3 new missions based on actual ordered activities of 95th Aero Squadron on 21 May 1918:
Dieulouard-Commercy Patrol
Vaucouleurs Voluntary
Sector 19 Protection Patrol
First Pursuit Group Toul Single Player r1.05, link in Toul Sector download section
here.missions are a little ahead of planned timeline sequence, but they use some ME functions added in 1.010 & a new custom template. format is closer to that generated for neoqb career mode missions, game play does seem to be smoother than previous template without too much impact on ‘unscripted’ activity.
some features of new template:
- most default locations in the 480,000 km area of operations re-aligned to fit better with 1.008 texture changes.
- 50+ research referenced locations added.
- all air bases (17 total) populated & actively defended, including sirens & possible scramble air response. house smoke also included at all to indicate approximate wind direction & velocity.
- operations area semi-randomly populated with planes, aerostats, AAA/flak, vehicles & columns. enemy/friendly flights & ground activity not directly related to mission may be active.
- there is high probability of contact with enemy (ground &/or air), but it is not 100%, some player initiative may be required.
- ‘skip’ menu added to media display prior to start of mission. subtitle needs to be enabled for text to be visible, if not visible click at bottom of screen to proceed to mission start or wait for timer to expire.
- mission succeed / fail conditions are in place, player must land for results to be displayed.
- some AI behavior may be adjusted from default. destruction of enemy not always required for mission success.
- player aircraft has limited waypoints. use of autopilot does not guarantee assigned route will be followed.
- player may have wingman if assigned to a flight of 4 or more, even if not flying lead. when this happens other aircraft in flight will be instructed by script to take correct positions as directed in briefing by Operations Officer Captain Philip J. Roosevelt. issue of command to place player’s wingman in proper formation position relative to player aircraft recommended.
example: 5 ship V formation positions in RoF:
#2 is close left of lead,
#3 close right,
#4 far left,
#5 far right.
in the 5 ship Dieulouard-Commercy Patrol mission, Lt. Price (player), is assigned position #3. after reaching assembly waypoint at Dommartin les Toul flying field, AI #2 (Lt. Buckley) & #4 (Lt. Curtis) will move to form in correct positions to left of lead (Lt. McKeown). #5 (Lt. Casgrain), is player wingman & will by default form in player’s #2 close left position, putting him in wrong overall flight formation position. if player issues formation right edge command, Lt. Casgrain will move to players right, putting him in correct overall #5 flight formation position relative to player aircraft.
… or you can just display lack of flight discipline & not fly in formation.
to install unzip download file & place First_Pursuit_Group folder in \Rise of Flight\data\Missions\ .
if folder is already in place from previous install allow any requested overwrite of .jpg files.
aloha ... soda