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#2967295 - 02/26/10 10:08 PM Re: ROF Campaign Released ***** [Re: Reflected]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Reflected: I only place ground objects, including AFs, within a certain proximity of mission waypoints. There is stuff within the box but not much outside. This is for performance.

Wingman missingis an RoF thing and not specific to the campaign.

Good catch on balloons. I will fix this.

Not sure about the paints. Couldbea bug as my testing has been minimal.

Access denied: can you choose to rn as administrator?

Apologies again for the delayed response. Life has beenvery busy lately. You willfind that development goes in spurts. I am having a tough time with all of the variations in aces logic. There are alot of permutations that have to be thought through.

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#2967676 - 02/27/10 03:07 PM Re: ROF Campaign Released [Re: dutch]
dutch Offline
Member

Registered: 09/09/07
Posts: 367
Originally Posted By: dutch
Pat first thanks for all the efforts
Noticed that your RoF campaign contains photo's and medals but they do not show up, so what to do in the Campaign mode adjustments or do I something wrong here???

Pat, there is no claim for Balloons btw



Forget my first remark, was indeed my failure.

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#2969825 - 03/03/10 11:55 AM Re: ROF Campaign Released [Re: dutch]
DerMo Offline
Junior Member

Registered: 11/24/09
Posts: 21
Oh,generator doesīnt seem to work anymore after latest RoF patch.
Canīt find the generated missions which used to be in the īMissonsī menue ..
Anybody else?

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#2969881 - 03/03/10 01:46 PM Re: ROF Campaign Released [Re: DerMo]
dutch Offline
Member

Registered: 09/09/07
Posts: 367

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#2970622 - 03/04/10 07:02 PM Re: ROF Campaign Released [Re: dutch]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Sounds like my naming convention is busted. If that's the worst of it then it isn't as bad as I thought it might be.

I confess that I am struggling with the aces. I will put out a 3.0 with just what I have - historical aces flying for other flights and the necessary bug fixes to get folks going again.


Edited by PatrickAWilson (03/04/10 07:03 PM)

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#2970804 - 03/05/10 04:43 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Snuffy Offline
Member

Registered: 02/15/08
Posts: 130
Loc: FLA First Coast
Confession is good for the soul Patrick!

LOL!
_________________________
Snuffy - Ted

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#2970861 - 03/05/10 07:10 AM Re: ROF Campaign Released [Re: Snuffy]
DEWorley Offline
Junior Member

Registered: 12/13/08
Posts: 52
Patrick,
thanks for all the effort you've put into this.
your program is what has kept me playing this game.

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#2973078 - 03/08/10 08:44 PM Re: ROF Campaign Released [Re: DEWorley]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
I have my design down and I am making rapid rpogress in coding the aces. Once that is down I will fix the compataibility issues with the latest release and send it.

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#2973119 - 03/08/10 11:59 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Reflected Offline
Member

Registered: 08/22/08
Posts: 175
Great news! I can't wait for the new version that's compatible with 1.011. What other changes can we expect apart from the aces?
_________________________
http://www.reflected.hu

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#2974228 - 03/10/10 03:01 PM Re: ROF Campaign Released [Re: Reflected]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Just the aces and a couple of bug fixes I'm afraid. The aces are tough. Questions like:

How to handle non-historical events like victories and death? Answer: there is a historical aces file and a separate aces file for each campaign. Events from the former are interleaved with events from the latter.

How to handle situations where you rise to squadron command in a squadron already commanded by an ace? Answer: You transefer out. Sorry, but you can't take over Jasta 11 from MvR.

... edited in the name of basic literacy


Edited by PatrickAWilson (03/10/10 09:04 PM)

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