#2933720 - 01/06/10 01:35 PM
Re: ROF Campaign Released
[Re: DerMo]
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Joined: Feb 2008
Posts: 130
Snuffy
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Member
Joined: Feb 2008
Posts: 130
FLA First Coast
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Are you using squadron commander hand signals?
Snuffy - Ted
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#2935630 - 01/08/10 11:25 PM
Re: ROF Campaign Released
[Re: DerMo]
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Joined: Jan 2007
Posts: 793
PatrickAWilson
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Member
Joined: Jan 2007
Posts: 793
Tx
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Hi All. Still dealing with a dead computer so my ability to help is limited.
I don't know why AI flying one plane would be hosed. Does this happen only in missions generated by RofCampaign?
Last edited by PatrickAWilson; 01/08/10 11:26 PM.
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#2936068 - 01/09/10 06:04 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Nov 2009
Posts: 22
DerMo
Junior Member
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Junior Member
Joined: Nov 2009
Posts: 22
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I only see this problem in Campaign Generator 2.0 missions.In RoF-generated missions my squad mates behave like they should.In CamGen 2.0 they dont follow because they have real problems to descend,On patrol,in dogfight,before landing,always.I´ve also seen this on other AI flights of Fok.Dr1. The leader went on the enemy below him and his squad mates stayed way above him and circled,trying to get lower but they couldn´t for any reason
Last edited by DerMo; 01/09/10 06:06 PM.
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#2950842 - 02/01/10 11:36 AM
Re: ROF Campaign Released
[Re: Snuffy]
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Joined: May 2001
Posts: 1,093
Teddy Bär
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Member
Joined: May 2001
Posts: 1,093
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PatrickAWilson,
Thanks for making RoF fun, for all its beauty and uniqueness RoF is downright canned and tedious on the combat side of things with little immersion.
However your RoF Campaign (while technically single missions) creates a wonderful experience that immerses the player.
Not only do the missions feel right as in the flight paths and the destinations but the world has other aircraft that are doing their own thing and are not triggered because I happened to run through some magical aircraft generator.
I now have to look around me as I fly because my flight might actually get jumped by the enemy and it is a joy to no longer be required to rush to the magical aircraft generator.
Last but not least the combat has been taken to a whole new level. It is free flowing over a vast area and the enemy are more capable, something I put down the height in which the combat takes place.
Thanks for making RoF a game I anticipate playing.
Cheers,
Teddy Bär
One of the stupidest things in game design is the lack of uncertainty given to the player
"beatings will continue until morale improves" brought to you by Ubisoft DRM!
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#2952042 - 02/03/10 10:13 AM
Re: ROF Campaign Released
[Re: Teddy Bär]
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Joined: Aug 2008
Posts: 175
Reflected
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Member
Joined: Aug 2008
Posts: 175
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It's a great addition to the game indeed. However, let me report some "bugs": Yesterday I attacked an enemy formation alone. They kept flying straight, until every one of them went down in flames. Also, when the leader is an AI, it does weird things: sometimes they dive, heading for an enemy formation in the distance, but they don't attack, just circle there. I think it's best if I lead the formation
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#2953180 - 02/05/10 12:46 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Joined: Feb 2008
Posts: 130
Snuffy
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Member
Joined: Feb 2008
Posts: 130
FLA First Coast
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I've had that very same situation happen to me on a number of occasions, where a flight of E/A just keeps flying straight and doesn't react to being attacked.
And to make matters "worse", every friendly in the area focus' in on those same aircraft that I'm trying to take out with my squad ... it gets very dangerous up there some times with 8 or more friendlies trying to get on the 6 of an E/A .... I've seen multiple friendlies collide and take each other out in the process.
I'll make sure that if I get another one of those senarios Patrick, I'll send it to you.
Snuffy - Ted
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#2955156 - 02/09/10 08:51 AM
Re: ROF Campaign Released
[Re: Wol_really]
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Joined: Aug 2008
Posts: 175
Reflected
Member
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Member
Joined: Aug 2008
Posts: 175
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I believe I found a pattern: flights assigned to protect a balloon don't react to anything. Also, when there are MG's around, my flight leader starts to circle down to ground level, and fly above him without attacking. As soon as I turn MGs and balloons off everything works flawlessly. (and my game is a lot faster ) otherwise it's absolutely brilliant! I got fed up with MP lately so I joined 56 squadron
Last edited by Reflected; 02/09/10 08:52 AM.
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