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#2955131 - 02/08/10 10:40 PM White cliffs of Dover
VonBeerhofen Offline
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Registered: 10/16/02
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Loc: Zandvoort, N-H, Netherlands
a try to sort out some coastline details. Not sure if it's going to work but at least the cliff model is there. It can be rotated in any direction to make use of it's irregular shape and then (hopefully) be placed in rows along the coast with appropiate terrain sloping.



VonBeerhofen
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#2955173 - 02/09/10 02:18 AM Re: White cliffs of Dover [Re: VonBeerhofen]
Pobs Offline
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Registered: 06/10/01
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Loc: North Wales, UK
Von,

to work as a cliff it is going to need one side sloped to blend it back into the terrain tile, otherwise it is going to look more like a 'rock outcrop', the Dover cliffs have one steep side and one sloped grassy side ..


cheers,


Pobs

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#2955178 - 02/09/10 03:03 AM Re: White cliffs of Dover [Re: Pobs]
Col. Gibbon Offline
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Ah that's much better!

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#2955184 - 02/09/10 03:34 AM Re: White cliffs of Dover [Re: VonBeerhofen]
Knegel Offline
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Originally Posted By: VonBeerhofen
Not sure if it's going to work.... with appropiate terrain sloping.

VonBeerhofen
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#2955194 - 02/09/10 03:50 AM Re: White cliffs of Dover [Re: Knegel]
Col.J.D.Landers Offline
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Pobs me old friend,

Do you still have those amazing screenies, from a few years back, of your dabble with the south coast chalk head? They were spectacular!

Best

Nate
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#2955201 - 02/09/10 04:15 AM Re: White cliffs of Dover [Re: Col.J.D.Landers]
Col. Gibbon Offline
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Loc: Fleet, Hampshire, England.
Just to say, our friend Will, is working on a new TM format, which will allow us to make cliffs, and beaches, and other terrain details. The TM2 will also allow for even more tiles to be used, as well as 255 Tmods. wink
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#2955312 - 02/09/10 07:31 AM Re: White cliffs of Dover [Re: Col. Gibbon]
Pobs Offline
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Loc: North Wales, UK
Hi Landers,

closest you can get with the existing terrain is to make them look like this :





but to do that they have to be 3000m tall !! lol, instead of 300ft....


cheers,


Pobs

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#2955448 - 02/09/10 11:58 AM Re: White cliffs of Dover [Re: Pobs]
VonBeerhofen Offline
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Registered: 10/16/02
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Loc: Zandvoort, N-H, Netherlands
Pobs,

the tiles can slope from 1/2 way down , from the tile breaking seams. And they can sit at 90 degree angles too, it just needs a special tiling approach to force the tile to break in the centre.
After all each tile consists of 4 triangles which can slope into any direction. You just need to think in terms of fixed node positions just like in a 3DZ.
There's also the possibillaty to use a 2nd more sloped model behind the first one.
It'll be very timconsuming to create it and 64 cliffs on one tile may not be enough to have all connected, it should however work as the idea was allways sound. A more complex model is also possible as this one only uses 110 elements and 70 nodes and still can be simplified to combine triangles into squares where possible and the option for piggybacks is still there. Ofcourse intricate changes to the model may no longer result in a valid r/s, but then again this one's working and can be used where necessasry and they're great to hide behind when under attack.

VonBeerhofen
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#2955505 - 02/09/10 01:44 PM Re: White cliffs of Dover [Re: VonBeerhofen]
Ecv56SERA Offline
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Registered: 10/19/04
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Loc: Argentina
Hello VBH!
I hope you are not offended, but their work made me remember a hallucinating song of Eric Johnson , not but drug!

http://www.youtube.com/watch?v=55nAwmVLQSk


http://www.youtube.com/watch?v=VnqpOFcBiMM&feature=related




Edited by Ecv56SERA (02/09/10 01:57 PM)
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#2955570 - 02/09/10 04:05 PM Re: White cliffs of Dover [Re: Ecv56SERA]
MrJelly Offline
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Registered: 04/30/02
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Loc: Caux L'Herault, France
Here's a group of 9 tiles:



The discussion here relates to the heights of tile 5
My understanding is that from the "eaw16.hm" data the elevation of A is the value for tile 5, B is the value for tile 6, C is the value for tile 9, and D the value for tile 8.

The midpoint (M) illustrates VBH's "four triangle" approach.
So what is the height of M? I have not checked the code, but my guess is that it is the mean of A B C and D.

Looking at the possibility of a cliff face lets put A, B and D at 400 metres with C at sea level (0).
Based on my guess that would put M at 300 metres, with a 100 metre dip from A, B and D, and a 300 metre rise from the sea.

Given that the tile edge is 4.096 km and the diagonal approximately 5.6 km this illustrates the complexity of making an effective cliff face based entirely on tiles with the current constraints.

wink Jel
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