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#3000891 - 04/25/10 02:41 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
Heinzi Offline
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Registered: 05/27/05
Posts: 977
Loc: Cologne
This looks fantastic AD, thanks for the update!

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#3000900 - 04/25/10 03:49 AM Re: Welcome to Afghanistan - A developers diary [Re: Heinzi]
Flexman Offline
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Registered: 10/11/99
Posts: 1262
Loc: Leeds, England
Très bien. We'll be able to push those shadows out more when we update the engine and work on the dynamic LOD function.
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#3001354 - 04/26/10 02:18 AM Re: Welcome to Afghanistan - A developers diary [Re: Flexman]
FokkerDVIII Offline
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Registered: 12/29/04
Posts: 986
Looking at the pictures of the compounds I can just envision it now.An A-team forms a perimeter around one and enters looking for weapons caches as you establish an orbit above for recon & support.Could get rather interesting.:)
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#3001528 - 04/26/10 09:41 AM Re: Welcome to Afghanistan - A developers diary [Re: FokkerDVIII]
AD Offline
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Registered: 10/29/01
Posts: 6248
Loc: South East Asia
As long as I get to be Mr.T I don't mind who orbits above.
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#3002273 - 04/27/10 02:29 PM Re: Welcome to Afghanistan - A developers diary [Re: AD]
Scylla Offline
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Registered: 10/24/99
Posts: 8502
Nice to see a new sim with all these updates coming. What a contrast to some other efforts that seem to take forever.

This one looks like it will actually make it to the harddrive.
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#3008800 - 05/08/10 11:51 AM Re: Welcome to Afghanistan - A developers diary [Re: Scylla]
AD Offline
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Registered: 10/29/01
Posts: 6248
Loc: South East Asia
Note #13

The terrain has continued to evolve with lots of compounds and villages now placed throughout the map. The density of vegetation has been increased along the greenzones.







Some tongue-in-cheek advertising billboards have been built and will be placed along the roads.



Telegraph poles have been laid across the map and will be connected at some point.



There are multiple river-crossing points along the main greenzone. This is a concrete bridge south of herat. The rest of the bridges are stone.



A 3D bomb crater. Varying sizes of crater will appear on the terrain depending on the calibre of ordnance fired.



Cheers


Edited by AD (05/08/10 11:53 AM)
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#3009235 - 05/09/10 12:35 PM Re: Welcome to Afghanistan - A developers diary [Re: AD]
Spac3Rat Offline
Junior Member

Registered: 05/06/10
Posts: 25
Loc: Lisbon, Portugal
Oh Oh! Amazing.

I like the billboards :P Add that as bumper-stickers on vehicles :P

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#3009521 - 05/10/10 05:55 AM Re: Welcome to Afghanistan - A developers diary [Re: Spac3Rat]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 943
Loc: Germany
Thx for the update! The greenzones looking better every time. That billboard is funny. biggrin


Edited by EagleEye[GER] (05/10/10 05:56 AM)
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#3012187 - 05/15/10 01:42 AM Re: Welcome to Afghanistan - A developers diary [Re: EagleEye[GER]]
AD Offline
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Registered: 10/29/01
Posts: 6248
Loc: South East Asia
Note #14

Shindand airfield is being built. It's an old soviet airbase south of Herat. In our campaign it will be modernized and used by NATO forces.

















Cheers


Edited by AD (05/15/10 01:43 AM)
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#3012242 - 05/15/10 06:48 AM Re: Welcome to Afghanistan - A developers diary [Re: AD]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3065
Loc: Portugal
WOW, AWESOME!! jawdrop



This is definitly the best looking military base that I ever saw in a combat flight sim!

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