#2997859 - 04/19/10 08:11 PM
Re: [MOD] New version of UltraPack available: 2.01
[Re: WWSandMan]
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Joined: Sep 2009
Posts: 302
Borsch
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Member
Joined: Sep 2009
Posts: 302
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I cant believe they missed out on new updated external 3d models for all bf109 planes (by Japancat and Anto)! Its a seminal piece of work, a must!
Last edited by Borsch; 04/19/10 08:17 PM.
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#2999421 - 04/22/10 12:42 PM
Re: [MOD] New version of UltraPack available: 2.01
[Re: Koala]
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Joined: Dec 2001
Posts: 1,807
Murph
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Member
Joined: Dec 2001
Posts: 1,807
Aurora,CO,USA
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In fact you shouldn't install it over HSFX. Do a separate install of UP 2.01 and you will have the option of using the switcher to switch to HSFX if you like. I have two installs, so do a lot of other people. Not that I don't trust the switcher to work, but I still like to hedge my bets. Trying to install one over the other probably won't work and will probably mess up your install of HSFX.
Intel i5 2500K CPU @4.0,Gigabyte GA-Z97-HD3 MB (turbo) GTX 1060 6G, 16G DDR3, Windows 10 Home 64 bit- "N�or bhris focal maith fiacail riamh."
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#2999443 - 04/22/10 01:51 PM
Re: [MOD] New version of UltraPack available: 2.01
[Re: Murph]
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Joined: Apr 2008
Posts: 327
miamieagle
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Member
Joined: Apr 2008
Posts: 327
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#3000254 - 04/23/10 06:37 PM
Re: [MOD] New version of UltraPack available: 2.01
[Re: Borsch]
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Joined: Jan 2004
Posts: 1,108
Mysticpuma2003
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Member
Joined: Jan 2004
Posts: 1,108
Birmingham, UK
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Only thing is, if I take away the - sign from the MODS folder, or add any mods files to the MODS folder, the game gets to 60% and CTD. Leaving the folder as it is like this -MODS and the game loads no problem? Means I can't add other MODS without learning the JSGME method Irritating MP
[img]http://i41.tinypic.com/2yjr679.png[/img]
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#3000448 - 04/24/10 02:15 AM
Re: [MOD] New version of UltraPack available: 2.01
[Re: Mysticpuma2003]
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Joined: May 2002
Posts: 2,290
WWSandMan
WW: Online Since 1992
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WW: Online Since 1992
Member
Joined: May 2002
Posts: 2,290
Mankato, Minnesota, U.S.A.
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Only thing is, if I take away the - sign from the MODS folder, or add any mods files to the MODS folder, the game gets to 60% and CTD... Hope this will help in diagnosing your mod issue ... A 60% CTD means there is a conflict in the aicraft loading sequence. As mentioned on the SAS site : the 60% crash troubleshooter
This article assumes that you have a modded version of IL2 that worked in the past, but that now crashed to desktop at 60% load after you installed a new plane.
Here is a step by step guide that will get you out of it 99.9 % of the time.
The 60% crash explained :
60 % crashes are caused by a broken chain of reference between your games air.ini file, the contents of your mods folder, and your buttons file.
When you load the game, it boots up these three things in the following way.
1) It loads the air.ini file, which tells it what planes to load. 2) It then goes to look for these planes, first in your mods folder, and if it doesn’t not find them there, it looks for them in your game’s own “SFS” files. 3) When it finds the plane, the plane’s files will tell it which Flightmodel data’s needed for that plane. Flightmodel data is contained in the Buttons file.
If at any stage in this process, the game is told to look for something and it cannot find it, it will crash back to desktop at 60% loading time. The article continues ... I can provide a link to it via PM, but not publicly.
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#3000525 - 04/24/10 06:09 AM
Re: [MOD] New version of UltraPack available: 2.01
[Re: WWSandMan]
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Joined: Jan 2001
Posts: 4,122
BlackLion
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 4,122
in the Cockpit of whatever I a...
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I have a highly modded UP 2.01 running and was trying to add the last hotfix to it last night; I experienced that 60% CTD whenever I dropped the content of the hotfix into the files folder, no matter what I tried; it seems the creators of UP did add some content that does not like some content in my MODS folder, obviously something related to addon aircraft; my air.ini, plane_ru and weapons_ru files are all in place and double and triple checked;
so for me, its no hotfix 2.01 now-the original 2.01 runs perfectly though; I am pretty sure though that maybe a new buttons file might save the day in the near future though;
oh, dropping mods via the mod enabler does neither help nor cause troubles, as long as you add them with the correct file and folder structure;
hope this helps BL
Experience of battle divides those who talk about nothing but the anticipation from those who talk about everything but the memory of it.
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#3000889 - 04/25/10 09:23 AM
Re: [MOD] New version of UltraPack available: 2.01
[Re: Daarkon]
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Joined: Jan 2001
Posts: 4,122
BlackLion
Senior Member
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Senior Member
Joined: Jan 2001
Posts: 4,122
in the Cockpit of whatever I a...
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do you have the latest hotfix installed? I thought that dropping in the 15th april SAS buttons might cure the problem but it did not; so for me, it is sticking with the pre hotfixV2 version of 2.01 and awaiting further developments...
my post was meant just to confirm that the latest version of 2.01 may indeed cause trouble with certain installations that feature MODS directories with their own mods installed there; those troubles might have nothing to do with the mods inside the folder, but with the hotfix patch itself....
Experience of battle divides those who talk about nothing but the anticipation from those who talk about everything but the memory of it.
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#3001688 - 04/26/10 09:42 PM
Re: [MOD] New version of UltraPack available: 2.01
[Re: BlackLion]
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Joined: Jan 2004
Posts: 1,108
Mysticpuma2003
Member
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Member
Joined: Jan 2004
Posts: 1,108
Birmingham, UK
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Hmmm, tried various options, still get a 60% CTD when I add a MOD to the MODS folder or take away the - sign. Running JGSME after clean install didn't create a MODS folder (separate to - sign version) Pity, was looking forward to adding some MODS to it Cheers, MP
[img]http://i41.tinypic.com/2yjr679.png[/img]
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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