I just read a posted review on another board. I am linking to the post and then copying and pasting it. This is just one persons opinion, but I figured some of you would like to read it and refute or agree with his points.
http://www.graffe.com/forums/showpost.php?p=1577084&postcount=69=========================
This game is so bad, it's an utter catastrophe unlike any I have seen. I have been playing the Open Beta for a couple of days now, and I can't stand this torture any more. So, I am going to share my "initial impressions" of this fantastic piece of #%&*$# in an homage to Star Trek movie titles.
1. The Unfinished Country.Not everyone can compete with Blizzard's level of polish, of course, and so I tend to approach middling MMO's with a bit of open-mindedness as to how unpolished they may be (such as Age of Conan, which despite its lack of polish had a solid premise and strong mechanics). Unfortunately, this is not even the case with Star Trek Online. The game is not only unpolished -- it's basically unfinished. And it's so unfinished, some people might say it hasn't even gotten off on the right foot to being started. Right from the moment when you log-in to create your character and -- in a process that is supposed to mimic Cryptic Studios' first MMO, City of Heroes -- you find that you have shockingly few options at customization, you are basically shocked into recognizing you are playing a one-size-fits-all MMO. While you are presented with a number of sliders and some trivial texture options, all characters look the same: they are all humanoids with some minor decorations, wearing Starfleet uniforms. Klingons are supposed to be available at launch (in two weeks, if you can believe that), but right now, they're not even accessible for Open Beta testing. This is pretty shocking, one has to almost believe it's a bad joke that Cryptic is actually springing this level of unfinished work on us.
All of the content in the game, from the tutorial to the Earth Spacedock (ostensibly, the Federation "capital", since you cannot access Earth proper -- what? no Starfleet Academy? That's right!), all of it feels essentially "half-made". They seemed to get the basic models and textures in place, but then they populated it with stock NPCs and very little in the way of immersiveness. The game feels grossly shallow, the dialogue text all reads the same, and every character looks like a cloned copy just randomly generated in the Character Generator. There are large empty spaces that look like they were hoping to fill with some content - like vacant alcoves in the Space Station - but for some reason (maybe pressure from Atari to go to press and beat WoW: Cataclysm?), ended up remaining bare. Combined with the fact that there only appear to be two or three "types" of quests that repeat themselves endlessly, the game feels like it can be played and beat in around five hours. The rest is a repetitive grind with no substance, no story, and no real purpose aside from a silly flight sim done better by other Trek games (such as Bridge Commander).
Going back to the question of factions -- the game appears to be built around the Federation, and judging from the Pre-Order bonuses and the Collector Edition benefits, I'd wager that they actually only finished sketching out the Federation and then decided to add the Klingons as a playable faction purely as an afterthought. Not only does the official STO website have no information at all about Klingon vessels, characters, or technology, but there are no bonuses, no tutorials, no characters, and no 'sign' of the Klingons short of some dialogue text and minor quest references that suggest that they are up to no good. It really does feel like they chewed off way too much than they could handle here, and the game ends up feeling grossly unfinished and empty in just about every aspect.
2. The Search for Story.The Tutorial presents you with a completely ridiculous assertion: the Borg are back, they have invaded Federation space, but for some reason, are not assimilating anyone. That's right, they're just taking prisoners and being menacing guys for no apparent reason, and, you and a bunch of other Ensigns have taken control of the remnants of Starfleet to oust them from the Vega sector. And so throughout the Tutorial, you are presented with ridiculous scenarios of you single handedly slaughtering hundreds of Borg (they are evidently the new "rats" of this MMO), and then assaulting on foot a Borg shield (which never tells you what it does, short of 'teleporting' people about), and then engaging in a space-fight with damaged spheres and broken cubes. Exhilirating!
Let's pause here with the sarcasm and examine the Story (or lack thereof) more closely. Star Trek Online espouses to be a continuation of the "Prime" timeline following the destruction of Romulus as depicted in J.J. Abrams' Star Trek. Your characters continue to exist in the futuristic universe (the main reality that we all knew and loved growing up) rather than neophytes in the new "reboot universe" alternative timeline that Abrams set up. In theory, this should be good -- except the History that they have proposed doesn't make much sense. The Tutorial only reasserts this: Starfleet has gone from being about exploration and discovery, to purely a military organization fighting off bad guys and combating the Borg and the Klingons.
It's not surprising, given the unfinished state of the game and the lack of any real story that there are only Two Zones available for exploration upon launch: Sol (the Earth system), and the Alpha Quadrant (which is just open space where you can spawn instances of star systems to do terribly boring repetitive missions). Reportedly, the same is true on the Klingon side - Q'onos and Beta Quadrant, with much of the same. But given that Klingons are not yet in game with less than two weeks to go for launch... there is just no way to tell.
3. The Wrath of Con.I feel duped by marketing for having pre-ordered this game, though admittedly, as a life-time Trekkie, I was going to get this game and try it out anyways. Well, the joke is on me. The differentiation, the perks, the privileges of commanding your own Starship -- they sound great, and certain perks like 'exclusive starship classes' and 'Tribbles' may be appealing on paper, but in reality, you can get all of these objects and privileges in game eventually anyways, and best of all, no one will even see them or take note of them. Everyone can acquire fairly customizable ship appearances (from changing the models to altering color schemes), but very few people can really note much of a difference given that ships render poorly, even on the highest graphical settings, and seem far away. When you "socialize" on Earth Spacedock, you only see characters - not their ships.
The Con continues with what, on paper, looks like a visually stunning game. I am a fan of stylized graphics and much of the artwork, screenshots, and movies behind Star Trek Online made me excited about what this game might be. Again, I was duped. In actual performance, the game is grossly sub-par. Ostensibly, STO was designed to be a re-working of the Champions Online engine (in fact, if you're played Champions Online -- or City of Heroes, the predecessor -- the entire user interface, the graphics style and artwork will look pretty much the same). Unfortunately, they butchered the engine to try and accommodate some behavior that clearly was not native -- such as spaceflight and futuristic ground combat.
Ships move with lag, turn awkwardly, and space combat is generally slow. Ground combat is even worse, with the same approach to taking out enemies rehashed over and over and over again. At least with Spaceflight, you have some options on maneuverability and around a dozen or so backdrops to where you can fight on your randomly instanced space areas that are mission-specific. Combine this with visual assets that are poor imitations of movie and tv sound effects and graphics, to a soundtrack that is sparse and sometimes grossly alien and un-Trek whenever it deviates away from familiar Jerry Goldsmith touchstones, and you feel almost like you are playing a second-rate flight-sim, not an immersive MMO by any stretch of the imagination.
4. The Final Frontier.There are some tell-tale signs that this MMO is going to flop horribly, and not just from the early "horror stories" that are being posted, like mine. Cryptic has announced (weeks before launch) a "lifetime subscription" program, at an inflated $240, and an annual subscription rate for $120. A number of execs at Atari have begun to disavow any responsibility for the finished state that Star Trek Online might be in (see: GameSpot for some interesting rumors on that front), leaving Cryptic to essentially scramble with a terribly buggy, sluggish game built on an updated version of an antiquated game engine dating back to 2003.
My first two days of playing this game have been patient attempts at trying to find some sort of silver lining, some gleam of hope in the $60 that I put down for this thing. Nothing. I am getting a refund and not looking back.
Save yourself the nightmare, and don't touch this game with a phaser beam. Arm photon torpedoes instead, and shoot to kill.