The RBWar 2 tournament started on Sunday, March 28, 2010 and will run for 4 weekends. It is organized and hosted by US95_Pickett.
RBWar is NFM and uses the standard Red Baron 3D installation (no patches needed, only a custom map from ww1aces.com).
If you are interested in flying in RBWar 2, please sign up over at the WW1Aces.com forum:
http://ww1aces.com/phpBB3/ You do not have to be a member of a squadron to fly in RBWar 2; squadron pilots and independent pilots are all welcome !!!
Below is the RBWar 2 schedule:
Week 1 - Sunday, March 28, 2010 3pm est, N17 v Alb D2 - Flanders Map
April 3-4, 2010 Easter weekend, no RBWar 2 tournament this weekend
Week 2 - Saturday, April 10, 2010 3pm est, N24 v Alb D3 and Alb D2 - Alsace Map
Week 3 - Sunday, April 18, 2010 3pm est, Sop Tripe v Fok DR1 - Verdun Map
Week 4 - Saturday, April 24, 2010 3pm est, Camel and Snipe v Fok DR1 and Fok D7 - Marne Map
The RBWar is NFM format.
RBWar matches will run for 2 hours.
RBWar matches are limited to 12 pilots per side, 24 pilots total. Signup is at the ww1aces.com forum. RBWar is open to all pilots, whether you are in a squadron or not (independent pilots are welcome).
There is only one aerodrome per side, so guard your home aerodromes well.
RBwar will be played on four custom maps: Alsace, Flanders, Marne and Verdun (a different map each week). You can download the custom maps from ww1aces.com. You can fly in RBWar without the custom maps, however, you would have a difficult time locating the targets without the custom maps.
Target Points:
Village/Town - 2 points
City - 8 points
Bridges - 8 points
Factory - 8 points
Railroads - 4 points
Supply Depot - 8 points
Aerodrome - 20 points
hardened targets - 0 points
Aircraft Points:
Aircraft Kill - 3 points
AA/Mech deaths - minus 3 points
Rules:
1) Fly with honor
2) No Rules Lawyering
3) Any weapons/ammo may be used at any time, any where
4) No riding flamers - penalty of minus 30 points
5) No exiting the game except from stopped position on runway of your home aerodrome to restart new life by hitting esc/enter, or after death (pilot death or aa/mech death) to restart new life by hitting esc/enter, or in the last 60 seconds of the game - penalty of minus 20 points
6) Any targets destroyed by friendly actions (friendly fire, crashing into friendly target), the target points value will automatically be awarded to the enemy team
7) Destroying enemy ground targets and killing enemy aircraft score points; the team with the highest total points at the end of the Red Baron War wins
HAVE FUN!!!!!
NOTE: all times indicated in the schedule will be for the EASTERN TIME ZONE of the United States
For RB pilots living in Europe (or anywhere), you can check what the current time is for the Eastern Time Zone of the United States by going here:
http://nist.time.gov/index.html - The official US time
or here:
http://tycho.usno.navy.mil/cgi-bin/timer.pl - US Naval Observatory Master Clock Time
Any questions, please post at the forums located at ww1aces.com