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#2952343 - 02/03/10 01:13 PM
Check six snapview on 1.28x...
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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Hi,
1.28x have changed the check six snapview into a more realistic one - the pilot back chair. Ok, this is good and realistic...but we already have a lot of small disvantages over real pilots movements IMHO (and also a lot of cheats over them too, this is true! lol)...well, speaking in the name of player different tastes and styles, I should ask if could be possible to have a new eaw.ini entry on the next update to we choose between check six snapviews: this new and more realistic or the old cheat style one. Or is it possible since now to have this old way back (obviously using 1.28x)?
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#2952353 - 02/03/10 01:34 PM
Re: Check six snapview on 1.28x...
[Re: Rubini]
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Member
Registered: 08/20/08
Posts: 419
Loc: MA, USA
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Rubini,
I believe your point is valid; I used to 'convince' myself that the 'cheat' view was my mirror! However, at this point I have gotten used to it - and it forces you to 'fishtail' to get a decent 'rear view' which is historical. I agree that it comes down to personal preference.
Regards,
J. P. Kelly
_________________________
System: Intel P4 2.80 GHz., 80 GB/2 HD OS: Win XP SP3 Display: 17" XGA TFT Memory: 1024 MB DDR SDRAM Video: ATI Radeon IGP 345m w/128 MB Ram Controls: Saitek X52, Rudder Pedals and Eclipse Keyboard Current: Third Wire WOV, EAW 1.28d 1024 /SPAW/SPAW45 FAW Fleet Defender, IL-2. Learning: F/A-18 PSF/OIF, Falcon 4 AF, EF2000 Ver 2.0, SH Series (Pacific Aces)
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#2952359 - 02/03/10 01:39 PM
Re: Check six snapview on 1.28x...
[Re: Rubini]
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Hotshot
Registered: 04/30/02
Posts: 5734
Loc: Caux L'Herault, France
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To make online flying have more levels of difficulty the pilot skill setting has been used. This also affects offline play. These difficulty levels are not in about flying skill or AI performance, but affect things like allowed views, icon display and padlocking. The solution is there already. If you go to Config.....difficulty.....combat.....player skill and set it to "Green" you will find the normal six view is available, the cockpit can be toggled on/off. What happens online is that the host's settings are transmitted and everyone plays with those settings. I prefer "Green" so that all views are possible and I can take the screenies that I regularly post here.  Jel
_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.The best EAW online games are at GameRanger:http://www.gameranger.com/Downloads from my site:My new webpageTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use a second controller
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#2952368 - 02/03/10 01:47 PM
Re: Check six snapview on 1.28x...
[Re: MrJelly]
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Member
Registered: 08/20/08
Posts: 419
Loc: MA, USA
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Mr. Jelly,
Thanks - as usual, I didn't know that!
Regards,
J. P. Kelly
_________________________
System: Intel P4 2.80 GHz., 80 GB/2 HD OS: Win XP SP3 Display: 17" XGA TFT Memory: 1024 MB DDR SDRAM Video: ATI Radeon IGP 345m w/128 MB Ram Controls: Saitek X52, Rudder Pedals and Eclipse Keyboard Current: Third Wire WOV, EAW 1.28d 1024 /SPAW/SPAW45 FAW Fleet Defender, IL-2. Learning: F/A-18 PSF/OIF, Falcon 4 AF, EF2000 Ver 2.0, SH Series (Pacific Aces)
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#2952490 - 02/03/10 06:03 PM
Re: Check six snapview on 1.28x...
[Re: MrJelly]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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To make online flying have more levels of difficulty the pilot skill setting has been used. This also affects offline play. These difficulty levels are not in about flying skill or AI performance, but affect things like allowed views, icon display and padlocking. The solution is there already. If you go to Config.....difficulty.....combat.....player skill and set it to "Green" you will find the normal six view is available, the cockpit can be toggled on/off. What happens online is that the host's settings are transmitted and everyone plays with those settings. I prefer "Green" so that all views are possible and I can take the screenies that I regularly post here.  Jel Works! Thanks MrJelly! To make things easy for others: 1. You need to play as "Green" 2. Then to have that "mirror like" check six view you need to press snapview rear (default numpad2) followed by the cockpit on/off (default numpad decimal)...ok. But we have a best way to do this: or 2. you can configure one button on your joy to "press numpad 2 followed to numpad decimal" automatically for you or, if for any reason you can't assign more than one key for each joy button, just edit your eaw.ini putting the same joystick button for the above, making sure that snapview rear is before cockpit on/off (as in default eaw.ini). Look below as an example: ... SNAPVIEW UP=NUMPAD5 SNAPVIEW REAR=Joystick_Btn_10SNAPVIEW INSTRUMENT=NUMPAD0 VIRTUAL COCKPIT VIEW=F8 PADLOCK CURRENT TARGET=Joystick_Btn_6 PADLOCK CLOSEST TO CENTER=MULTIPLY COCKPIT ON/OFF=Joystick_Btn_10CHASE VIEW=SHIFT F8 FLY-BY VIEW=Joystick_Btn_11 ... That is't!
Edited by Rubini (02/03/10 06:05 PM)
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#2952536 - 02/03/10 08:39 PM
Re: Check six snapview on 1.28x...
[Re: Rubini]
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Hotshot
Registered: 08/14/01
Posts: 8276
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Hi, are you aware that, by using the snalviews, you can look around the cockpit frames and rear plating in EAW1.28?? The snapviews are by default on numpad 1-9. To fly without frames and rear plating for me is a real immersion killer. Most WWII planes dont had a mirror and the differences and problems of the cockpits get forgotten with the free views. I agree, that the missing possibility to look around canophy frames and plating was a bad handycap in EAW1.2(even more in IL-2), but still we can see the icons through the cockpit. SNAPVIEW REAR=Joystick_Btn_10 and COCKPIT ON/OFF=Joystick_Btn_10 are of different nature! With this setting you only get a free rearview every 2nd click. If you dont use the snapviews in a other way(padlock or mouse view instead), do better this: SNAPVIEW UP=Joystick_Btn_10 SNAPVIEW REAR=Joystick_Btn_10 But i only can suggest to use the snapviews in the normal way(read in "tips and tricks") as main view system. There is no other viewsystem that support you with the same infos like your real head/bump-system. Once your "neck muscle funtions" are programmed to your fingers, snapviews feels and work very realistic, with all advantages and disadvantages. Yes, in RL many pilots lost track to the target, but on the other side they always did know where their plane did fly to, no matter where they did look to, due to the eye-bump connection. By using padlock or pan view(mouse view) you often get disorted, cause you dont have any exact feedback of the angle between your flight direction and view direction. This make exact manouvers very difficult, if not impossible. I saw more people crashing into the ground, cause disortion due to padlock/pan view, then i shot down. Just a tip.  Greetings, Knegel
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2952817 - 02/04/10 09:34 AM
Re: Check six snapview on 1.28x...
[Re: Knegel]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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Hi, are you aware that, by using the snalviews, you can look around the cockpit frames and rear plating in EAW1.28?? The snapviews are by default on numpad 1-9. To fly without frames and rear plating for me is a real immersion killer. Most WWII planes dont had a mirror and the differences and problems of the cockpits get forgotten with the free views. I agree, that the missing possibility to look around canophy frames and plating was a bad handycap in EAW1.2(even more in IL-2), but still we can see the icons through the cockpit. SNAPVIEW REAR=Joystick_Btn_10 and COCKPIT ON/OFF=Joystick_Btn_10 are of different nature! With this setting you only get a free rearview every 2nd click. If you dont use the snapviews in a other way(padlock or mouse view instead), do better this: SNAPVIEW UP=Joystick_Btn_10 SNAPVIEW REAR=Joystick_Btn_10 But i only can suggest to use the snapviews in the normal way(read in "tips and tricks") as main view system. There is no other viewsystem that support you with the same infos like your real head/bump-system. Once your "neck muscle funtions" are programmed to your fingers, snapviews feels and work very realistic, with all advantages and disadvantages. Yes, in RL many pilots lost track to the target, but on the other side they always did know where their plane did fly to, no matter where they did look to, due to the eye-bump connection. By using padlock or pan view(mouse view) you often get disorted, cause you dont have any exact feedback of the angle between your flight direction and view direction. This make exact manouvers very difficult, if not impossible. I saw more people crashing into the ground, cause disortion due to padlock/pan view, then i shot down. Just a tip.  Greetings, Knegel Hi Knegel, I obviously knows about snapviews and also already read all that "EAW tips and tricks" thread (and hundreds of others eaw infos in a lot of sites! This is what we all do when starting again an old lovely game, no?!lol)  But for now, my main interest is to have fun with SP Campaign EAW, I liked something not too arcadish as Wings of Prey and also not so much hardcore as IL-2 and must have a dinamic campaign, I like that. I just don't have so much free time to play games... So, I finished using my hat POV as external and internal camera, having at same time the checksix and quick front view as a button...and use a lot the padlock view/button. I'm sure that just some few weeks ahead, with more trainning, I will then go to the pure snapview as you suggested just because they are also easy and much more realistic, I agree. But for now... Edited: and just for clarification, using the settings that i posted, at least with my joy - and it's not that joy - I only need to press once (and mantain). When releasead the view comes back to the front view as in any normal snapview. Works flawless!
Edited by Rubini (02/04/10 09:38 AM)
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#2952893 - 02/04/10 11:52 AM
Re: Check six snapview on 1.28x...
[Re: Rubini]
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Hotshot
Registered: 08/14/01
Posts: 8276
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Hello Rubini Hi Knegel, I obviously knows about snapviews and also already read all that "EAW tips and tricks" thread (and hundreds of others eaw infos in a lot of sites! This is what we all do when starting again an old lovely game, no?!lol)  Iam realy impressed(no joke), cause this days people seldom read. Sometimes i get the feeling noone learn to read anymore.  I think someone else already did mentione that the way you ask questions and make suggestions is suprising good. Iam just not used to it. But for now, my main interest is to have fun with SP Campaign EAW, I liked something not too arcadish as Wings of Prey and also not so much hardcore as IL-2 and must have a dinamic campaign, I like that. I just don't have so much free time to play games...
So, I finished using my hat POV as external and internal camera, having at same time the checksix and quick front view as a button...and use a lot the padlock view/button. I'm sure that just some few weeks ahead, with more trainning, I will then go to the pure snapview as you suggested just because they are also easy and much more realistic, I agree. But for now...
Fair enough. Edited: and just for clarification, using the settings that i posted, at least with my joy - and it's not that joy - I only need to press once (and mantain). When releasead the view comes back to the front view as in any normal snapview. Works flawless!
Thats realy interesting and strange, cause normaly "COCKPIT ON/OFF" need two clicks. I once had did use one and the same joystickbutton for "flaps in" and "COCKPIT ON/OFF", in this case it did work as i thought it would with "snapview rear". Good to know that, i need to dissable this possibility. lol Greetings, Knegel
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2952986 - 02/04/10 02:39 PM
Re: Check six snapview on 1.28x...
[Re: Knegel]
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Member
Registered: 06/30/09
Posts: 138
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will this work with most brands of joysticks? in other words, can i "assign" two functions to each button, thereby doubling my selections?
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#2953025 - 02/04/10 04:55 PM
Re: Check six snapview on 1.28x...
[Re: capt_cooper]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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will this work with most brands of joysticks? in other words, can i "assign" two functions to each button, thereby doubling my selections? I guess no, only few combinations will work well out the box using eaw.ini, others will make strange things...but if you use some joy tool (from your own joy or a third part) ,xpadder for example, than you can make magic with your joy buttons (2x or 3x more buttons)
Edited by Rubini (02/04/10 04:56 PM)
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#2953047 - 02/04/10 05:47 PM
Re: Check six snapview on 1.28x...
[Re: Rubini]
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Hotshot
Registered: 08/14/01
Posts: 8276
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Yep, for example with my wingman profiler i adjusted one button, so that i can switch between "closest enemy" and "clostest friendly", with every button click. This safe me one button. 
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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