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#2970097 - 03/03/10 09:35 PM Terrain technical issues solved (so far, so good)
Dante-JT Offline
Member

Registered: 12/23/03
Posts: 320
Loc: Florianópolis - Brazil
Like I've said in January's update post, we were facing some issues regarding terrain size and loading time. After some re-engineering, the object format for the terrain mesh was changed to a more efficient one, and at the moment we're loading whole Falkland/Malvinas islands in a matter of 45 seconds, while in the older system it was taking several minutes to load just 1/10 of the islands territorial size.
We still didn't loaded the continent (Argentina) yet but so far it's looking promising and hopefully the system will cope with this task.
So, it's good news and I've also posted a quick update on our website. Cya! smile
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#2970140 - 03/04/10 12:30 AM Re: Terrain technical issues solved (so far, so good) [Re: Dante-JT]
jeanba Offline
Member

Registered: 12/15/03
Posts: 515
Thank you Dante

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#2970141 - 03/04/10 12:33 AM Re: Terrain technical issues solved (so far, so good) [Re: jeanba]
SC/JG_Oesau Online   content
Member

Registered: 08/26/07
Posts: 367
Loc: Sydney, Australia
Great stuff and that's definitely a win!
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#2970145 - 03/04/10 12:56 AM Re: Terrain technical issues solved (so far, so good) [Re: SC/JG_Oesau]
_michal Offline
hokum pokum
Member

Registered: 10/07/07
Posts: 251
Loc: Poland
Looks good, thanks!
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#2970162 - 03/04/10 01:46 AM Re: Terrain technical issues solved (so far, so good) [Re: _michal]
mbeaver Offline
Senior Member

Registered: 10/17/99
Posts: 3249
Loc: Arizona, USA
Yes, looking good!

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#2970215 - 03/04/10 04:56 AM Re: Terrain technical issues solved (so far, so good) [Re: mbeaver]
joey45 Offline
Member

Registered: 07/24/06
Posts: 854
Loc: London UK
Looking good. Can't wait to play *hint*beta test*hint,hint* [if you want] this
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#2970602 - 03/04/10 06:06 PM Re: Terrain technical issues solved (so far, so good) [Re: joey45]
Ripcord Offline
Member

Registered: 03/20/03
Posts: 1482
Loc: Houston, Texas
Hang in there, guys! Keep it up, looking forward for this one.

Ripcord
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#2971978 - 03/07/10 02:29 AM Re: Terrain technical issues solved (so far, so good) [Re: Ripcord]
Dano
Unregistered


Thumbs up biggrin

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#2973306 - 03/09/10 09:50 AM Re: Terrain technical issues solved (so far, so good) [Re: ]
archermav Offline
Member

Registered: 03/18/04
Posts: 218
Loc: Black Country, England.
Just reading Sharkey Wards book on the conflict. Got me thinking about this game, glad it is still coming together.

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#2973433 - 03/09/10 01:10 PM Re: Terrain technical issues solved (so far, so good) [Re: archermav]
HitchHikingFlatlander Offline
Senior Member

Registered: 09/21/06
Posts: 2810
Loc: California
Always great to hear this is progressing! Keep up the good work and fight the good fight!
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