Hello,
thank you.

For the next EAW1.28 exe(EAW1.28e) we will have
1. Two more EAW.ini entrys.
- "Guns Convertion Y" to adjust the horizontal displacement of the bullet stream for ALL plane types(Aiīs dont get influenced).
- "Guns Convertion Z" to adjust the vertical displacement of the bullet stream for ALL plane types(Aiīs dont get influenced).
So with this two values you can set a general gunvergence setting, which influence every plane you fly.
2. Two values(y and z) inside the "vc_offset_**.mpf" files get used to make the player able to make preffered plane specific convergence settings.
So with EAW1.28e the *.fltīs keep the basic guns convergence setup, only here we can give different gungroups a different convergence setup. This setuo can get influenced by adjusting the "vc_offset_**.mpf" files to the players need and then we can additionally change the convergence distance of all planes at same time by editing the EAW.ini.
I think this should give the player enough space to adjust the convergence to his need.
Unfortunatelly we wont have a graphical tool to adjust the guns, so it need to be done more or less by trial and error. To see if the current setup work effective need tests anyway.

Oh yes, of course only the convergence setup in the *.fltīs is relevant for the multiplayer cheat check.
Greetings,
Knegel