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#2949298 - 01/29/10 04:18 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Pobs]
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Hotshot
Registered: 08/14/01
Posts: 8403
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_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2949524 - 01/29/10 10:07 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Pobs]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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Thanks by the replies mates!
@Von: I yesterday took a look at yours old effects mods, I liked the big explosions (worked ok using 1.28D)...and thanks by the link for the last fxexe...I tried to find it somedays ago and had no luck. I will post my impressions about it some days ahead in this thread. Thanks!
@Crashin Jack; Thanks by the tips i will try the mods that you suggest too and will post some comments later.
@Knegel, Mr Jelly, Rotton50, Pobs: I noticed that 1.28x have a lot of new and good effects...but in this bomb hits issue I yet think that any mod that i saw until now yet don't have what i should like (even knowing the EAW tech limitations). And I'm not saying that I can made it better, no, i even not knows nothing about EAW file structures yet...what I'm thinking is something like we see in real movies from real wwII combats: A bomb hit needs to have much more impact sounds and dusty clouds, also lot of smoke and some fire too. This is what i have hope that could be done even using just sprites. Well, just a wish and an idea.
@Rotton50,Pobs: I yet knows nothing about EAW files, but if you, or someone more, yet have fire power to look at this type of mod for EAW I can help working on historical goals explosions, working on the files/sprite, testing it, etc. Just contact me if needed.
And to finish; I have a dream: Wings of Prey graphical engine into EAW style of simgame!!! This could be really a blockbuster!!! Sad that devs don't think this way, no?
Also, can someone point me a link to meatwater sound pack? (all them are dead)
Edited by Rubini (01/29/10 10:29 AM)
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#2949534 - 01/29/10 10:15 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rubini]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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"Also can someone point me a link to meatwater sound pack? (all then are dead) " http://www.sandbagger.uk.com/meatwater.html
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#2949551 - 01/29/10 10:38 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: iron mike]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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 Ughhh! I can asure you that i looked for it a lot these last past days...and was not able to find it even at Sandbagger... Sandbagger have so much mods, infos and pages and sometimes is just difficult to find some specific one...i even tried his search engine... Many thanks! I also downloaded the 24bit multiskins from you, there on Sandbagger. Are they the last ones? I can be wrong (so much look at so many places for so many EAW stuff last days lol)but seems that we yet don't have 24/8bits multiskin for all stock planes on stock EAW campaign, is this correct?
Edited by Rubini (01/29/10 10:39 AM) Edit Reason: always about mistyping -- sorry by my poor english!
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#2949569 - 01/29/10 11:08 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rubini]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
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Hi Rubin.
In short, no.
But, Mike is doing a great work, of what is a mammoth job. just to do the entire set he will need to skin 480 models! And don't forget he needs to have 16 skins from each squadron he does, which if you look on the Internet, and in books, and try and research even 16, you'll get an idea of how long it will take to do just one set!
_________________________
Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#2949574 - 01/29/10 11:13 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Col. Gibbon]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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Rubin, click on the link I just posted. It is at Talley-Ho under EAW Community, Meatwater. It IS There!
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#2949592 - 01/29/10 11:53 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: iron mike]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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Rubin, click on the link I just posted. It is at Talley-Ho under EAW Community, Meatwater. It IS There! I understood at first and already download it, thanks!  I have a poor english so I probably not wrote a clear reply above! 
Edited by Rubini (01/29/10 11:54 AM)
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#2949598 - 01/29/10 11:56 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rubini]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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Don't worry, I speak English and bad English.
When multi-skins were first proposed I stated about 2- 2 1/2 years to get through them all. There is still a great deal of work to do.
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#2949599 - 01/29/10 11:57 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Col. Gibbon]
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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Hi Rubin.
In short, no.
But, Mike is doing a great work, of what is a mammoth job. just to do the entire set he will need to skin 480 models! And don't forget he needs to have 16 skins from each squadron he does, which if you look on the Internet, and in books, and try and research even 16, you'll get an idea of how long it will take to do just one set!
Sure, will be a lot of work. Iron mike reallys need a passion for EAW to make all this to the end. But thte multiskins are just the best of best! Keep up the good work Iron Mike!
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#2949602 - 01/29/10 11:59 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rubini]
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Senior Member
Registered: 02/09/07
Posts: 3429
Loc: Maryland, USA
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Muchas gracias senior.
Sorry Rubini, It should be muito obrigado!
Edited by iron mike (01/30/10 07:46 AM) Edit Reason: language correction
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