spawn some distance from the player, traveling to the terminus again.
Supports EAW 1.29.exe, Drop in and Play Technology. 1.29 download
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#3013022 - 05/17/10 06:51 AM
Re: Trains, do you still need help
[Re: Col. Gibbon]
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Joined: Apr 2004
Posts: 3,942
453Raafspitty
Senior Member
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Senior Member
Joined: Apr 2004
Posts: 3,942
Australia,Sandstone Point
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The train should enter the terminus, and then re spawn some distance from the player, traveling to the terminus again. Actually it should stop at the station,unload the troops,empty it,s wagons,then new passengers should alight,the wagons restocked,the boilers refilled with water and then having hot girlfriends run down the platform waving to their partners inside when it leaves for the next station..."Tickets please" I hope we get cities with realistic shunting yards,multitracks,workshops the who shebang.Makes tactical bombing a whole lot better
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#3013033 - 05/17/10 07:49 AM
Re: Trains, do you still need help
[Re: 453Raafspitty]
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Joined: Jun 2001
Posts: 9,215
Pobs
Hotshot
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Hotshot
Joined: Jun 2001
Posts: 9,215
North Wales, UK
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Hi,
can I perhaps clarify the current behaviour. When a train reaches a station it disappears and then reappears at the final node in the railtrack before the station and repeats the approach indefinitely until attacked. this wasn't such a problem in the original game because the tracks are crudely built and the nearest node was often miles from the station, but with SAW and with the new ETO railways it may only be a few hundred yards away, which leads to the unedifying sight of a train with its tail entering a station and its engine reappearing and overlapping the last wagons on the same track section. I can see no real reason not to let the train just stand at the station once it has arrived personally, or even to allow a gap then have it return along the track in the opposite direction, but perhaps it would be nice to hear from people what the general view is on what is best here ?
the intention of the original programmers of course was to ensure that there was a moving train to attack however long the player took to get to the site, is that necessary do we think ?....
cheers,
Pobs
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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