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#2949036 - 01/28/10 03:59 PM
More impressive bomb explosions with more smoke, etc...is't possible?
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Member
Registered: 08/12/01
Posts: 112
Loc: São Paulo SP Brasil
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Hi guys,
EAW is about bombers and escorts, mainly bomber interdiction and so on. So, a good bomb hit effect, with more fire/smoke/debris clouds should be very good eyecandy addition to the game.
Is this possible to be mod? Any idea on where to start to look in?
Edited by Rubini (01/28/10 04:00 PM)
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#2949113 - 01/28/10 06:04 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rubini]
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Hotshot
Registered: 12/11/06
Posts: 5575
Loc: St Barth
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Hi, Come to mind .. some works of VB : http://www.sandbagger.uk.com/vbadd2.htmlMust be certainly more mods availables .. just search on Tally Ho OFF
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#2949117 - 01/28/10 06:23 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Weird_Crapolla]
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3DZ Master/Campaign Designer
Hotshot
Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
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Rubini,
it's not adviced to import anything from Sandbagger's to be added to a 1.28 version or JIM unless compattabillaty with it is specifically mentioned. These mods only work with the 1.2 versions or the FXEXE and allthough nice they are a bit obsolete by now. Yes it's possible to have more impressive and larger explosions, that's what the FXEXE was initially all about and still is. All effects were totally redone with longer animations in 4 times higher resolution, and it's still constantly improved. Nowadays it's additional goal is to maintain compattabillaty with the 1000ds of mods available from Sandbaggers and allow such improved effects on lower end computers but on high end machines too. If not there in the 1.28 version you will just have to wait untill it's creators come up with a simmilar improvement.
VonBeerhofen
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#2949146 - 01/28/10 07:49 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: VonBeerhofen]
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Senior Member
Registered: 10/02/03
Posts: 2914
Loc: Illinois
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VB, that's not really accurate advice. Virtually any MOD at Sandbagger's will work with the 1.28 series of exe files, with the exception, I think, of your files created specifically for the FXEXE. It is the campaigns and scenarios that may give you trouble due to the inclusion of various exe files, flight files, damage files, and target data - but these are specific to the campaign, and are not really "mods" as such. Mods on the other hand, like this explosion and flame mod from Pobs: http://www.sandbagger.uk.com/pobs/Pobsflames.zipOr this one from VonBeerhofen: http://www.sandbagger.uk.com/vonbeerhofen/EFFECTS.zipshould still work. The code group has taken great pains to ensure backward compatibility as much as possible for the thousands of mods (as opposed to campaigns) available so you can download all the terrains, buildings, aircraft, figures, ground targets, special effects (except VB's FXEXE stuff), audio and so on. If you find one that doesn't work, be sure to bring it up at this forum so we can find out why. As for campaigns, there are usually only a few changes that need to be made to work with the 1.28 series of exe files. I have done Great Shot II, and Jel has made a number of others available. Check his sig for links, or post a thread inquiring... As for the "default" explosions in 1.28 series, they have been enhanced as well by adding duration to the fire and smoke, as well as other adjustments. So the above mods should look even better. I also encourage you to try VB's FXEXE, it has some really great stuff. It is available here: http://www.sandbagger.uk.com/vonbeerhofen/FXEXE/FXEXEv0.5.zipNot sure if that is the latest?? Cheers! CJ
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#2949157 - 01/28/10 08:12 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Crashin' Jack]
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Senior Member
Registered: 02/06/06
Posts: 2514
Loc: Cape Charles, Virginia, USA
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In addition, the external TMOD.dat file and TMOD editor make it pretty easy to change the size of the explosions.
If you play SPAW you'll notice there are markedly different explosions, for example, between a tent and an Ammo ship.
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#2949185 - 01/28/10 08:59 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rotton50]
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3DZ Master/Campaign Designer
Hotshot
Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
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Sorry about that Sydbod, it's an impression I got from the changes needed to make the campaigns work. Ofcourse I don't know much about JIM or the 1.28 versions as I haven't really experimented with it. Care must be taken anyway due to the different type of videocards the mods were created for and not many are aware of the problems these mods can cause. Perhaps better advice is to find expert help before you try and use copies of a working install incase things screw up. The last released version of the FXEXE is available here: http://www.xs4all.nl/~rabartel/LPDLindexE.htmlat the bottom of the page. VonBeerhofen
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#2949220 - 01/28/10 10:38 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: VonBeerhofen]
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Hotshot
Registered: 08/14/01
Posts: 8276
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Sorry about that Sydbod, it's an impression I got from the changes needed to make the campaigns work. Ofcourse I don't know much about JIM or the 1.28 versions as I haven't really experimented with it. VonBeerhofen
Crashin Jack isnt Sydbod and although you say you dont know much about EAW1.28a/b/c/d you dont stop to spead rumor about it. There are way more incompatibilitys between the FX exe and default EAW addons then between EAW1.28 and default EAW addons. All incompatibilitys are only related to some files of the world setup. Graphics etc are fully compatible.
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2949221 - 01/28/10 10:40 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: VonBeerhofen]
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Hotshot
Registered: 04/30/02
Posts: 5733
Loc: Caux L'Herault, France
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Congratulations VBH- seriously! You have posted a link so readers here can get the last released FXExe. Just curious about as I cannot see a post by him. Anyhow, aomeone with OAW128 who wants to try any of the stuff from Sandbagger's could put the files in a G folder such as "G TestStuff01" in the OAW128 folder. Then it can ne loaded with the OAWSelector. If there are any problems then it can be unloaded next time the user runs OAW.  Jel
_________________________
Install 1.28E (XP/Vista/Win7) and fly online or off with it.The best EAW online games are at GameRanger:http://www.gameranger.com/Downloads from my site:My new webpageTeamspeak 3 channel: 62.48.74.45:8769 Now you can join a running game, and even use a second controller
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#2949222 - 01/28/10 10:45 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Rubini]
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Hotshot
Registered: 08/14/01
Posts: 8276
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Hi guys,
EAW is about bombers and escorts, mainly bomber interdiction and so on. So, a good bomb hit effect, with more fire/smoke/debris clouds should be very good eyecandy addition to the game.
Is this possible to be mod? Any idea on where to start to look in?
Im not sure if you already took notice, EAW1.28c/d have much improoved bomb impacts, with much fire, dust, spreading debris and long smoke trail when a target got hit. The size of the effect depends to the explosition power of the bomb and to a litte random influence. If you want "stronger" colours for the fire, or different smoke colours, you can try different "effect" packs(best known is Max188´s effect pack, i think, though i like it less extreme). Greetings, Knege
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2949269 - 01/29/10 02:47 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Knegel]
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Hotshot
Registered: 06/10/01
Posts: 8947
Loc: North Wales, UK
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Hi Rubini, the explosion and smoke effects in EAW are sprites rather than the more modern 'particle effects' in more recent games but the height, spread and obviously the 'skin' used in the sprites can be changed. The sprites characteristics are defined in a table in the exe so it needs either hacking or re-coding to change them, but they take their 'skins' from a couple of image files that are readily accessible. My advice in this as in other mods is to find a similar mod to the one you want, downlaod it and look at the files it has in it to see what needs changing, that is how I learned a lot of how to mod items in this game... if you look at Max188 or my flanmes mods you will see the files used and how we changed them to get the effects, just get picpac from sandbaggers and gpmwpl's tpctopcx converter and you are away...  if you have problems ask here and you will get all the help you need here is an example of the effect of changing the characteristics of one of the smoke types in the table by hacking the original 1.2...   cheers, Pobs
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