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#2961991 - 12/17/09 11:05 PM Re: Second Patch News [Re: Bill_Grant]  
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Eugene Offline
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Bill, there you go being reasonable again...


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#2961992 - 12/18/09 12:29 AM Re: Second Patch News [Re: Bill_Grant]  
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snuman Offline
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Originally Posted By: Bill_Grant
No, I would rather they DO find the bugs before they let it out!

If only we could get the industry as a whole to actually TRY their product before they release it.


Absolutely...
Like Mom always said,
"If the chicken ain't done, it stays in the oven."


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#2961993 - 12/19/09 10:23 PM Re: Second Patch News [Re: snuman]  
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It's a shame they did not take this attitude before the game was released.

BULL

#2961994 - 12/20/09 05:44 AM Re: Second Patch News [Re: BULL]  
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I would have rather had a 'done' game later.

What's with rushed products?

pfunk


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#2961995 - 12/20/09 04:23 PM Re: Second Patch News [Re: PFunk]  
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I agree. Although games like Arma/Arma2 had(s) their problems (even a few of the same bugs too); I think the freedom/options make up for it by being able to work around the problems and still have a fun experience. With a game like OFP:DR; the checkpoints, heavy scripted missions, lack of customization, etc., the same bugs cause barriers that can't (or are very hard) to overcome until their fixed.

I really think they should have re-thought their approach and made it more free-form or a "sandbox" type game

#2961996 - 12/20/09 05:20 PM Re: Second Patch News [Re: JoeyJoJo]  
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thing is... when i talked with the developers at E3, they agreed with us gamers and seemed to want that direction... but then talking with the producer, showed the different of opinions between developers and producers.

OFPDR is a great game to me, but is also the biggest failure (disappointment) of the year IMO. (OK, minus Rogue Warrior, but I don't even think about the "game" anymore, lol.)

#2961997 - 12/21/09 04:50 PM Re: Second Patch News [Re: Magnum]  
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Originally Posted By: Magnum
but then talking with the producer, showed the different of opinions between developers and producers.


I think it doesn't matter what was or were the reasons why OFP:DR is so limited in terms of freedom and options! The truth is that OFP:DR failed (between many other reasons) because of the lack of freedom and options. It was SO RIDICULOUS the excuses why players in OFP:DR couldn't be apart more than 270 meters from each other in Co-op games that it "hurts", specialy the argument that this "feature" was a REALISTIC feature which was simply the most ridiculous excuse that I ever read in my life. But of course the majority of players (which I believe have a good notion of common sense) will or would obviously concur with this! And this reason only accounts for a "small percentage" of reasons why this game simply failed!

IMO this game is already DEAD!

I do agree with one thing that Magnum said:
OFP:DR was also IMO the biggest failure and disappointment of the year!


OH, and I fully agree with NoUseForAName post!

#2961999 - 12/21/09 07:57 PM Re: Second Patch News [Re: ricnunes]  
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There is a new video "showing" the upcoming DLC- if it's showing anything at all. It's so hectic that it's hard to see anything. And what I've seen didn't impress me at all.

When I first watched the different videos of OFP:DR prior its release, I was very impressed. But now, after I have actually played the game, they totally fail to impress me anymore. Now I know that the game isn't even close to what the videos may suggest.

Anyhow, the video can be found on YouTube.


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#2962000 - 12/22/09 01:48 AM Re: Second Patch News [Re: Ojokoltsa]  
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This announcement regarding the Overwatch DLC was posted today on FiringSquad.

Quote:

Codemasters announces the Overwatch DLC for Operation Flashpoint: Dragon Rising:
The second Operation Flashpoint®: Dragon Rising™ downloadable content – the ‘Overwatch’ pack – will be available for the Xbox 360® video game and entertainment system from Microsoft® today and will follow shortly for the PlayStation®3 computer entertainment system and PC, Codemasters® has announced. The ‘Overwatch’ DLC delivers two game-changing multiplayer modes and new Fire Team Engagement (FTE) missions.
Showcasing the new content and modes featuring in the DLC, a new ‘Overwatch’ gameplay video is now available from www.flashpointgame.com. Players are shown engaged in electrifying combat, deploying a range of military assets from short and long range weaponry to armour and helicopters in tense battles for superiority in the new game modes and FTEs.

The ‘Overwatch’ DLC extends the unique Operation Flashpoint: Dragon Rising experience in solo, co-operative and adversarial play. In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.

These new multiplayer modes are complimented by two exhilarating new FTEs. In Friendly Skies, PLA anti-aircraft artillery prevents US airborne reinforcements inserting into the combat zone. Players must remove that threat and then defend the position from a PLA counter attack. In Hostile Takeover, intel reveals enemy movement in the village of Armudan, a perfect base for launching attacks deep into enemy territory. Gamers must flush out the PLA, establish a perimeter and hold their ground against a new enemy assault.

Head to www.flashpointgame.com for the new video and further information on the ‘Overwatch’ pack. The ‘Overwatch’ pack will be available from Xbox Live Marketplace (400 Microsoft Points) today and will be available on the PlayStation Network (£3.19 / $4.99 / €3.99) and PC (free to download) soon.


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#2962001 - 12/24/09 04:04 PM Re: Second Patch News [Re: Shelldrake]  
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good to know their working hard on DLC for a broken game rolleyes

#2962002 - 12/24/09 04:37 PM Re: Second Patch News [Re: JoeyJoJo]  
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Originally Posted By: NoUseForAName
good to know their working hard on DLC for a broken game rolleyes


Yeah I hear you but hope springs eternal. wink


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#2962003 - 12/27/09 11:39 PM Re: Second Patch News [Re: Shelldrake]  
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With ARMA2 1.05 I feel like ARMA2 is a less buggy game than OFPDR lol. I'm probably wrong but man, there's a lot of bugs in OFPDR, at least the 360 version I'm playing.

#2962004 - 12/28/09 08:09 AM Re: Second Patch News [Re: Aramsham]  
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snuman Offline
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Could anyone point me to a patch fix list for the PC~ers among us Please?

Thanks!


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#2962005 - 12/28/09 06:49 PM Re: Second Patch News [Re: snuman]  
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unfortunately, they won't make the list available until the patch is ready for release.

it will probably be similar to the consloe version fix list, but not exactly the same.

console fix list:
http://community.codemasters.com/forum/o...ch-fixlist.html

#2962006 - 12/29/09 10:00 AM Re: Second Patch News [Re: kramer]  
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snuman Offline
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Thanks Kramer~!

No leaning... frown


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#2962007 - 12/29/09 02:12 PM Re: Second Patch News [Re: snuman]  
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nope... they said at E3 that leaning wasn't really nessisary, I told them they were wrong... but what the hell do I know, lol.

#2962008 - 12/29/09 02:42 PM Re: Second Patch News [Re: Magnum]  
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snuman Offline
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It seems necessary for the AI... Jesus. LOL


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#2962009 - 12/31/09 03:54 PM Re: Second Patch News [Re: snuman]  
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Pickled Offline
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I certainly hope they take out the CONSOLE roots in the PC patch specifically of the limited entities and dead body removal which reek of console optimizations. How they could lie bold faced about separate development for each platform is unreal.

#2962010 - 01/01/10 05:09 PM Re: Second Patch News [Re: Pickled]  
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Originally Posted By: Pickled

How they could lie bold faced about separate development for each platform is unreal.


They didn't lie...they let us use a mouse...

pfunk


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#2962011 - 01/12/10 07:34 PM Re: Second Patch News [Re: kramer]  
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Quote:
1/12/2010 - Helios:

I'm still working on getting a full fix-list for you all, as soon as I have it sent to me I'll post it up.

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