I posted this at the Gen, but really thought it might be better
if more heads were involved.%^)
Maybe we have a modder here that is familiar with 3D Studio and could
possibly make some cloud sprites for us. I do not know if we would
be able to use the ones in FS2004,(copyrights?) or the possibility
of acquiring the plug-in add-on that Niniane Wang made for 3D Studio.
In any event, there is a very interesting PDF link I included at the
bottom of this post on how Ms. Wang made 3d clouds for FS2004 and
made them as FPS friendly as possible.
AO
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This is from the young lady that did the cloud system for FS2004.
Very interesting stuff......if I could just find the tools.....for free..
CloudsInGames_NinianeWang.mpg In Niniange Wangs' video, I saw the same 2D Octoganal ring that
we use in EAW for the horizon clouds. But I notice that she was able
to get a few different 2D pictures on the individual octogon faces,
where WE seem to have the same repetitive picture on each face.
If we could make the octogon faces with, for instance, the 2D cloud that
Col. has been showing, with a few massive 3D, it might look right, IF we
can make the massive 3d without a big FPS hit. Maybe the individual
sprites that have to be massed to make a 3d cloud, could be made larger
or smaller than the average 512 x 512 size. (Whichever would have a
smaller FPS hit.) FS2004 uses 512 x 512 3d clouds on average, they also
use 128 x 128 and 64 x 64.


I also would look into the possibility of asking Wang about possibly letting
us have or use a 'light' version of a bmp or something that we could
incorporate into EAW. You can find her with a google search. There has
got to be SOMETHING we can do to make this a possibility, and be FPS
friendly.
AO
edit: From a google search, a PDF from Ms. Wang. A very informative
read!:
Making 3D clouds PDF