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#2952899 - 02/04/10 08:20 PM Re: Does Rise of Flight have a dynamic campaign? [Re: Dart]  
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Snuffy Offline
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Okay guys, who is or what is this third wire sims and their generator for rof missions?


Snuffy - Ted
Inline advert (2nd and 3rd post)

#2953009 - 02/04/10 11:50 PM Re: Does Rise of Flight have a dynamic campaign? [Re: Snuffy]  
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Dart Offline
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Lifer

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No smiley, so I'll take it as a straight question.

Third wire sims are very good, Snuffy, though they trend towards jets. Infinately moddable, while the engine is showing its age, the amount and quality of content is simply impressive.

In fact, there is a whole forum section for them right here on SimHQ.

What is so terribly frustrating about the Career mode for RoF is it so close to being really, really good.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#2953151 - 02/05/10 09:48 AM Re: Does Rise of Flight have a dynamic campaign? [Re: Dart]  
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Lifer
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Lifer

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Vienna, 2nd rock left.
Originally Posted By: Dart
In every other sim but WWI, having the AI (or any flight) "add to the overall outcome of a campaign" is fine. But this is WWI. Nobody's going anywhere, especially not on account of some canvas and wood novelties. Airplanes can't effect the course of the war in WWI. Hell, massive poison gas attacks didn't directly effect the outcome of the war.


Thirdwire does for example model aircraft availability per squadron. So if a bunch of random AIs strafe/bomb up your aerodrome, you're going to have less flyable aircraft the next day or two. That is entirely realistic.

And going by the Sopwith Camel ground attacks against the German Spring Offensive of 1918, I wouldn't bet my engine on it that they didn't help stop the Push.

#2953182 - 02/05/10 12:49 PM Re: Does Rise of Flight have a dynamic campaign? [Re: RSColonel_131st]  
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Snuffy Offline
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So, this thirdwire doesn't have a specific ROF generator in "competition" with Patrick's Generator? You guys are saying that thirdwire has their own ww1 fighter sim?

Do we have a link?

Last edited by Snuffy; 02/05/10 12:49 PM.

Snuffy - Ted
#2953193 - 02/05/10 01:25 PM Re: Does Rise of Flight have a dynamic campaign? [Re: Snuffy]  
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RSColonel_131st Offline
Lifer
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Lifer

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Vienna, 2nd rock left.
www.thirdwire.com

First Eagles is the name. Should be a Version 2 out this year.

#2953201 - 02/05/10 01:33 PM Re: Does Rise of Flight have a dynamic campaign? [Re: RSColonel_131st]  
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Dart Offline
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Lifer

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While every bit helps, I don't think we can start up an effort to say that the Camel won the war for the Allies with any sort of credibility.

They could only temporarily disrupt small troop movements.

When a million men are going over the top at once, even a thousand Camels aren't going to stop them.

I would think the massive artillery barrages would have more effect.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#2953475 - 02/05/10 10:43 PM Re: Does Rise of Flight have a dynamic campaign? [Re: Dart]  
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Uriah Offline
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A single plane, yes a single plane could indeed affect the outcome of the war and I believe did. It was not a fighter plane nor a bomber. It was a French plane. If it had not been for that single plane Germany might have won the war very early on.


Race you to the Mucky Duck!
#2953552 - 02/06/10 01:44 AM Re: Does Rise of Flight have a dynamic campaign? [Re: Uriah]  
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XarBat Offline
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A single type of plane could change everything, but having a single pilot or squadron change the outcome of all but the smallest battles would reduce immersion.

#2953590 - 02/06/10 03:58 AM Re: Does Rise of Flight have a dynamic campaign? [Re: Uriah]  
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Dart Offline
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Lifer

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Originally Posted By: Uriah
A single plane, yes a single plane could indeed affect the outcome of the war and I believe did. It was not a fighter plane nor a bomber. It was a French plane. If it had not been for that single plane Germany might have won the war very early on.


And two planes "won the war" in the Pacific in 1945. Not many people want to fly that mission in WWII sims, though, as the first sortie is unopposed and really simple, and the other has bad weather and a successful, if so-so, run on its secondary target. It is also unopposed.

Now, then, shall we play the ONE unique moment in WWI for all the marbles? Fail the mission and the Germans win. Huzzah! No Fokker scourge, no millions dead. Kaiser FTW. Btw, your plane is unarmed. There is no opposition in the air.

Once one gets past that, though, no one plane matters any more than taxicabs are relevant to French victory after Paris is successfully defended.

If one scout really mattered, Germany would have won WWI based on MvR's record alone.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#2953670 - 02/06/10 09:12 AM Re: Does Rise of Flight have a dynamic campaign? [Re: Dart]  
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briny_norman Offline
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Ok, would somebody please tell me the story about the one French Scout who won WW1...?

#2953999 - 02/06/10 11:37 PM Re: Does Rise of Flight have a dynamic campaign? [Re: briny_norman]  
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PatrickAWilson Offline
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It found a weakness on the flank of the German advance in the opening battle. The Germans were rolling and headed for Paris. The recon allowed the French and British to attack the exposed flank and halt forward progress.

Probably the most significant flight of WWI and it happened long before the first victory was recorded.

#2954044 - 02/07/10 01:26 AM Re: Does Rise of Flight have a dynamic campaign? [Re: PatrickAWilson]  
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Dart Offline
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Lifer

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A really fascinating series of events. The French wound up transporting entire divisions through Paris to meet the threat and turn the battle by the use of taxicabs!


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#2954470 - 02/07/10 11:21 PM Re: Does Rise of Flight have a dynamic campaign? [Re: Dart]  
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XarBat Offline
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Always having the performance of a country's military mirror your performance is an immersion killer. Right now, I probably won't be buying this. The sim is just incomplete without the ability to jump out of the plane.

Last edited by XarBat; 02/07/10 11:28 PM.
#2954482 - 02/07/10 11:41 PM Re: Does Rise of Flight have a dynamic campaign? [Re: XarBat]  
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Dart Offline
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Lifer

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I want it implemented with a nice scream and splat sound when one jumps!

Except the Germans, who get to use parachutes in 1918.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#2954501 - 02/08/10 12:21 AM Re: Does Rise of Flight have a dynamic campaign? [Re: XarBat]  
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FiveDigits Offline
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No
Originally Posted By: XarBat
[...] I probably won't be buying this. The sim is just incomplete without the ability to jump out of the plane.


Not buying the sim because of not being able to jump out of the plane strikes me as a little ... daft.

#2954997 - 02/09/10 12:00 AM Re: Does Rise of Flight have a dynamic campaign? [Re: FiveDigits]  
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XarBat Offline
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This is a necessary feature of a combat flight simulator. It should tell you what would happen if you jumped out of your plane at any given moment.

#2955020 - 02/09/10 12:48 AM Re: Does Rise of Flight have a dynamic campaign? [Re: XarBat]  
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Dart Offline
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Lifer

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Not to ruin the suspense, in 99.999978% of the time for anything but German pilots in 1918, a pilot would die. And the aeroplane would crash.

Though the arm motion feature already in the sim could be adapted for the quick end. We could have macros for flailing our arms in a desperate swimming motion, a panicked flapping motion, as well as balling up into a fetal position. Maybe tumbling through the air using the joystick could be implemented.

Invariably arguments will evolve about how high a human body bounces when it hits the earth at over a hundred miles an hour versus different surfaces. Was no-man's land more hard packed than loose soil? Was it muddy clay or more peat like?


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#2955028 - 02/09/10 01:10 AM Re: Does Rise of Flight have a dynamic campaign? [Re: Dart]  
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XarBat Offline
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Who said you have to be really high up to jump out of the plane? It is not hard to imagine being able to swim away from some impacts that, had you been in the plane when it hit the water, would make the bottom of the cockpit implode and crush you or your legs. What if the plane was on fire and you jumped out right before or after it touched the ground to save yourself 20-30 seconds of flame? The sim should not force the player to wait until the plane comes to a stop.

#2955076 - 02/09/10 03:44 AM Re: Does Rise of Flight have a dynamic campaign? [Re: XarBat]  
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Dart Offline
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Lifer

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Jumping from an aeroplane while it was still in flight - even if it was two feet off the ground - means you'd be hitting the sod at 60 to 80 miles per hour, if not more. Could you live? Sure you'd have a chance, but it wouldn't be very pretty.

Running from a crashed one is different than bailing out; I'd like to see it, but it isn't a show stopper. The truth is that in WWI, if one's plane caught on fire one died in the vast majority of the time.

In any event, you're saying that due to some highly unlikely circumstances that might happen once or twice during the entire time a player had the sim not being modelled, the sim itself is broken.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
"The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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